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Krita News

Krita 5.2.5 Released!

Krita 5.2.5 is here, bringing over 50 bugfixes since 5.2.3 (5.2.4 was a Windows-specific hotfix). Major fixes have been done to audio playback, transform mask calculation and more!

In addition to the core team, special thanks to Maciej Jesionowski, Ralek Kolemios, Freya Lupen, Michael Genda, Rasyuqa A. H., Simon Ra and Sam James for a variety of fixes!

As always, here's a link to the full patch notes over on the official Krita website.

And finally, a major shout out and a big thank you to all of our users here on Steam for your support! This project relies heavily on funding through Steam in order to hire developers to write features, fix bugs, and handle reports and submissions from our wonderful community, and so we really, truly couldn't do it without you!

Thanks.
The Krita Development Team.

Krita 5.2.3/4 is here and 25 years of Krita!

Hey Krita community!

I'm glad to announce to you all today that Krita 5.2.3 (or 5.2.4 on Windows) is finally here for all of our Steam users after an unfortunate, but necessary, delay.

Before I get into the details surrounding the brief delay, please check out our official 5.2.3 patch notes over on the Krita website.

As some of you may know, Krita 5.2.3 was meant to come out for all of our users a couple of weeks ago, and for a short amount of time it did, including right here on Steam. However, during the weekend just after release we started to get a deluge of helpful bug reports from community members letting us know that something was wrong as they were experiencing frequent crashes during normal use on Windows. These crashes were partly the result of our new developer "CI"--a system which automates building new versions for us--and have now been fixed.

But, to put the bottom line on top, we don't ever want users facing frequent crashes with a stable release version. We genuinely try to care about your artwork almost as much as you do, and part of that means creating a good and stable tool that won't crash and won't cause you to lose work.

And so the best course of action as I saw it was to roll the entire update back to the previous stable version 5.2.2 for all of our Steam users, while setting 5.2.3 to be active on our beta branch where some of you who weren't running into problems may have continued to use it. As GabeN once said "Late is just for a little while. Suck is forever", right?

Anyway, long story short, these crashes should be fixed and the latest stable Krita release should now really be equally stable across Linux, Mac, and Windows. The version numbers are slightly different (Windows is 5.2.4, while Linux and MacOS are 5.2.3), but I promise you they are effectively the same in terms of features and performance!

Finally, as you might have known from our recent promotions here on Steam and elsewhere, this summer marked the 25th anniversary of the Krita project! Thank you so much to all of you who have enjoyed and supported Krita in various ways over the years.

Krita is, at its core, a community-driven open source project, and none of this would have been even remotely possible had it not been for all of the people who have put something into it, from code, to money, to constructive feedback and interesting new ideas.

Sorry again for the short delay and thank you for all your support!
Emmet, on behalf of the whole Krita Dev Team.

Krita 5.2.2 Bug Fix Patch Released

Hey all, this week we've released another round of bug fixes.
You can find out all of the juicy details here in the patch notes.

Krita 5.2 has been released!

Hi again all, we're very happy to announce that Krita 5.2 has been released and is now live on Steam.

Krita's latest update has been a year in the making and has a ton of foundational upgrades to a variety of systems like animation audio, text, tools and dockers. On top of all that, we've also delivered a whole lot of bug fixes and usability improvements that should make creating art with Krita better than ever.

Please check out the Krita 5.2 Release Notes page for all of the juicy details about what's new.

Finally, I want to take the time to thank all of the people in the Krita community who have contributed to this update. Krita is a community-driven, open source project, and we rely on the help and support of our community to make development possible. So, as always, major thanks to our wonderful community of artists and developers, and thank you to all of you who have supported the project here on Steam or elsewhere.

Now let's make cool art!
Emmet

Linux: Fixed Krita for Flatpak version of Steam.

Hi again Krita community, I have a small (but important) update for Linux users.

We've fixed Krita on the Flatpak version of Steam!

Now, to give a bit of a technical explanation for anyone who cares, Krita is normally distributed on Linux in a portable application format called "AppImage". Since we brought Krita to Steam for Linux, it's been just the same, distributed through Steam as an AppImage.

For the majority of Steam users on Linux this has worked just fine, but an increasing number of Linux users have started opting to download Steam itself as in a different, portable containerized format called "Flatpak". And this is where we ran into a nasty compatibility bug: despite my best efforts, I just couldn't make our Krita AppImage run correctly inside the Steam Flatpak sandbox environment.

Long story short, we've solved this problem by changing the way we distribute and run Krita on Steam for Linux. Now, instead of distributing the AppImage file itself, we're extracting the AppImage contents and distributing them to Steam users.

At any rate... I'm sorry for the inconvenience that this has created over the last few months for some of our Linux users. As a FOSS program through and through, it should come as no surprise that we care a lot about the platform and use it heavily for development. Hopefully Krita for Steam should now work perfectly for all of our Linux users, no matter how you have Steam installed on your system.

Emmet