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Stardust Demon News

Stardust Demon is Now Released!

We're proud to announce that Stardust Demon is now out! The game has turned out way bigger than we initially anticipated, and we think we made something really unique, fun, and memorable! There is action-platforming fun, a large variety of enemies and bosses, and lots of different puzzles that utilize unique gameplay mechanics. It's cute and surreal and silly... definitely has retro vibes while still being a unique resnijars thing. We think if you enjoyed some of our past projects, you will enjoy what we have made in Stardust Demon!

[previewyoutube][/previewyoutube]









Stardust Demon will be released on October 23rd

It's official... Stardust Demon will be released on October 23rd, 2024! Tell your friends :)
We're just finishing the last bit of music and art, and polishing out some remaining bugs. We will have a new trailer up soon as well.

We're both very excited about the game, we think its our best game we've made so far! It's quite big too, way bigger than we initially intended... but it also feels pretty fleshed out. We think the visuals, sounds, gameplay, and story work nicely together and offer a unique videogame experience.

We don't really have much of a marketing budget, so we're mostly relying on word of mouth. If you have a Twitch or YouTube channel and are interested in streaming the game once it goes live, that would be super helpful!

We put a lot of hard work and love into this project and we are excited for people to play it!

Stardust is getting really close!

Hey everyone. We've been pretty quiet lately as we've been working on the game a ton, and it's getting really close! Feeling super good about it and can't wait for people to try it, we think it has lots of charm as well as being fun to play.

For the past month, we have been focusing on finishing up art and putting a ton of story and NPC cutscenes into the game. Really just padding out the flavour and vibes, cause we feel those are really important in a game! There some silly, funny, cute, and heartwarming things in the game, as well as a good dose of that resnijars queeretro-surrealness that people might come to expect from the stuff we make.

I'd say in about 1-2 weeks, we'll be sending the beta version out to some playtesters. We also have to make a new release trailer and update some of the screenshots and stuff too, and our press package... So we're looking at a mid-October release if things go to plan.

We're also going to be disabling the demo on Steam and itch in a week from today (September 12th) as we get ready for launching soon.

Anyway, here's a couple screenshots in the meantime.







Jumping and movement is now faster! + Demo patch notes

Hi everyone. After the feedback from Next Fest we decided to change the jump speeds (in other words you don't stay in the air as long), in addition to the big change from earlier where you can now manually cancel out of your dash instead of being forced to lose momentum. We've also made the character less "slippery" and subtly sped up the horizontal movement speeds too.

As for our progress towards a finished game, we're working hard on it and have a lot of fun stuff in store! We recently added a unique stealth mechanic for a particular area, some fun cutscenes, among other things. We're looking forward to getting the chance to share it all!

Thanks for playing! We have the full patch notes for the demo below.

demo v0.03 patch notes:
  • player jump/gravity sped up
  • player horizontal movement sped up slightly (+ being able to cancel out of dashes from last patch)
  • player starting/stopping momentum changed to be less "slippery"
  • can air-dash only once per jump now (there will be upgrades for this in the full game)
  • added sound effect when walking past triangular puzzle elements
  • minor graphical change

Stardust Demon Stream!

We're playing through the Stardust Demon Demo and showing some additional content from the full game.