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Battlefield™ 6 News

BATTLEFIELD 6 GAME UPDATE 1.1.1.5

[p]We’re rolling out a Quality of Life update on 11 November at 09:00 UTC, bringing refinements to vehicle countermeasure reliability, weapon accuracy, Battle Royale match flow, and overall gameplay stability.
[/p][p]Major Updates for 1.1.1.5:[/p]
  • [p]Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer.[/p]
  • [p]Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.[/p]
  • [p]Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.[/p]
  • [p]Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions.[/p]
  • [p]Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion.[/p]
[p]CHANGELOG

PLAYER:
[/p]
  • [p]Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.[/p]
  • [p]Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.[/p]
  • [p]Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding.[/p]
[p]VEHICLES:[/p]
  • [p]Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.[/p]
[p]GADGETS:[/p]
  • [p]Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.[/p]
[p]MAPS & MODES:[/p]
  • [p]Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.[/p]
  • [p]Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.[/p]
  • [p]Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.[/p]
[p]UI & HUD:[/p]
  • [p]Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended.[/p]
[p]PROGRESSION:[/p]
  • [p]Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.[/p]
  • [p]Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.[/p]
[p]PORTAL:[/p]
  • [p]Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.[/p]
  • [p]Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.[/p]
[p]AUDIO:[/p]
  • [p]Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.[/p]
[p]REDSEC
[/p][p]PLAYER:[/p]
  • [p]Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.[/p]
  • [p]Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.[/p]
  • [p]Fixed an issue where players could become stuck in a top-down view of the map after redeploying.[/p]
  • [p]Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.[/p]
[p]UI & HUD:[/p]
  • [p]Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.[/p]
[p]PROGRESSION:[/p]
  • [p]Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.[/p]

Battlefield 6 | REDSEC Season 1

[p][/p][p][/p][p]Our comprehensive guides on EA.com are here to give you all the information you need to make your time on the battlefield a victorious one. [/p][p][/p][p][/p][p][/p][p]Season 1 Roadmap - https://www.ea.com/games/battlefield/battlefield-6/news/season-1-full-roadmap[/p][p][/p][p][/p][p][/p][p]Season 1 Battle Pass - https://www.ea.com/games/battlefield/battlefield-6/news/introducing-the-battlefield-6-battle-pass[/p][p][/p][p][/p][p][/p][p]Carry-Over - https://www.ea.com/games/battlefield/redsec/news/redsec-progress-carries-over[/p][p][/p][p][/p][p][/p][p]New Player Guide - https://www.ea.com/games/battlefield/redsec/news/redsec-new-player-guide[/p][p][/p][p][/p][p][/p][p]Gauntlet - https://www.ea.com/games/battlefield/redsec/news/battlefield-redsec-gauntlet-101[/p][p][/p][p][/p][p][/p][p]Battle Royale - https://www.ea.com/games/battlefield/redsec/news/battlefield-redsec-battle-royale-101[/p][p][/p]

Battlefield 6 devs temporarily confiscate the Infantry Fighting Vehicle's bugged lock-on missiles

Battlefield 6's Infantry Fighting Vehicle, which google reliably informs me is a vehicle that's supposed to carry fighting infantry, rather than fight infantry itself, has had its lock-on missiles taken away for the next little bit. Some problems with countermeasures have rendered them far too effective at their job of blowing stuff up.


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Battlefield 6 has finally overhauled Challenges and Assignments so the majority of players can actually unlock those Class Training Paths and weapons

Battlefield 6 has just received a server-side update that is bound to make the game’s entire player base happy, or at least those who had been waiting for it to arrive after the developer first discussed plans for it.

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Many Battlefield 6 challenges and assignments have just been made dramatically easier to complete, as lead producer David Sirland thanks players for a "storm of feedback" regarding the most pressing gripes with the FPS game. Checking off the list of tasks to reach major milestones with various weapons and tools can be an arduous job, and Battlefield Studios says these adjustments are designed to "bring their requirements in line" with the intended time for completion, and "to make them more achievable within a reasonable session length."


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