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Imagine Earth News

Hotfix #58.3

  • Asteroid craters remain from the previous planet
  • Game stops when trying to assign higher quantity in your stock / time control blocks prioritization of resources
  • Input dialog does not work, e.g. rename city
  • Fisheries %-symbol for low productivity missing on some fields


Special thanks to @Backgroundc and @Wingheart (again :-))

Hotfix #58.2

  • Fixed NotImplementedException: ConstructType: 'XrathulShipWreck, Tool: HarvestNow
  • Hopefully fixed EntryPointNotFoundException: Unable to find an entry point named 'SteamAPI_ManualDispatch_Init' in 'steam_api64'.
  • Fixed Thera ice fields
  • Fixed flooding of field on savegame planets
  • Fixed time speed UI click through
  • Fixed snow particles remaining when changing the planet
  • Fixed research point not given for Tuto city level 2 goal


Special thanks to Backgroundc and Wingheart!

Update #58 Asteroids vs. Space Invaders



Wow, update 58 was a tough nut to crack. We did so many things that were not precisely fun to do but necessary for you to have more fun with our global civilization builder. There are also some rather fresh and action packed new features waiting for you. We hope you enjoy and please let us know what you think about the changes to Imagine Earth. Best, Jens & Martin



Galaxy Map for the Hyperspace Gate


The overview of colonizable galaxies is now even more impressive. In the meantime we had moved the additional galaxy with the competition missions into the game mode „competition“, but we now prefer to visualize it as part of the clear part story based campaign. Of course we hope that there will be more galaxies at some point maybe with community generated planets from the workshop.



The Xrathul Bait


The new Xrathul Bait item can be crafted and used to distract invading Xrathul from your base or to directly send them to opposing factions. The honeypot attracts Xrathul who are on the planet. It also increases the probability of new Xrathul coming to the planet by 50%. It spreads Xrathul pheromones and is therefore an irresistible magnet for Xrathul ships, but can of course be destroyed.



Asteroids vs. Space Invaders


Well, you can now throw asteroids on Xrathul ships to totally wreck them. This method or using bombs and ideon bombs to finish them will now result in the giant ship crashing to the ground where you can harvest valuable artifacts from it.



Automation of the Workshop Crafting


Equipment can now be produced automatically as soon as all necessary resources are available. All you have to do is click on the button on the left side of the workshop screen. Automation just rules. The item of which you have the least copies in stock is always prioritized.



Drone Flight Characteristics


Build drones and harvest drones already had a lively way of gathering resources or knocking buildings out of the ground. But their flight behavior was an abandoned construction site for what there was always too little time over several updates. Now they glide wonderfully smooth onto their landing pads and launch pirouettes without any bizarre aerobatics.



The Overtaker


You can now win a competition game by gaining a victory point for taking over a city of other factions. This move is enabled when you buy sufficient shares in an opposing company. We also refined the victory points panel to be more visually appealing on this occasion and it was a good reason to revise the stock market design as well as you will learn here in the following.



Share Market Panel


The stock market is such an important panel for strategic gameplay and still it took as some time to realize we were hiding it in the upper left corner of the user interface to deeply. We have now put the panel on a par with the research menu and the development screen. The big button shows how many shares you still own from your own colony.



Finish Side Quests Later


You can now finish bonus and ideon goals after the mission is accomplished unfinished bonus quests will not fail any longer. For quite some time already you can visit planets that you built up throughout the mission and will find the goals still active so there’s such much to do when you return to your colonies after a while.



Refined Magni mission


A new sub quest to obtain the Xrathul Bait item. Several improvements make it now better understandable what needs to be done to succeed the mission tasks.

UI & graphic improvements


  • Centered resource and time panels on the top of the screen
  • Added construct preview images to the build menu
  • Improved journal layout
  • Increased visibility of limited city building area
  • New background for colony rating
  • Improved layout for victory points screen
  • Fixed lift animation on Tuto
  • Improved smoothness of camera animations
  • Fixed asteroid crater alpha problems
  • Polishing for fireworks
  • Added explanation popup for community translated languages


Other improvements & fixes


  • Keep F8 pressed to hide the UI when you want to create a screenshot
  • Reload after subscribing to new workshop planets
  • Keep predefined competitors when playing sandbox or workshop planets
  • Added more supply capsules to missions
  • Removed wind park life expectancy upgrade (in favor of new off-shore upgrade)
  • Fixed pirates getting stuck on unowned warehouses
  • Refined logic on when and where to display icons on the planet
  • Fixed fish and oil fields no being correctly displayed
  • Fixed duplicate impact of epidemics on districts
  • Improved texts that explain the relationship to other factions

Deep Space Fixes

Hotfix #57.6

It's fixing time again. Many things that make the hangout on deep space colonies much more pleasant.

  • Fixed a lot of minor issues in the Tuto mission
  • Improved German translations (thanks Ode2!)
  • Increased default user interface size & size of icons
  • Solved Bora mission "bug" by automatically activating quests that have not been harvested for 2 minutes
  • Fixed counting of victory points for bonus goals
  • Type button in journal panel is working again and leads to language specific forum thread
  • Automatically open the city build ring, when clicking on an empty field and having a city landing permission
  • Fusion plants now also take lithium that has been prioritized
  • Diplomacy panel opens slower to reduce the likelihood of wrong clicks
  • Improved visibility of marker rays
  • Improved sun lens flare


Special thanks to for reporting issues: Jorn, Cratic, brliles3

Graphics Booster

We’ve made a few tweaks for you that improve Imagine Earths terrain, interface and shadow calculation.

[h2]HBAO – Ambient Occlusion[/h2]



First of all, you should notice more beautiful shadows in the game, which give the constructs, forests and objects more depth and also connect them to the environment and connect them better with the terrain. We were really looking forward to this quite classic technique called Ambient Occlusion when we switched from our homemade engine to Unity, but even they still had to integrate it into their brand new Universal Renderline.
On the night side of the planet, you can now see by comparison how well the shadows make things more plastic even in the absence of sunlight.

[h2]Blueshift in the User Interface[/h2]



We set out to change from the turquoise UI design to a bluer layout and to unify and standardize the colors in it. This of course serves the purpose of making the Global Colony Management Interface visually less distracting and peaceful. Some game menu elements have already been adapted, but the process is still ongoing.

[h2]Planetary Terrain Textures[/h2]



When moving to the Unity Engine, the textures where displayed in a slightly reduced size, now they can be enjoyed in all their detail thanks to specific adjustment.

[h2]Fixed severe Icon Bug[/h2]



Thanks to our new, automated bug tracking system, it was quickly noticed that many players experienced a bug related to interacting with the new clickable event icons that we have thrown out in the last major update. Problem solved.

[h2]35 % Sale until Monday![/h2]



In case you haven’t noticed we have the biggest discount sale ongoing on Steam until Monday! Time to grab a unique game about economic growth and climate crisis. If you feel like spreading the news, here is how we put it when trying to describe Imagine Earth briefly in public:

Imagine Earth puts the player in the position of a global economic player. He has to build up and supply his civilization, produce and trade goods into space and compete against other corporations. In order to preserve the environmental quality of life for his inhabitants and to avoid a global climate crisis, he has to find a balance between growth and sustainability.



Thanks for your support! We hope you enjoy the changes to Imagine Earth and let us know what you think about it in the forums.

Stay save, Jens and Martin