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Battlefield™ 6 News

Battlefield 6's latest campaign trailer boulderly teases a fight for "the most strategic rock in the history of warfare"

After claiming they've invented "the most dangerous ring in gaming" earlier this month, EA and DICE have released a fresh Battlefield 6 campaign trailer that sees a soldier bloke deploy yet another 'the most something in something' line. Yep, amid a bunch of the usual militarying about, a man teases a battle over "the most strategic rock in the history of warfare".


Maybe it's just because there was far less helicopter boomage in this look at the conflict between Dagger 13 and evil private goons Pax Armata, but the line's struck me. Stop shouting about the CIA for five minutes, Battlefield trailerfolk, we need to delve into rock history.


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Steam's latest beta lets you easily check if you have Secure Boot enabled before firing up Battlefield 6 or Call of Duty

Steam's latest client beta has given you another way to quickly check whether you've got secure boot enabled before you hop into some FPSsing about. Enabling the setting's become mandatory for the likes of Call of Duty: Black Ops 7 and Battlefield 6, as the possibly futile war on cheating continues to rage like, er, well, you know.


It's a controversial way of going about trying to limit the amout of fraudulent 360 no-scopes, as it involves publishers mandating an aspect of how players' hardware's used, if a pretty easy one to check with a trip to your BIOS if you know what you're doing. Not everyone's used to delving into those settings though, which is why it's nice Valve have made this useful addition to their game playing place.


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Is 128 players too much for a multiplayer FPS? Yes, says Battlefield 6


Battlefield 2042 supported 128 player matches at launch in 2021. Battlefield 6 will support 64 player matches, when it launches on 10th October this year. Some mistake here, surely? Battlefield 6 is a sequel to Battlefield 2042, and sequels are supposed to have More. If I have just given voice to your innermost thoughts, then I fear it is time to bamboozle and horrify you with the nightmare-physics of the arcane game design proverb, "sometimes, less is more".



"But how can this be?" you shriek, as the ground crumbles and the walls peel away. Matter cannot increase and decrease simultaneously! A "+1" cannot be a "-1"! You reach for the whiskey bottle in a frenzy, but it is too late to unlearn this awful knowledge. Anyway, stop screaming so I can treat you to another morsel of insight from Battlefield 6 design director Shashank Uchil. I promise this one won't hurt quite as much.

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