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Gardener Plant Creator News

Update 0.3.0

- Early Access release
- Implemented plant condition and deficiency textures
- Implemented planting from harvested fruits
- Implemented planting from trimmed clones
- Implemented gardens saving/loading
- Implemented gene description cards
- Implemented in-game achievements
- Implemented Garden Level system
- Implemented new genes and traits
- Implemented consumables assets
- Implemented Plant Power system
- Implemented sound effects
- Implemented herbicides
- Implemented tooltips
- Balanced plants growth speed
- Balanced plants mutation rates
- Balanced plants power generation and level caps
- Plant cultivars are now locked behind garden level in Gardener mode
- Plant genes and traits are now unlocked in Creative/Realistic modes
- Plant clones now continue growth instead of spawning new seed
- Plant structural genes are now unlocked by default
- Plant nutrients are now enabled
- Wild plants spawn now on cultivars conjuration
- Wild plants spawn now up to current garden level
- Player conjuration limits are now based on leftover garden power
- Player movement speed is now increased when after jumping
- Player jumping is now possible on objects in garden
- Player channeling growth aura has now visual effect
- Player casting conjuring has now visual effects
- Player channeling growth affects now grass
- Player channeling growth is now free
- Radial menus show now plant levels
- Consumables are now animated on use
- Scythe and mower cuts now annual plants
- Rakes can now remove cuttings on ground
- Radial menus show now consumables prices
- Mouse scroll changes now hour of day in Creative mode
- Creative and Realistic mode are no longer available in demo
- Fixed plant cutting textures not rotating when moved
- Fixed grabbing cuttings from ground with containers
- Fixed garden gate activating while using containers
- Fixed crash on cutting perennial plant at trunk node
- Fixed crash on saving unchanged default cultivars
- Fixed harvesting fruits when growth channeling
- Fixed rendering uncut mesh on trimmed stems
- Fixed plants disappearing on edges of screen
- Fixed stem width being affected by plant size
- Fixed watering can/canister targeting issues
- Fixed crash on highlighting removed plants
- Fixed crash on dropping tool while using it
- Fixed tools not returning to idle position
- Fixed crash on selling non-fruit cuttings
- Fixed plant stems shape after cutting
- Fixed crash on cutting from a cutting
- Fixed crash on moving wild plants
- Fixed fruits rotating on harvesting
- Fixed crash on grabbing cuttings
- Fixed grass data loading issues
- Fixed plant bounds calculation
- Fixed random DNA mutations
- Fixed plant spawning at offset
- Fixed leaves offset position
- Fixed issues with rakes
- Fixed stems scaling
- Fixed Paul
- Redesigned default cultivars and wild plants
- Redesigned next-day progress screen
- Redesigned icons
- Refactored plant growth length prediction into precomputed values
- Refactored stems seasonal growth
- Refactored plant genes and traits

🎁❄️Steam Winter❄️Sale❄️🎁

[h3]Hello gamers🎮[/h3]

Santa is here with some presents🎁. 27 titles from FreeMind, developed or published are now on sale during the Steam Winter Sale❄️ - House Builder,🏠 Farmer's Life🚜, Aquatic Store Simulator🐟, and more!

Click here to find out more.



Starting now, it will last until 2nd of January, 10 am Pacific time.

[h3]🎅NEW SPECIAL BUNDLE🎅 [/h3]
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[h3]🤩GAMEPLAY REVEALED[/h3]
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[h3]BEST FOR THE WINTER[/h3]
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Happy shopping and enjoy playing,
FreeMind

🐟🏪Aquatic Store Simulator Full Release🏪🐟

[h3]Hello gamers[/h3]

[h3]We have just launched 🐟🏪Aquatic Store Simulator🏪🐟[/h3]

[previewyoutube][/previewyoutube]

It is a casual and relaxing "supermarket" simulation game where you

Take on the challenge of managing your underwater-themed supermarket, blending business management with the beauty of marine life. Stock shelves with exotic fish🐙, decorations🖼️, set prices💲, take payments💰 and more!

https://store.steampowered.com/app/3073580/Aquatic_Store_Simulator/


[h3]You can buy the game even cheaper in a bundle. Check it out:[/h3]

https://store.steampowered.com/search/?term=aquatic+store+bundle


Have a great time playing,
FreeMind team.

Action packed rogue-lite Sovietpunk ❌SYSTEM BREAKDOWN❌ revealed!

Hello gamers,

[h3]We have just announced a new game ❌System Breakdown❌[/h3]

https://store.steampowered.com/app/3300050/System_Breakdown/

[h3]Here you can see the announcement trailer[/h3]

[previewyoutube][/previewyoutube]


System Breakdown is a fast-paced rogue-lite shooter where you wake up in an alternate world where the Soviets won the Cold War. As the experimental new weapon of destruction, fight with Soviet War Robots to liberate a free world or anything that is left of that.







Wishlist it to be up to date with the news and support the dev team.




Have fun,
FreeMind games.

Update 0.2.0

- Initial Demo release
- Implemented Gardener, Creative and Simulation game modes
- Implemented Kodama and Yamabiko models and rigs
- Implemented ground area-of-effect hotspot indicators
- Implemented consumable fertilizers and tester kits
- Implemented radial menu and sub-menus UI
- Implemented mana bar and garden level UI
- Implemented genes discovery system
- Implemented plants occlusion culling
- Implemented player gloves model
- Implemented world conditions
- Implemented currency system
- Implemented mana system
- Implemented wild plants
- Implemented herbicides
- Implemented world grid
- Implemented casting plant growth
- Implemented casting plant seeding
- Implemented casting plant conjuration
- Implemented casting grass area/aura
- Implemented casting growth area/aura
- Implemented casting plants conjuration area/aura
- Balanced plant genes mutation rates
- Plants cost now mana to seed or conjure grown specimen in Gardener game mode
- Plants depletion rate of resources in soil while growing now depends on genome
- Plants health now decrease from herbicides depending on herbicide resistance
- Plants generate now mana depending on plant complexity and node types
- Plants stress level is now as high as the lowest plant condition deficiency
- Plants emit now particles when new genes are available for discovery
- Plants leafs, flowers and fruits size is now affected by plant health
- Plants can be now moved with shovel only to empty mounds
- Plants leave now an empty mound after moving with shovel
- Plants increase now stress level if conditions are deficient
- Plants cut at first node can be now removed with shovel
- Plants health now decrease depending on stress level
- Plants die now when health reaches zero
- Plant seeds can be now only cast into mounds
- Plant growth speed is now affected by plant stress
- Plant leaves droop rate depends now on plant health
- Plant leaves start withering now if plant health falls below ⅔
- Plant conditions deficiencies are now visible on random plant leaves
- Plant cuttings selling price depends now on node type, genome and health
- Plant cuttings left in containers are now sold for currency at the end of the day
- Plant genes can be now discovered by clicking on plant with undiscovered genes
- Plant nodes require now shears, pruners, woodsaws or axes to cut depending on node
- Wild plants spawn now at the end of the day
- Wild plants have now high stress resistance
- Wild plants respawn now and spread when fully grown
- Game mode Creative enables infinite mana and disables plants resources/conditions
- Game mode Simulation disables mana, seeding plants costs currency instead
- Game mode Simulation disables any casting
- Player casting growth costs now mana
- Player casting conjuring costs now mana
- Player casting aura is now toggled with Alt key hold
- Player casting area is now toggled with Shift key hold
- Player casting area radius can be now controlled with mouse scroll
- Player casting anything provides now mana to wild plants in closest proximity
- Garden soil now dehydrates over time and at end of the day
- Garden soil dehydration rate depends now on soil grass coverage
- Gardens have now 5 default native plant species to seed, conjure and/or modify
- Gardens have now 5 invasive plant species that spawn and spread depending on garden level
- Tools and consumables in garden return now to player after selecting in radial menu
- Tools, consumables and plant cuttings in garden despawn now at the end of the day
- Tools and consumables area of effect can be now controlled with mouse scroll
- Tools have now models with targeted animations
- Consumables cost now currency to use
- Fruits can be now collected by hand
- Grass can be now planted with consumable seeds
- Scythe can be now used to mow wide area of grass
- Rakes can be now used to remove cut or short grass
- Hoes can be now used to remove growing annual plants
- Decomposed annual plants can be now removed with shovel
- Watering cans and canisters now deplete contained water
- Watering cans and canisters can be now refilled with water sources
- Last 3 selected plant species/tools/consumables are displayed now in radial menu
- Filled containers in garden don’t return now to player hands after selecting in radial menu
- Plant Creator can be now opened through plants sub-radial menu
- Plant Creator has now hidden conditions edition box
- Fixed plants generation for specimens with cut nodes
- Fixed fruits and flowers animations
- Improved cursor accuracy when interacting with plant nodes
- Redesigned new garden selection menu
- Refactored ground mounds to use procedural terrain system
- Refactored unlockable plant parts and variations system
- Refactored in-game objects handling by player
- Refactored plant health and stress system
- Refactored and optimized plant shader
- Refactored time-lapsing
- Deprecated daily rewards
- Deprecated plant creator obtainable gene gems
- Deprecated plants billboarding and LoD rendering