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Dollhouse News

DELETED SCENES NOW LIVE



DELETED SCENES


Version 1.2.8


The following are the most community requested modifiers that we wanted to implement for you guys. Each modifier provides new styles of gameplay. These modifiers can be mixed and matched with any existing mode to create a unique experience. Survival will never be the same.

  • Ace: Mode where the player is already max level and has all the abilities unlocked
  • Color: Mode where everything is in color
  • Rush: Mode where players are on a timer


GAMEPLAY FIXES


  • Fixed a bug that causes the loadout to insert items to the incorrect position under certain conditions
  • Fixed a bug that causes old saves to fail to load after updating
  • Fixed a bug that causes the background for Skill names in HUD to not resize properly


GAMEPLAY UPDATE


  • Updated Main Menu to allow for the new features
  • Updated Loadout, Journal and Movie Editor so the levels are capped at 50
  • Updated Loadout so the Character and Token count buttons behaves more consistently


We at Creazn Studio want to say thanks to all the feedback and support from the community. Dollhouse would not have improved as much as it did if it weren’t for you guys! We have updated the game weekly, fixing bugs, and adding content for the last 5 months. Like with Marie’s story, it will start to end. Updates for Dollhouse are now drawing to a close. There is a Final Update coming, stay tuned for more details!

NEW WAYS TO PLAY


How will you survive?

[ROSE DIAGNOSIS] REPORT #12 MISC GAMEPLAY UPDATES



Version 1.2.7

GAMEPLAY UPDATES


  • Added the beginning and ending video clips when viewing player-created films in the Main Menu Theatre
  • Added BGM for the Main Menu Theatre when playing the film
  • Option menu fonts updated for standardization
  • Reduced the Lost Room beacon glow


BUG FIXES


  • Fixed a bug where the Dressing Room door unlock SFX is not playing
  • Fixed a bug where the mirror shatter SFX is played every time a level loads
  • Added more delay in an attempt to combat the Ability name flicker that happens when leaving a Safe Room initially


There is another large update coming soon...

DOLLHOUSE: IT EVOLVES LIVE



IT EVOLVES
Version 1.2.6

This update is to make It (The Monster) more deadly by making them smarter than ever. Their behaviour is no longer repetitive so players need to mix up their strategies to survive. To balance this, we made a small adjustment to the Penalty for Death. The following are some changes as well:
  • Death Penalty so players will NO LONGER lose their EXP on death
  • Increased the chase duration for the monster by 25% for each theme
  • Modified fog Values for some themes so it's "closer" to the player
  • Made levels a bit darker for thematic effect


GENERAL BUG FIXES


  • Fixed a bug where the Final Boss message was cut short by accident
  • Fixed a bug where flashed mannequin in certain theme always triggers negative effect SFX
  • Fixed a bug where the master key does not glow on focus
  • Fixed a bug where reels in the puzzle/treasure room doors do not reset its glow after unfocus
  • Fixed a bug where Charga stops working under certain conditions
  • Fixed a bug where cannot use flash message for the HUD is displayed while in the pause menu
  • Fixed a bug where epilogue tape fails to display portrait and recording complete SFX
  • Fixed a bug that causes epilogue tape to interrupt another epilogue tape under certain conditions
  • Fixed a bug that causes Part 2 chases to fail to trigger under certain conditions
  • Fixed a bug that causes Head movement to be available during the cutscenes
  • MP menu flashing light bulbs fixed so it continues flashing when returning from a match
  • Loadout cost button now has a permanent box outline
  • Level Up! audio now playing correctly
  • Resource changes should no longer show up in the Detective Room
  • Added a delay so the objective cleans up nicer at the start of the tutorial sequence
  • Treasure room beam now shines solid red when wrong
  • Updated Lens Pickup to have proper Albedo
  • Fixed Clipping Issues in Memory Lane Pt 1
  • Updated Mannequin Death SFX for the Hell Mannequin
  • Removed Light from Imprisoned Emily Model


GAMEPLAY UPDATES


  • No longer uses an alternate car window position for the Red Carpet car ride for consistency
  • Fixed an exploit that allows players to skip the consequences of death by quitting the game directly while the death animation is playing
  • Tape Recording in one of the endings no longer give EXP because the game is over


QoL UPDATES


  • Reset for Loadout hotkey changed from E to F (Default Keys)
  • Movie Editor layout tweaked slightly
  • A large number of menu SFX added
  • The current level section hides properly when the screen is shattered for better immersion

THEY ARE EVOLVING


A major change is coming...