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Battlefield™ 6 News

Battlefield 6 Season 1 Ending Soon

[p]Season 1 ends soon, Soldier. Lock in and earn more before Season 2 begins.[/p][p][/p][p]GET BATTLEFIELD PRO[/p][p]Gain 6 instant BF Pro unlocks, 25 tier skips, and dig into an exclusive bonus path loaded with tactical gear built to amplify your arsenal and give you the edge on the frontline. [/p][p][/p][p]NEW BONUS PATH, CHALLENGES, AND REWARDS[/p][p]Unlock new rewards, like the "Piercing Trauma" Weapon Skin, "Far Sight" Soldier Skin, and 60 min XP Boosts, in the new Frostfire Bonus Path. Experience new weekly challenges and the Portal Creator Showcase.[/p][p][/p][p]BEFORE THE SEASON ENDS[/p][p]Season 1 is nearly over. There's still time to complete all Battle Pass paths and unlock Weapons, Soldier and Vehicle Skins, Battlefield Coins, and more.[/p]

Battlefield 6 - Anticheat Metrics - December

[p]Hey Soldier,
[/p][p]Since our Season 1 Update back in November, the teams have been closely watching and reading discussions around cheating in Battlefield 6. A lot of the conversation lacks reliable information, and sharing one large update every season isn’t enough to properly inform players. To address that, we’re going to be regularly updating you with a breakdown of recent anti-cheat metrics and what they mean.
[/p][p]With that in mind, it’s important to understand that cheater-related metrics naturally ebb and flow for a variety of reasons. Metrics can improve when we update reporting flows, release new detections, add telemetry, or gain a deeper understanding of how specific cheats work. On the other hand, they can deteriorate when cheat developers identify gaps in detection, leverage new or reintroduced bugs or exploits in our systems, or develop new methods of cheating. These fluctuations are expected and help guide where we focus our efforts.
[/p][h3]December: Results & Impact[/h3][p]Match Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters, even those we might not have enough evidence to enforce against.[/p][p][/p][p]In December, the MIR started at 2.532%. Over the course of the month, that number declined to 2.025%, before rising to 3.090% toward the end of the holiday period. For comparison, during the October - November timeframe covered in our previous update, MIR peaked at 2.580% on November 28th.
[/p][p]Throughout December, EA Javelin Anti-Cheat prevented 580,389 attempts to cheat or tamper with the game before they could impact matches. We also tracked 224 cheat-related programs, hardware solutions, vendors, resellers, and their associated communities. Of those, 206 of them (91.2%) publicly reported feature failures, detection notices, downtime, or fully took their cheats offline.
[/p][p]We’re now moving into the new year with continued focus on detection, prevention, and enforcement. You can expect our next update covering January’s metrics in roughly a month’s time, with more detail to help keep you informed.[/p][p]
[/p][p]Keep it fair out there - see you on the Battlefield.[/p]

BATTLEFIELD 6 GAME UPDATE 1.1.3.6

[p]Update 1.1.3.6 is a small quality-of-life update focused on polish, stability, and targeted fixes across Battlefield 6. It addresses a selection of gameplay flow issues, UI reliability improvements, audio consistency fixes, and map-specific adjustments, with a particular focus on smoothing out edge cases reported by players.[/p][p]
The update will be available on Tuesday, February 3 at 09:00 UTC.[/p][p]
Major Updates for 1.1.3.6
[/p]
  • [p]Fixed player movement issues, including cases of excessive sprint-jump momentum and unintended movement behaviour. This won't impact player movement at a large scale and is meant to target those specific edge cases.[/p]
  • [p]Addressed REDSEC Battle Royale issues affecting insertions, parachute behaviour, and redeploy UI elements.[/p]
  • [p]Resolved a set of destruction-related visual and lighting issues on Eastwood that could result in lighting artifacts, blackouts, or incorrect colour rendering.[/p]
  • [p]Fixed a handful of UI, audio, and stability issues, including crashes related to challenges, minimap accuracy, unintended gadget audio playback, and platform-specific problems.[/p]
[p]CHANGELOG[/p][p]PLAYER:[/p]
  • [p]Fixed an issue where sprint-jump momentum could behave inconsistently and grant higher or lower momentum than intended.[/p]
  • [p]Updated the Objective Ace cosmetic to better align with Battlefield's visual identity*[/p]
[p]MAPS & MODES[/p]
  • [p]Fixed an issue on Eastwood where destroying a building near the A flag could cause unintended green or purple visual effects across nearby structures.[/p]
  • [p]Fixed an issue on Eastwood where destroying a building near the B flag could cause a complete lighting blackout across the map.[/p]
  • [p]Fixed an issue on Eastwood where destroying the villa near the B flag could cause excessively bright lighting artifacts to appear.[/p]
[p]UI & HUD:[/p]
  • [p]Fixed an issue where downed squadmates were shown on the minimap for classes unable to revive them.[/p]
  • [p]Updated legal text to reflect current policies and requirements.[/p]
[p]AUDIO:[/p]
  • [p]Fixed an issue where UAV Drone enemy detection audio could be heard by all teammates instead of only the operator.[/p]
[p]PERFORMANCE & STABILITY:[/p]
  • [p]Fixed an issue on PlayStation 5 where ownership validation could fail during system lifecycle events, causing connectivity issues.[/p]
  • [p]Fixed an out-of-memory crash on Xbox Series S that could occur when loading Daily and Weekly Challenges.[/p]
[p]REDSEC[/p][p]PLAYER:[/p]
  • [p]Fixed an issue where Battle Royale Initiation matches did not end after eliminating the final AI opponent.[/p]
  • [p]Fixed an issue where parachute deployment could remain linked to the jump leader after breaking off.[/p]
  • [p]Fixed an issue where players could become stuck mid-air during insertion after progressing through the pre-deploy sequence.[/p]
[p]UI & HUD:[/p]
  • [p]Fixed an issue where the Second Chance redeploy icon could incorrectly transfer to a living teammate.[/p]
  • [p]Fixed an issue where the Second Chance redeploy timer refreshed each time the map was opened.[/p]
[p]*An earlier version of this note mentioned that the Winter Warning cosmetic would go live as well. This timing was made in error. Winter Warning’s cosmetic will be updated in line with Season 2’s launch on February 17th.[/p][p]
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
[/p]

Battlefield 6’s first big map in months is coming to Labs soon, but I'm more excited about BF4's Golmud Railway making its way to BF6

Battlefield 6’s Season 2 was recently pushed back by a month to give Battlefield Studios time to polish up its content. Now, the developer has revealed how it plans to use some of that time, and the first port of call is Battlefield Labs.

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Beware: the Killer Egg will return to Battlefield 6 multiplayer, along with Battlefield 4's Golmund Railway map


Battlefield 6’s efforts to break ground while Gittin’ Back To When Battlefield Was Gud continue with the announcement of two forthcoming maps. One of the maps is Contaminated, a brand new field of battle that is comparable in scale to Battlefield 1’s St Quentin Scar and Arras in Battlefield 5. It's coming in the EA shooter’s second season, which begins 17th February. The other map is a remake of Battlefield 4’s Golmud Railway – a big, grassy vehicular affair, based on China’s actually existing Golmud-Lhasa railway line. It'll launch at some point further down the line.

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