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Krita News

Krita Sprint 2019: Sale and How Krita is Made.

Many of us are here at the home of Krita, in a cute little town called Deventer in the Netherlands, for the 2019 Krita Sprint! And to celebrate we've decided to throw an impromptu week-long sale.

The Krita Sprint is a yearly event where artist, programmers, and everything in between meet up to discuss and work on every aspect of Krita. Contributors fly in from all over the world and this time we have people from various parts of Europe, the United States, Russia, India, China and Mexico--many visitors being volunteers and members of our amazing global community.

Admittedly it's pretty chaotic, and as I type this I can hear 3 different conversations happening in different corners of this big cellar where our gear is set up. But it's a celebration of Krita, and a place where technology and art collide. It's awesome!

This is how Krita is made and it is truly what it means to have a development process that is free, open, and community-driven: Krita is a product of our community!

Bugfix 4.2.4

Following our recent pattern of biweekly bugfix patches, we're back again with Krita 4.2.4!

This time we're pushing a big improvement to our save system, shortcut input system, and even a surprise feature--a modern luminosity blending mode for creating stunning highlights, lighting, and other neat effects.

Check out the complete patch notes for a comprehensive list of fixes and improvements. And while there shouldn't be any major issues, if you do have problems with touch controls, please read this:

Originally posted by Maintainer
Known Issue: If touch zoom and rotation doesn’t work anymore, please remove your local default.inputrc file. Go to Settings/Manage Resources and press the Open Resource Folder button. Enter the input folder and remove all files in that folder.


Once again, to develop and fix things with this speed and intensity would simply not be possible without our core developers, community of volunteers, and, of course, generous support from users like you. As a free, open and community-driven project, we are only as strong as the people who support us and, luckily, we have a great community.

Thanks again on behalf of the whole Krita team,
- Emmet

Reminder: Krita's optional "rollback" branch is still pointing to the last major version, Krita 4.1.7. You shouldn't have any issues or regressions with this new update, but if you do, please remember that you can opt-in to the rollback branch if necessary. This feature is accessible through Krita's "properties" menu within Steam.

Bugfix 4.2.3 and a Big Thank You!

Is Krita 4.2.2 (you know, the one from just a couple weeks ago) feeling a little bit long in the tooth? N-Not really? ...Oh.

Well, at any rate, I'm here again to tell you all about yet another brand new minor update, Krita 4.2.3!

Originally posted by Maintainer
Today we’re releasing Krita 4.2.3. This is mostly a bug fix release, but has one new feature: it is now possible to rotate the canvas with a two-finger touch gesture. This feature was implemented by Sharaf Zaman for his 2019 Google Summer of Code work of porting Krita to Android. The feature also works on other platforms, of course.

The most important bug fix is a workaround for Windows installations with broken, outdated or insufficient graphics drivers. The core of the issue is that our development platform, Qt, in its current version needs a working OpenGL or Direct3D installation as soon as there is a single component in the application that uses QML, a technology for creating user interfaces. We have managed to work around this issue and especially users of Windows 7 systems that have become a bit messy should be able to run Krita again.


In addition, the dev team has also squashed 29 more bugs since the last release. All of this work amounts to a Krita that runs better, crashes less, and helps you focus on the things you really care about--your artwork. For more details on exactly what has been fixed, check out the full changelog.

As always, none of this could happen without the support of our community volunteers and the generosity of our supporters, here and elsewhere. We are proud to be a free, open source, and community-driven project, and you are a big part of that equation.

When it comes to Steam in particular, this year has been a major reversal for us (in a good way) and last month was our best ever. I've mentioned before how our recent success on Steam has already helped us grow the development team, and we owe that to all of the people who have stuck with us through rough times and given us a chance to make things better, as well as to all of you who have supported the project by buying Krita or leaving honest recommendations.

Happy painting and, on behalf of the whole team, thank you. =]
- Emmet

Note: Krita's optional "rollback" branch is still pointing to the last major version, Krita 4.1.7. You shouldn't have any issues or regressions with this new update, but if you do, please remember that you can opt-in to the rollback branch if necessary. This feature is accessible through Krita's "properties" menu within Steam.

Bugfix 4.2.2.

Hi hi hi.

Many of Krita's developers are still working hard to squash as many bugs as they can and, as a result, I'm happy to tell you all that we've got another new bugfix patch out today, Krita 4.2.2. That's our second bugfix patch this month, as we are continuing our recent focus on make Krita as solid and quick as possible.

Here's the change log, with all the details about what was fixed.

And, at the risk of sounding like a broken record over here, please keep in mind that Krita is community-drive, free and open source software; it's made by a worldwide community of artists and programmers. On top of the work of the people who write code and documentation or contribute in other ways, all of this progress is only made possible thanks to the support and generosity of users like you, who donate through our website, contribute to our yearly fundraisers, buy here on Steam or elsewhere, or all of the above.

So, thank you, as always. YOU are the lifeblood of Krita. That's what makes this (and other open source projects) truly different. We won't forget that, so I hope you won't forget it either!

- Emmet

PS: Krita has been undergoing a lot of changes recently and while we've been fixing hundreds of bugs over the last few months, it's also entirely possible that new bugs will pop up. (I mean, we hope not, but...)

If you experience any serious or particularly annoying bugs after updating to the latest version: (1) Sorry about that. (2) Try opting into the "rollback" beta branch in Krita's Steam preferences to temporarily revert back to 4.1.7. (3) Consider filing a bug report so that we know about it and can work on fixing it as soon as possible. (4) If you need any help at all, please stop buy our support forum or contact us on IRC.


Hotfix 4.2.1 & Important Support Information.

Hey again,

We've just released a quick fix for a few key bugs in last week's new release. Krita 4.2.1 fixes those important bugs and also about a dozen others. Here's a brief rundown of exactly what has changed and why. Sorry if you've been affected by those bugs!

Edit: Also as of today we've retired our Q&A website, so right now the best place to find official support for Krita issues is the forum. You can also chat with developers on our IRC channel or get community help on Krita's Steam community or subreddit. Of course, if anything changes regarding how and where to get official support, I'll make sure to let you all know as quickly as possible.

Edit 2: Also (again), I want to take a minute to remind everybody that if you're having any major issues with the latest version of Krita on Steam you can opt into the "rollback" branch to use the previous version (which, right now is 4.1.7). To do this, right click on Krita in your Steam library, go to properties, open the betas tab, and select the "rollback" branch from the drop-down menu. This will automatically revert your Krita to the previous (minor) version while we work on solving your problem.

Keep artin',
- Emmet