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Battlefield 6 - Community Update - Latest Changes and Preparing for Season 1

[p]Hello everyone,[/p][p]Thank you for continuing to share your experiences and for helping us shape Battlefield 6 together. As we approach the launch of Season 1, we want to share another update on the changes and improvements we’ve been working on based on your feedback.
[/p][p][/p][h2]Priority Battlefield 6 Game Updates[/h2][p]Our immediate focus is on overall performance and the combat experience. As we move forward we’re investigating potential changes on key areas such as weapon dispersion, balance, visibility, aim assist, progression, and more. A number of updates have already been made available and we have more that are planned to rollout over the course of Season 1. [/p][p][/p][p]Live Now:[/p]
  • [p]Custom Search: We’ve made some adjustments to improve how accurately matchmaking aligns with your selected map and mode preferences. The system still maintains flexibility to support reasonable queue times, so players with more specific selections may notice slightly longer waits. We’ll keep monitoring Custom Search performance and continue fine-tuning as needed. [/p]
  • [p]Vehicle Spawn Bug: We recently deployed a targeted backend change to address an issue where vehicles could sometimes fail to spawn as expected across certain maps and modes. The current results have shown that it has greatly reduced the number of occurrences and started to improve the balance issues on some map/mode combinations. We are aware of a few outliers that this fix did not address, and we’re working on a fix to resolve these outstanding issues. We also saw that this backend change had a slightly positive impact on Breakthrough win rates, but we are working on further balancing changes that are meant to be more impactful and bring the win rates into a better state.[/p]
  • [p]Portal Server Availability: Earlier this week, we made XP adjustments for Community Experiences. In case you missed it, check out the details on how to get Full XP in Verified modes.
    [/p]
[p]Upcoming Changes:[/p]
  • [p]Player Movement: We are actively refining player movement to address areas that previously felt inconsistent, while staying true to the gameplay pace and maintaining the core feel of the launch experience. In parallel, we are enhancing sight stability by minimizing reticle movement during specific animations. These adjustments aim to deliver a smoother and more precise aiming experience, all while preserving an immersive first-person feel.[/p]
  • [p]Progression: We are continuing to monitor the impact of the changes that were made last week and already seeing a smoother experience as we roll into Season 1. Some additional areas we are tracking:[/p]
    • [p]XP earned in Escalation and King of the Hill is not always working as intended. We are planning to significantly increase the payout to bring them in line with other modes and will keep monitoring once the changes are live.[/p]
    • [p]We’ve seen all your feedback about the challenges and their criteria, the team’s working on a series of improvements to make challenges more straightforward to understand and faster to complete. Given the scale of challenges, these changes will roll out over at least two updates. Some examples of what we are currently considering are:[/p]
      • [p]Class Assignment - Assault 1 - Get kills while using the Adrenaline Injector - 30 to 3[/p]
      • [p]Class Assignment - Engineer Expert 3 - Repair Vehicles in a Match - From 6000 to 1000[/p]
      • [p]Weapon Assignment - Deadeye 2 - Get headshot kills over 200m with Sniper Rifles - from 150 to 5[/p]
        • [p]In addition, a later game update will reduce the 200m distance[/p]
  • [p]Visibility: We are actively looking into adjustments to exposure and brightness. This will lead to improvements in places where players have experienced blinding light when looking outdoors, overly dark interiors when looking indoors, and a lack of visibility around weapon optics when zooming in. These adjustments are part of a wider pass focused on improving visibility that we expect to complete later in Season 1.[/p]
  • [p]Weapon Dispersion: As part of our Season 1 Update 1 (October 28), we’re making several adjustments to how weapon dispersion behaves. These changes are aimed at ensuring each weapon’s accuracy better reflects its intended performance over range. We’ve also fixed a bug that caused dispersion to not decrease as expected when transitioning from sprinting to a prone position.[/p]
[p]We’ll continue refining how weapon accuracy behaves in battle to make your shots feel more consistent and rewarding across all weapon types. Our upcoming tuning pass will reduce the overall impact of dispersion across multiple weapon types while keeping the core intent intact. Burst-firing will remain the most effective way to control a weapon, and each weapon will still perform best within its intended range. We’ve also identified a couple of bugs that caused weapons to feel less accurate than intended:[/p]
  • [p]Post-Sprint Firing: Weapons fired immediately after sprinting while zoomed could retain higher dispersion, reducing accuracy.[/p]
  • [p]Movement Start: Dispersion was increasing faster than it should when players began moving, making even small adjustments unexpectedly impact precision. This was especially noticeable on controllers.[/p]
[p][/p][h2]Regarding Battlefield Labs[/h2][p]We are taking a brief hiatus on Battlefield Labs as we prioritize the rollout of Season 1 content. Labs is at its best when we can iterate quickly with you, and it was invaluable in how much it helped us prepare for the launch of Battlefield 6. More updates will be shared when play sessions are returning and we will continue to develop the future of Battlefield 6 together. [/p][p][/p][h2]Battle Royale Mode: Learnings and Updates[/h2][p]Speaking of Battlefield Labs, we have updates on the Battle Royale mode following the suggestions we received during our play sessions. Your Battlefield Labs feedback has helped us fine-tune key elements for this experience. Here’s a quick look at what changes you may notice the next time you play:[/p]
  • [p]Close-range TTK: We’ve adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We’ll keep monitoring this once it’s live.[/p]
  • [p]Armor changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully.[/p]
  • [p]World Improvements: We’ve been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map.[/p]
  • [p]Vehicle Balance: We’ve adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield’s core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy.[/p]
[p]We have also been working on providing smoother performance overall. We have identified and addressed a range of issues that affected performance that we simply couldn’t have done without our players’ involvement in the tests.[/p][p][/p][h2]Let’s Go![/h2][p]Thank you for continuously sharing your feedback and suggestions. All of your clips, bug reports, and discussion on community channels are shaping what we do next. We also welcome you to join us on the Battlefield Discord to follow along and chat about the latest news and updates.[/p][p][/p][p]The start of Season 1 is planned for October 28, so mark your calendars for even more exciting ways to play your way, including new maps, modes, weapons, and more!
[/p][p]//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/p]

Battlefield 6's XP farm crackdown is having all the right effects, and the dev just got even more ruthless

In the grand scheme of things, there really isn't that much to complain about with Battlefield 6. Especially when you compare it to its predecessor... It's a return to form for the series, and while there've been a couple of small pain points, you know as well as I do that constant grumbles surround even the best FPS games. One such frustration involves XP farm servers, which were letting players zoom through weapon and attachment unlocks but were also cluttering Portal with samey, soulless, bot-farming experiences rather than unique, creative ones. Last week, Battlefield Studios' crackdown began by increasing the XP gained in regular game modes to disincentivise XP farms, and starting to hide Portal experiences that were blatantly built for that purpose. Now, it's getting even firmer.


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Battlefield 6 is turning off full progression on Portal Custom Experiences, removing bots from Verified Experiences

Most of us in the Battlefield community have been looking forward to the Season 1 reveal for Battlefield 6 all week, while everyone else has been dreading the arrival of some new rules for Portal, the mode where community-created content can be found.

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Battlefield 6 drops bots from verified mode playlist as EA continues fight against those dastardly XP farmers


Battlefield 6's battle against the bot farmers continues with a series of backend updates from EA. Amongst other things, the developers have reversed some "unintended" changes to XP progression and balance, and removed bots from "verified" modes available through the Portal editor.

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Community Update - Update on Community Servers and Portal Experiences

[p]Hello everyone,[/p][p][/p][p]As we mentioned last week, we are in the process of addressing some known issues that are affecting Portal's Community tab and the availability of servers and experiences there. [/p][p]
Update on Community Experiences

[/p][p]Recently, we shared that we’re making changes to reduce the number of XP farm servers appearing in the Server Browser and Community Experiences. These servers have made it harder for players to discover the kinds of experiences Portal was created for. We have organized a series of changes to emphasize our commitment to highlighting the player community and making this a space where you can celebrate creativity, find unique experiences, play with friends, and build communities. 
[/p][p]As part of this effort, we’ve rolled out several backend updates to support healthier matchmaking and better overall experiences in Portal. This includes resolving unintended systems that affected XP progression and balance across experiences, and for now, removing bots from Verified Experiences to help improve the overall quality of matches.
[/p][p]Further updates that were made today:[/p]
  • [p]Verified Experiences with “Bot Backfill” disabled continue to grant Full Progression and XP.[/p]
  • [p]Custom Experiences will continue earning reduced progression, regardless of whether bots are active. This keeps creative freedom and allows you to express yourself within Portal while maintaining progression balance.
    [/p]
[p]To pick up these changes properly and have an experience earn full XP, any qualifying experience would need to be unpublished, have “Bot Backfill” disabled, and then republished. Servers, including persistent ones, may occasionally need to be restarted. These brief interruptions may continue until ongoing improvements are fully implemented.
[/p][p]At an initial glance, we’ve started to see a decline in PvE servers with fewer active players, while PvP servers, where players compete against one another, are becoming more active. PvE options are still available through Custom Experiences, but Verified Experiences with full XP are starting to better reflect our focus on player-versus-player gameplay. Also, we’re still exploring potential solutions that address current issues that would allow us to reintroduce bots in the future while continuing to deliver a great player experience.[/p][p][/p][p]Regarding Challenges[/p][p][/p][p]We wanted to take a moment to acknowledge that we have seen the discussion that these farming servers are necessary due to the difficulty of challenges or issues affecting them. We are actively working on updates for challenges and will share details as progress is made in this area.  [/p][p][/p][p]What’s Next for Portal[/p][p]
We believe the best Battlefield moments happen when players connect and compete in shared, player-driven experiences. The kind of experiences that capture the unpredictability, teamwork, and intense moments that define Battlefield. These updates will move us closer to that goal.
[/p][p]We’ll continue to monitor, adjust, and refine Portal and Community Experiences as issues are resolved. At the same time, we want to recognize the incredible creativity and passion within the Portal community; it’s been truly inspiring. From faithful recreations of classic modes to completely original ideas, your imagination continues to impress us, and we’re committed to fostering that innovation moving forward.[/p][p][/p][p]We have also seen a few questions about Verified Experiences and official servers. The “BattlefieldOfficial” servers are legitimate, official servers created and maintained by the Battlefield team. You’ll see them listed in the Server Browser under the BattlefieldOfficial or BFPortalOfficial account; both names refer to the same verified source.[/p][p][/p][p]These servers host persistent, official Battlefield experiences, like Conquest, Breakthrough, and Rush, with standard “vanilla” settings. Currently, multiple persistent servers are hosted under BattlefieldOfficial, so players can reliably find populated matches without needing to rely on bots or random matchmaking.
[/p][p]We also maintain a variety of Verified Experiences, such as Hardcore, Infantry, and Closed Weapon variants, that appear in the Featured Experiences section or through the search function. These experiences are intended to rotate regularly to keep the gameplay fresh and reward full XP.
[/p][p][/p][p]How to Join BFPortalOfficial Experiences/Servers:[/p]
  1. [p]Go to the Community tab in the main menu.[/p]
  2. [p]Select an experience such as Hardcore Conquest.[/p]
  3. [p]Click View More by Creator in the bottom left corner. [/p]
  4. [p]From here, you can see all of the BFPortalOfficial modes and can choose a mode you and your friends want to play, like Hardcore Conquest.[/p]
  5. [p]Browse or host a server, and share the name and host with friends so they can easily join you.[/p]
[p][/p][p]Season 1 is Almost Here
[/p][p]We have other updates and changes planned for Season 1 based on your feedback. We are actively finalizing these details to share with you, and thank you for your continued feedback.
[/p][p]//The Battlefield Team
[/p][p]This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/p]