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Splatter - Zombiecalypse Now News

Maintenance update

Another update incoming, this time mainly tackling the input issues some of you encountered. It might not solve those issues immediately, but it should at least write better log messages now which might allow me to analyze the issues better.

Also:
- rewrote Mac OSX input to use OS pointer movement in Single Mouse Mode
- added exception handling and logging to all OS' input setup to catch weird devices
- added second-guessing to Linux input system to improve handling of input device which declare themselves neither Mouse nor Keyboard

Turns out there are some weird devices out there :-)

New round of bugfixing

Welcome the newest batch of fixes. A huge ThankYou to The Rushin' Russian for his detailed reports. Due to ongoing problems this update is again only available for Windows and Linux. OSX users will hopefully receive all updates by tomorrow.

Fixes are:

- Fixed black screen in Arcade Survival and Coop Survival modes
- Fixed subway being destructible by explosive weapons
- You can now leave the turret at storage hall alarm in Harbor level manually using at the movement buttons
- Improved quest scripting at the Lighthouse in the Harbor level to avoid getting stuck
- Improved savegame serialisation for Harvester boss to fix Save/Load exploit
- Improved savegame serialisation for Final Boss, stage 2
- Improved several other minor savegame issues
- Fixed large decoration graphics not showing up in Weapon Upgrade screen

New round of bugfixing

Welcome the newest batch of fixes. A huge ThankYou to The Rushin' Russian for his detailed reports. Due to ongoing problems this update is again only available for Windows and Linux. OSX users will hopefully receive all updates by tomorrow.

Fixes are:

- Fixed black screen in Arcade Survival and Coop Survival modes
- Fixed subway being destructible by explosive weapons
- You can now leave the turret at storage hall alarm in Harbor level manually using at the movement buttons
- Improved quest scripting at the Lighthouse in the Harbor level to avoid getting stuck
- Improved savegame serialisation for Harvester boss to fix Save/Load exploit
- Improved savegame serialisation for Final Boss, stage 2
- Improved several other minor savegame issues
- Fixed large decoration graphics not showing up in Weapon Upgrade screen

Finally: the Linux & MacOSX versions are here!

I remember very well being asked about Linux/OSX support on the Gamescom. That was August 2014; and I responded "Should be done in a couple of weeks". How naive :-) Now, nearly a year later, it is finally done.

Unfortunately I had to rewrite the whole input system to make this possible, so Windows players will find their controls reset to the defaults next time they start the game. Maybe this also fixes the input issues which one of you encountered.

What took so long, you might ask. There are several reasons:

a) I did some contract work in the meantime.
b) My publisher went bankrupt.
c) This is not a Unity game, so porting isn't a single click.
d) Mac/Linux were really new to me, but I learned a lot.
e) One lib I was using turned out to be not as portable as it claimed to be.

So here it is :-) It surely still has some rough edges which I'll try to fix in the coming days. Have fun! And if you liked it, why not tell it to your friends? Or send me a message; I love to get mail :-)

And if you're a coder yourself, have a look at the new input library I developed for this port. Look for SNIIS at GitHub if you're interested.

Finally: the Linux & MacOSX versions are here!

I remember very well being asked about Linux/OSX support on the Gamescom. That was August 2014; and I responded "Should be done in a couple of weeks". How naive :-) Now, nearly a year later, it is finally done.

Unfortunately I had to rewrite the whole input system to make this possible, so Windows players will find their controls reset to the defaults next time they start the game. Maybe this also fixes the input issues which one of you encountered.

What took so long, you might ask. There are several reasons:

a) I did some contract work in the meantime.
b) My publisher went bankrupt.
c) This is not a Unity game, so porting isn't a single click.
d) Mac/Linux were really new to me, but I learned a lot.
e) One lib I was using turned out to be not as portable as it claimed to be.

So here it is :-) It surely still has some rough edges which I'll try to fix in the coming days. Have fun! And if you liked it, why not tell it to your friends? Or send me a message; I love to get mail :-)

And if you're a coder yourself, have a look at the new input library I developed for this port. Look for SNIIS at GitHub if you're interested.