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#56 - Unity Engine

Finally! There it is, the new version of Imagine Earth using the Unity graphics engine. It took us a while to port all visualizations and UI elements, but the result it totally worth it - especially because we can move much faster now based on a modern graphics engine with a lot of tools and features that make the live a lot easier for us.

[h2]Full savegame compatibility[/h2]
Before we have a look into what is new, we want to point out that your existing savegames will still work. If you experience any problems related to that, please note that we lately moved the savegames to a new directory:

%userprofile%\AppData\Local\ImagineEarth

If you want to try out the old version again after tomorrow afternoon on for comparison, you can do so with the following instructions:

Right-click Imagine Earth in your Steam Library.
Under „Properties…“ click „Betas„
Enter the password „oldgameengine„

[h2]Ocean shader[/h2]
A good example for these beautiful opportunities is the new ocean shader that comes with refraction effects for objects that are under water.


[h2]Physics based materials & new lightning[/h2]
The unity engine made it a lot easier for us to add beautiful visual effects. We use physics based rendering for all buildings and world objects, which for example gives rare resource deposits metallic reflections in the sun.

Also each planet theme now has a much stronger colorization and individual look.



[h2]Post-processing effects[/h2]
The game now makes use of an improved bloom post-processing effect and a depth of field filter, as shown in the image below.

There is also an exposure filter that lights the scene up on the night side of the planet.



[h2]3D Sound[/h2]
Finally we have a working solution for the 3D sounds in the world. This feels especially great with the new landing sounds of the trader space ships.

[h2]Planetary shield[/h2]
This is the new style for the planetary shield generated by the great pyramids. The triangle elements randomly move and make it look very organic.



[h2]Explosions[/h2]
I picture says more than a thousand words...



[h2]Thunderstorms[/h2]
The thunderstorm has a completely new visualization and each lightning strike puts the scene into a bright light.



[h2]Pollution, snow and more particles[/h2]
Snow areas now look more natural and sometimes have a decent snow particle effect.

We have also used particle effects and the new building shader to intensify the pollution visualization. Thus it's now easier to see which fields have a high pollution and need cleaning.

[h2]Forests[/h2]
Trees in forest now move independently from each other in the wind. Also we have added basic shadows that make the forests easier to see on the night side of the planet.

[h2]Other improvements[/h2]

  • Improved video quality and playback.
  • "Building menu" title on the building ring to make it better distinguishable from the tool ring
  • Consistent usage of fertility icon
  • Volcano and other big objects: The tool ring is now positioned over the clicked field instead of the center of the object

New Engine Release



[h2]Greetings space colonists,[/h2]

The time has come and the new version with the Unity engine goes online as a standard version of Imagine Earth. For all those who have not tried it yet, a lot of nice impressions and new visual experiences are waiting. The work of the last months was mainly of technical and graphical nature. We want to inaugurate the official, new version on Sunday and celebrate with Writing Bull in his German live stream on Twitch.

[h2]Twitch.tv/Writing_Bull[/h2]

The live stream will start tomorrow, Sunday at 15:00 (3pm), Central European Time.

During the show we will press the big red button and the new engine will be unlocked as the standard version on steam. The broadcast is in German, because Writing Bull is one of the most popular streamers for buildup and strategy games in the German-speaking world. We are happy that he discovered Imagine Earth at gamescom in the Indie Arena Booth this year and wants to play it now.



[h2]11 Keys Giveaway[/h2]

If you follow our Twitter account until the show is ending around 6pm tomorrow and subscribe to our monthly newsletter or join the chat on Twitch you can win one of 11 Steam-Keys. The winners will be announced in the stream, but will also receive a prize notification by mail or message. Among other things, the reason for this generosity is, that we want to get our new release tested as soon as possible and are looking forward to your comments, impressions and ideas.



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[h2]Retro Times[/h2]

If you want to try out the old version again after tomorrow afternoon on for comparison, you can do so with the following instructions:

Right-click Imagine Earth in your Steam Library.
Under „Properties…“ click „Betas„
Enter the password „oldgameengine„


Update: The old game engine is no longer supported, since the new engine is running smoothly now.

Savegames moved & Steam Cloud Support

Hello lovely space colonizers, a new update had to be done. Some bugs and exotic writing problems in the documents folder of Windows didn't want to stop appearing for some players while being not reproducible by us. We suspect hyperactive anti-virus programs behind it and the like, but now we've rewritten the Imagine Earth method to save your profiles and your savegames to end it once and for all!

Thunderstorms first time with light effecting the terrain

No Savegame Left Behind

Imagine Earth will copy your populated worlds and achievements into a new folder the next time you start the game.

Savegames are now stored here: %userprofile%/AppData/Local/ImagineEarth

As always with our updates, all savegames should still work afterwards, a circumstance that is less self-evident than you might think, or so to say that causes extreme activity at our end ;) Please try if everything still works as usual.

Really intense particle explosions

Steam Cloud Support

On that occasion we added steam cloud support for our game. This means savegames and scores will now be synchronized via Steam.

Depending on the amount of savegames you have and your upload speed this may take a while when starting the game the next time.


Unity Engine Beta

Of course also the new Unity Engine beta version of our game has also undergone some optimizations as we want to change to the new Universal Pipeline of the Unity Engine with the new year if all goes well. If you want to have a look at it, check in the last dev post how easy you can unlock it on Steam. Everything is already in its place and running. https://www.imagineearth.info/alpha-56-preview/

Preview - New Unity Version

Greetings Colony Managers, surely you are wondering what happened to the monthly updates that we used to deliver all the way. The simple reason is that big changes are coming. After 5 years of early access we decided to make an engine switch to Unity before finally releasing the game.

We worked restlessly and after two month the new version is ready to be tested. So to make it short if you're already supporting Imagine Earth in early access we wanted to give you the opportunity to join the preview of the new version.



Why all the work you might ask. Well we simply wanted to make it easier for us to provide you with great visuals and to have a better out of the box stability and compatibility than the community driven Monogame engine, we used before. It also gives us easy portability to other platforms and consoles. New opportunities await us in terms of graphics and shaders so the quality, look and the atmosphere of the game can finally meet the aspiration and complexity of its content that we have created over all the years.

Please help us getting the new baby tested!

  1. Right-click Imagine Earth in your Steam Library.
  2. Under "Properties..." click "Betas"
  3. Enter the password "unitypreview".


Important note: You can always leave the beta and return the the existing version of the game. All savegames will be compatible!

The current version comes with automatic crash reporting. This means that we will receive a technical error report that will help us to find and fix the problem.



List of Improvements

  • A good example for these beautiful opportunities is the new ocean shader.
  • See the noble metal deposits glitter in the sun.
  • Experience physics based rendering for all constructs in the world.
  • Improved lighting system renders the world more colorful and shining.
  • Finally we have an improved solution for the 3D sounds in the world and it comes with new effects for incoming space ships.
  • Finally we have a contemporary implementation for hd video for the intro and cut-scenes.
  • A new style for the planetary shield generated by the great pyramids.






Expect more exciting stuff to happen in Imagine Earth - Planetary Colonization soon as the Unity universal render pipeline is still in development we keep the game up to date of course. After all this engineering work we can't wait to get back into game design and put some well thought-out ideas into practice. Please stay tuned for what comes next.

#55 Share Trade

Welcome! The September update of Imagine Earth is ready. Our focus this time is on share trading but as usual you get lots of improvements and new features.

We hope you enjoy all of these goodies. If you haven't reviewed the game on steam yet, please do! Let us know what you think about the changes. We're so close to reclaim the 80% - Very good" rating, which would be incredibly great for the reception of the game :) Cheers, Martin & Jens

Shares Trade & AI

You can't miss the new share panel which is located among the all important panels in the middle bottom. It offers a great overview to all values and numbers that play a role in share trading.



The AI opponents are know actively buying shares. At least those who have share trading in their corporate agenda. On the right you see how many owners a corporation has and how many shares they own. This also means another important thing: AI will now actively take over cities if they have a sufficient amount of shares. The times when you could sell your own shares excessively without a risk are over!

Catastrophes and Global Warming


All possible natural catastrophes are now listed in the Global warming drop down. And the disaster risk is rising by several percentages with ongoing global warming.



You will be notified regularly about the changes in the global ecosystem.

Tools in the Build Panel


We integrated a toolbox into the build ring and the build menu. There you can activate tools for mass upgrading, cleaning and repairing. It's super handy and it come's with the new forestation tool: It always plants the best fitting forest on a piece of land. You only have to examine the type of vegetation first.

Productivity Warning Icon


We brought a permanent icon into the world that shows unmistakably when a certain production building is unproductive or misplaced. So you can optimize your colony without having to do guess work and checking each individual field.

Highscores for Steam Workshop Planets

You can now compete for global highscores on every planet that you downloaded from Steam Workshop. Just play it in competition mode and get ready to beat global scores.

Music Tracks

We have a new win theme created by Alex of William E. Audio. A good opportunity to play and win one of those workshop planets and listen to it!

Also, we changed two music tracks that where part of the game for years now. Their highest intensity level for the final state of global warming was an e-guitar melody that most people couldn't stand for long. We optimized one track to be suitably played as background music for longer time and erased the other completely. Please stay tuned until we have the funding for a full force SciFi soundtrack ;)

New Event Notifications


As you can see new event notification popups will inform you from now on when important things are happening. They popup whenever you earn landing permits, research budget or licenses. They will also show up when catastrophes are threatening your base.

Gamescom, August 20. -24th

We have been to gamescom in Cologne and showed Imagine Earth to the public in the Indie Arena Booth. Definitively the best place for innovative Indie Studios! As expected it was a so called blast to present the game to so many excited players. New ideas and balancing issues popped up by the minute. Also the prime minister of our home state was showing up to try the smartest climate crisis simulator made in Niedersachsen, Germany so far ;D



In case you're wondering, the one to my right in the first picture isn't Martin. It's Timo from Mad About Pandas who helped me out presenting Imagine Earth for almost 10 hrs over 5 days because Martin has become a father most recently and couldn't attend the show due to obvious priorities ;)


Lots of Other Things

  • Simplified script syntax (will soon be available for workshop as-well)
  • Changed color of infrastructure building icons
  • Allow to cancel "quit mission" dialog
  • Make sure trader has always at least one laser or pulse cannon
  • Display faction names in game setup
  • Xrathul now "harvest" all colony buildings - not only districts
  • Display victory point target number in victory points panel
  • Improved camera controls (less sensitive in some situations)
  • Also adjust temperature in fields adjacent to area of climate generator
  • Display build graphics immediately after placements
  • Colorize area that will belong to a city while it's being built
  • Removed annoying sound in colony rating panel
  • Make sure AI keeps some resource and items to have better trading opportunities between players
  • Improved territorial dominance logic - distance to claiming building should be more important than build order
  • Allow cancelling of research