Prepare for the End - Banner Saga 3 Is Coming!

Our players have been hugely supportive throughout the development of the trilogy. Thanks to those of you who reported bugs, gave us feedback about performance and ideas for improvements. We’ve been listening carefully to all of you and are releasing a build for Banner Saga 2 (and Banner Saga 1) in preparation for the launch of the finale.
- Volume Sliders: Added independent audio channel volume adjustment
- Stats: Added a stats preview on the Hero Party selection screen.
- Performance: Made several performance improvements.
- Bugs: Several bug fixes are included in this build. Thanks for sending in bug reports!
- Translation: We’ve added the Chinese language and updated the Brazilian Portuguese language, as well as added many other Localization fixes.
- SDK: We’ve made various SDK updates and adjustments.
We’re excited that our launch date for Banner Saga 3 is quickly approaching on Thursday, July 26!
If you haven’t already, please put it onto your wishlist or pre-order Banner Saga 3 here:
https://store.steampowered.com/app/485460/The_Banner_Saga_3/
Patch Notes for Banner Saga 2:
Following is a list of specific fixes made in Banner Saga 2, many additional incremental fixes have been made across both the foundational code base and game engine that do not appear in this list:
- Folka’s Champion ability leads to unexpected behaviors from protected Hero
- Camp music cut off abruptly
- Some SFX are audible during the Tutorial while the sound is muted
- In certain instances game does not detect final saves from Saga 1
- Floating text is not displayed properly at the two last strikes of "Bloody Flail" ability
- Language setting is being reset to English in certain situations
- Mogun is missing from Bolverk's caravan in chapter 9 when the game has been imported
- Slag and Burn ability causes large amount of internal errors impacting performance
- Letting Survival summary roll over after losing final battle causes survival game end before all reloads are depleted
- Missing UI element in main menu after losing the final battle in Survival
- Attacking strength of the king while King Guards are alive may cause softlock
- Game is locked on Oddleif's turn at the beginning of second fight against the King
- Rest icon is selected without user input
- Horseborn Cantref, Javeliner and Canary become invisible for a brief moment at the end of their attack animation
- Tooltips are not displaying on World Map
- Supply Barrel popup description appears after the player moves mouse from it
- Travel sequence does not start in Chapter 8 when attempting to depart from the town
- Survival - Several partially transparent images overlap each other on Results Banner
- Rupture ability does not cause wounded allies to explode
- Skulker is able to finish his turn on occupied square
- Dredge Direguard - Soft-lock after hero is damaged by Drumfire ability
- Camp - The Crest image is missing
- Chapter 11 / Eyeless Battle - Crash after the battle board is loaded in certain circumstances
- Crash in the beginning of Chapter 11 in certain circumstances
- Backbiter Champion is missing graphical assets
- The game freezes on launch in certain circumstances
- Tooltips of objects are duplicated after certain steps
- Language buttons don't change the language and continues keep the selected state in certain
- circumstances
- Part of Eyvind's hair sometimes disappears
- Black screen in various moments during the play
- Tapping the screen results in an unexpected camera behavior
- Missing subtitles in some languages during the cutscenes
- The game language cannot be changed in certain circumstances
- Rest and End Turn actions cannot be performed in certain circumstances
- The game difficulty cannot be changed in certain circumstances
- The font size is too small in certain places of the game
- Battles / UI - Statistic values higher than 9 are clipped
- Tutorial Battle - Misleading tooltip description
- Tutorial Battle - Inconsistency between a tip in English and all other languages
- Survival Mode - Heroes that were not recruited can be assigned to slots in the party
- Survival Mode - Loading time is excessively long in 30+ wave
- Survival Mode - Last entry on Global scoreboard displays inconsistent data

Build number - 2.55.47