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Imagine Earth News

Games Made in Germany 2022 - Watch Nokrium play Imagine Earth

He is playing Imagine Earth in a 5 hours marathon. Check the Stream right there on the Store Page

Roadmap to Open Space DLC

Greetings, world builders! Recently I had a particularly nice task on the table, but it also made me a little nervous. To finally give you a complete vision of what we want to accomplish next in the evolution of Imagine Earth. You can see the product here, a visually appealing roadmap to the Open Space DLC, which we will finalize early 2023. Many of the game elements, scripts and objects are already created, we mostly just have to carefully put all the pieces together.



Here's what's happening right now. We are very euphoric about how much better navigating the planet and building your global colonies will work with this fine tuning.



Here I have summarized what we have achieved since the release last year. This graphical reappraisal of the events somehow did me good.



All the achievements we made last year before the big final release would not have been possible without the funding we received at that time and your years of support in Early Access. However, we also learned a lot and were not able to realize some things, which will now be rounded out with the DLC, just as we always wanted to complete the game.

Look forward to when I finish the project story soon. In this entertaining style, it will offer incredible insights into the past and how this project started 14 years ago as a concept of some students.

Thank you for your interest, please share your ideas and thoughts. What have you always wished for Imagine Earth? Best regards, Jens & Martin

Simplified Crafting, Generator Balancing & Deferred Rendering

Greetings, dear world-builders!

While we are already working on the next big thing for Imagine Earth we have worked on a lot of usability, balancing and performance improvements and decided that this is worth being released in a dedicated update.

[h2]Deferred Rendering & Motion Blur[/h2]

Switching to Deferred Rendering has made our Imagine Earth 10% faster right off the bat while at the same time allowing us to show more individual light sources on the planet.

Motion Blur makes the planet's rotation look smoother, especially when running a system with fewer frames.

[h2]Items & Crafting[/h2]



We have built a new crafting panel, that automatically buys the needed resources as soon as not all components to create items are available.
While working on this we have also balanced which resources are needed for crafting and reduced what is needed for most of the items.
Honey Pots, which can be used to attract Xrathul, have been optimized in their operation, especially in the probability with which they lead to Xrathul spaceships arriving on your planet.

[h2]Planet Generator Balancing[/h2]



To get better and play worthy planets we had to diligently tweak the generator. In making adjustments, we tried to achieve as even a distribution of field types and rare resources as possible, while also providing local hotspots that make good starting places for your colony. Also we increased the number of mountains and rocks on the planets and placed more Gaian ruins so that there are more artifacts in the game. Under these circumstances it also made sense to regenerate the Weekly Challenge planets. They are still based on the same planet, but the distribution of resources is a bit different now.

[h2]Bugs & Fixes[/h2]

  • Dropped Dynamic Resolution
  • Removed graphics setting for anti aliasing, because only marginal differences can be seen here based on the rendering techniques of the Unity engine we are using
  • Fixed configuration display of polar ice
  • Fixed blurred intro
  • Workshop Planets File System Windows 7 bug
  • Fixed the description of the frontier station
  • Navigation: Show only one city of each other faction
  • World congress is no longer happening during game over
  • When productivity is low because of plague, show the corresponding plague icon


[h2]Update 1.6.1[/h2]

  • Fixed visible planet texture tiling line
  • Asteroids destroying huge mountains now also leave small mountains and rocks
  • Fixed auto save not being properly deactivated for sandbox editor, leading to exceptions
  • Fixed error related to continuing very old savegame
  • Fixed extremely rare error when selecting an entry in the build panel
  • Fixed error when switching to a bigger planet in Sandbox


[h2]Update 1.6.2[/h2]

  • Fixed missing mip maps for planet textures



[h2]Update 1.6.9[/h2]

  • Competition: Low ground pollution and colony shares are no longer default victory point conditions
  • Victory points for Pollution, emissions and productivity already count after 5 minutes.
  • Competitors of editor planets do nothing
  • Improved controls of build menu with gamepad d-pad
  • Fixed rounding error for production and consumption
  • Fixed exception related to propaganda item
  • Fixed exception related to crafting
  • Fixed exception related to laser cannon

Update 1.5.2 - Challenge Seasons Hotfix 2

This update fixes a few errors that have been reported:

  • Error related to navigation in tool ring
  • Error related to multi-threading
  • IOException related to loading the player profiles on the local system


The last problem seems to be related to Windows 7 systems. We have implemented a workaround that works for us and hope that it resolves the problem for all of you as-well.

Update 1.5.1 - Challenge Seasons Hotfix 1

This update fixes a few errors that have been reported:

  • Error related to navigation in constructs ring
  • Fixed translations of new challenge seasons feature
  • Error related to research
  • Error related to diplomacy
  • Malfunctioning of new lens flares in screenshots


Besides that we have received an error "IOException: The parameter is incorrect" related to the settings path on the local system of a few users. We are having trouble to identify the reason for this. It would be great if someone how is affected by this could get in contact with us via [email protected].