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Gardener Plant Creator News

Update 0.1.5

- Implemented extended color palette in Plant Creator
- Plant Creator cuttings can be now trimmed
- Increased orbital camera range in vertical axis
- Plant Creator daily rewards now accumulate since last login
- Plant Creator gene gem ticket reward gets rerolled once if it’s empty
- Fixed trimmed branches not retaining original branch maturity shade
- Fixed Plant Creator gene gems from fruits not colliding with cuttings
- Fixed gene gem roll tickets resetting on load
- Fixed Plant Creator achievement triggers
- Fixed Plant Creator animal collisions
- Refactored plant color calculations

Gardener Devlog (Archives) #3: The Shader-Scan Optimization

With the first realistic trees comes the first struggle with performance. As the first optimisations are made to the Gardener engine, an innovative solution to player-plant interaction is implemented: Shader-Scan, a shader-based collision engine that avoids using CPU-intensive physics simulation for each of the thousands of plant nodes.

Watch episode 3 of the Gardener devlog to experience the first modern orchard engine fruit picking. Or just enjoy it yourself in the Gardener Plant Creator!

[previewyoutube][/previewyoutube]

How To Train Your Plant

The seeds are planted. You have watered the plant, given it enough access to sun, made sure the soil is aerated enough for roots to healthily develop, kept the pH perfect throughout the whole growth, and carefully managed the perfect amount of N/P/K/Ca/Fe/Mg. You have kept the nibbling critters away, made sure no pests have made a feast of its leaves, and grown it fungi and disease free. It's time for harvest! ...And it is a really disappointing harvest.

[h3]But What Went Wrong?[/h3]

In Gardener, the plants are simulated as part of a complete ecosystem. There are many factors that can cause stress, stunting, or slowing your plant's growth. But even a perfect specimen grown in perfect conditions can result in a vastly different plant, depending on a technique known as plant training.

Plant training is a crucial process that can turn your mediocre species into a blooming bush full of fruits, or elevate the rare and best plants to even higher levels. And it's really simple once you understand a plant's structure.



Let's look at our simple example tree. With just one branch, our apple tree produces only one apple per season. And it took us a season to get to this point. But don't worry, with proper training, we can improve the yield. We just need to cause the plant to branch out more; grow sideways - instead of up.



To do it, clip the very top of the plant branch, the part of it that is currently growing. Make sure you are cutting a growing branch - cutting it below current growth will just trim the branch, and avoid cutting it too close to its original node, always leaving at least single node in branch intact. If you succeed, the node will branch out into two new nodes, instead of growing up. You can then repeat the process for new nodes, creating four more, etc. This way you can not only shape the plant but also increase its produce. Be aware though - the largest fruits are always growing on the highest branches, and trained branches will produce smaller fruit by volume. Training a plant also causes temporary stress that slows down the growth for a couple of days.



[h3]I Missed The Training Window, Now What?[/h3]

If you accidentally trim the wrong branch or simply forgot about training - don't worry. For annuals - you can always try again, and with perennials, just wait until the plant is between seasons. Once all leaves have fallen, you can trim any branch you want, and once the growth starts again, you will see little branches spurring out from cut nodes. It's also the best moment to train the plant if you want to avoid training stress.

In Gardener Plant Creator, all plants are simulated in artificially perfect conditions - an unlikely situation in normal gameplay, but you can experiment with training by clicking on the node you want to cut and simulating the growth by enabling timelapse mode. Remember that training the plant in Plant Creator doesn't affect the plant template in any way, and the created plant design is otherwise always simulated as completely untrained.

Update 0.1.4



- Implemented Steam Workshop support
- Plant nodes can be now cut in Plant Creator
- Plant templates can be now imported from .jpg and .gif files
- Plants now drop grown fruits when time-lapsing in Plant Creator
- Plant Creator templates can be now uploaded to Steam Workshop
- Capturing a screenshot grants now one random gene gem every day
- Plant Creator parts and gene variations are now highlighted after unlocking
- Plant Creator active genome is now included in .jpg screenshots and .gif animations
- Dropped fruits in Plant Creator can be now squashed for random chance of gene gem
- Uploading plant template to Steam Workshop grants one random gene gem every day
- Fixed plants position centering on screenshots

Hotfix 0.1.4a:
- Implemented player data backups and file integrity verification system
- Fixed crash when moving cursor over “[X]” button in Plant Creator fruit part selector
- Fixed crash when opening gene gems menu while active gene gem is disappearing
- Fixed crash when quickly opening and closing gene gems menu
- Fixed music mode not changing on entering Plant Creator
- Fixed gene gems drop rate for dropped fruits
- Fixed crash when generating screenshots
- Fixed plants rendering on certain GPUs

Hotfix 0.1.4b:
- In-game button colors now have a more consistent color palette
- Fixed main menu button not working in Plant Creator

Hotfix 0.1.4c:
- Gene gems can be now quickly opened by pressing spacebar
- Gene gems menu displays now total gem and gem chances count
- Fixed already unlocked parts and variations stacking in player data file
- Fixed clicking on UI elements causing interaction with objects behind the UI
- Fixed trained branches not growing when cut with other branches of same age

Gardener Devlog (Archives) #2: Cutting Edge Cuttings

Item handling! Physics! New growth model! Pruning! In the third part of the Gardener devlog, we can see the first cuttings being cut and handled in the early in-dev version of Gardener - a feature that you will all be able to play with in the upcoming Gardener Plant Creator 0.1.4 update. See how the first iterations of the perennial growth model based on the Fibonacci sequence have been implemented and how the orchard engine has started to grow real roots.

Watch episode 2 of the Gardener devlog as we get closer to the latest updates and releases, and see for yourself how development of the free Plant Creator has progressed over the past year!

[previewyoutube][/previewyoutube]

Ps. Sorry for the audio - I've gotten a bit better with it over time.