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Imagine Earth - Globale Echtzeit-Zivilisations-Simulation startet Ende Mai



Das Braunschweiger Entwicklerstudio Serious Bros. hat den Releasetermin seiner ökologischen Zivilisations-Simulation Imagine Earth bekannt gegeben, welche sich seit rund sieben Jahren im Early-Access-Status befindet und seither stetig mit Updates und Verbesserungen versorgt wurde. Das Hintergrundthema des Spiels ist aktueller [...]

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Update 0.66.5

  • Improved responsiveness of UI. Avoid unwanted double-clicks and make sure all input is taken into account
  • Reduced emission compensation for big planets

Imagine Earth - Steam full release date revealed

[h2]Big News Space Colony Managers,[/h2]

It’s been a long lasting journey of over seven years through the hyperspace of Early Access for Imagine Earth - Planetary Colonization. Our global real-time civilization sim Imagine Earth finally has an official Steam release date and will be delivered with a massive “world congress” update PC on 25th May.

https://youtu.be/kvdAhKqQkVE

[h2]Thank you all for making this possible.[/h2]

Some of you have been following our project for ages, popping in every few years, and some are new to it, having only recently joined our quest for new, habitable worlds. Over all these years, the game has found over 43,000 supporters who have made the development of our world simulator possible until today.

[h2]Beta Test for Release Feature[/h2]

In the next few days we will be making available a beta version of a new feature we are currently working on. If you would like to participate in this beta, please join our Discord server: https://discord.com/invite/fCJAUxc.

[h2]Open Space Addon[/h2]

In parallel, we have already started planning and producing an addon in which you will be able to colonize procedural galaxies and the exchange of goods and commodities between planets will be strengthened. It will also be possible to upgrade your own space base and equip the settlement capsules with special properties.

[h2]Early Access Recap Post[/h2]

To celebrate this important milestone, we will write a comprehensive summary of all the events and developments during that time. It's going to be a turbulent journey through time.

[h2]Community Survey[/h2]

Over the time of development, we have accumulated a long list of good ideas that we think would be great additions to the game. However, we want to get your opinion and wishes on how best to improve the game. Get ready for a big poll around the release.

Here you'll find the official press release. Here is the release post auf Twitter from you afterwards we'd be happy if you would push it with likes and retweets.

Balancing & AI Update

[h2]Revamped emissions trading[/h2]
The way the emissions levy works has been changed. Companies now have to pay compensation if they produce more emissions than their population share allows.
For example, if you produce 89% of global emissions and have 50% of the world's population, you will have to pay an emissions levy for 39%.

[h2]Balancing the threats[/h2]
We had a pretty big problem here. Natural disasters rarely occurred, while invaders made their way onto the planet far too often.
Both problems have been addressed and we think we have found good defaults for competitions and free play. In addition, you can still adjust all settings in detail.

[h2]Balancing global warming[/h2]
Until now, global warming mostly did not occur at all and thus many game features could not be experienced.
We have re-evaluated our balancing rules and decided to reduce the emission balancing of forests to about 60% and of land and sea to 75%. We have simulated a few game rounds based on these new values, but of course your feedback on this is much more important, so please share your experiences on this.

[h2]Improved AI[/h2]
Finally the AI is able to actually win a compeitition instead of just bumbling around, giving up because it gets bankrupted or destroyed by a Xrathul or Assimilator attack.
There's still room for improvement, but in general it works pretty well.

[h2]Other changes[/h2]
Build menu: Active upgrades are visualised more clearly.
Improved descriptions of some buildings
Increased likelihood of riots
Uniform fonts in the game
Reduced productivity drop for ocean farms in cold areas
Greater range of world sounds

[h2]Other fixes[/h2]
Land reclamation now works correctly in polar areas
Fixed victory point selector not working correctly
Fixed planet ring not displaying correctly for barren planets
Radius of shield upgrade for city centre and border tower/buoy is displayed correctly
Fixed crash in connection with meteor graphics
Fixed that planets sometimes don't have forests when a new planet is created after a contest is finished
Fixed that pirates sometimes get stuck on NPC cities
Fixed duplicate building click sound

[h2]Beta of the new feature[/h2]
In the next few days we will be making available a beta version of a new feature we are currently working on. If you would like to participate in this beta, please contact us on our Discord channel: https://discord.com/invite/fCJAUxc.

Last before release update | Hotfix #1

* Fixed severe performance lags that occured on some systems
* Fixed ocean texture problems
* Fixed missleading German translation in Rounos mission
* Fixed "licensing" button not being on top in Technology Panel
* Fixed all crashes that came in via error reporting
* Fixed warhouse leveling dropping stored resources

A big thanks to Roderick, Panterich, Rad Chad and the people on our Discord channel and the Steam forums for helping us identify the performance problems.

There is still a big list of improvements on issues you have identified that we are currently working on and will update soon.