[h2]Graphics[/h2]
- Major performance improvement for Realistic Lighting when the desk lamp's spotlight moves to follow the mouse cursor.
- Major improvement to the reflection on the inside of workbench puzzles.
[h2]Workbench[/h2]
- Added a new workbench tutorial gear puzzle to teach the player that 2 flat gears can share the same rod.
- Improved one of the workbench tutorial gear puzzles by removing an unintended solution and also making it much less congested.
- Improved two of the tutorial gear puzzles to avoid unintended solutions.
- Rearranged some of the workbench tutorial gear puzzles for better progression of difficulty and sequential correlation.
- Improved the HUD so that it no longer interacts with the mouse at all, allowing objects to be grabbed directly through it.
- Fixed a bug that permitted (although not functionally) flat gears to be facing across a cell in which another flat gear was facing in an orthogonal direction, which visually clip through each other and obviously cannot work.
- Fixed a bug that allowed the cell cursor (greenish region) to jump to other cells while the player is orbiting with the camera. Now it feels more stable and can be used more as a visual reference tool.
- Fixed a bug in the second laser tablet puzzle that allowed any executable solution to yield the correct rotation, rather than the player having to determine the correct side effects.
- Fixed a bug in one case that allowed the HUD and navigation controls to be temporarily accessible to the player when they shouldn't be, during the transition from one unsolved puzzle to another unsolved puzzle in a different puzzle box.
- Fixed a rare bug whereby the drag extents would be ignored, allowing parts to be dragged much too far around the workbench.
- Fixed a visual bug related to opening a puzzle box to extract a puzzle that would sometimes cause the puzzle container to clip through the puzzle's parts that were already laid out on the workbench as it was being animated into position.
- Fixed a rare visual bug that would sometimes cause the drag restriction indicator (blueish region) from the previous puzzle to show by default in the subsequent puzzle until the player changed it themselves.
- Fixed a rare visual bug in which some laser puzzles would very slightly stick out of the front of the laser puzzle box while inside of it.
- Fixed a rare visual bug that caused some laser puzzles to briefly appear to be clipping through the laser puzzle box while being animated into it.
- Fixed a visual bug in which the solution gear appears slightly off of its rod, floating in front of it.
[h2]General[/h2]
Some updates and improvements to the Credits screen.
Small improvements to the final game screen.