1. Splatter - Zombiecalypse Now
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Splatter - Zombiecalypse Now News

Maintenance update

Just a bugfix update coming through.

    Fixed potential getting stuck in Coast level at the storage hall alarm.
    Fixed shadow jump in Coast level when the lighthouse spot comes sweeping
    Hopefully fixed all sorts of non-ASCII install paths, usernames or savegame names.
    Fixed graphics errors in Multiplayer gamemode selection screen

    Plus some internal changes as usual. I'll keep you posted.

    Bye, Thomas

    Maintenance update

    Just a bugfix update coming through.

      Fixed potential getting stuck in Coast level at the storage hall alarm.
      Fixed shadow jump in Coast level when the lighthouse spot comes sweeping
      Hopefully fixed all sorts of non-ASCII install paths, usernames or savegame names.
      Fixed graphics errors in Multiplayer gamemode selection screen

      Plus some internal changes as usual. I'll keep you posted.

      Bye, Thomas

      Optimizations

      A new update awaits! I know you can't hear it anymore, but I'm still pushing for the Mac&Linux version. In its wake I optimized the shadow shaders, improved the render passes, compressed the savegames, pushed the saving to a second CPU core, and much more. So especially those of you with weaker hardware such as an Intel GPU should now have a much more pleasant stay.

      We also put out a Demo version of Splatter. In it you can try the first three levels. And if you liked it, you can continue from that exact spot in the full version.

      Have fun! And I promise, the Mac&Linux version is not far away anymore. Really now.

      Splatter The Pumpkins!

      ...because the ground turns orange for a change, instead of the usual red.

      Splatter got a little Halloween update which spices up the slaughter with some surprises. Try the arcade or multiplayer modes and see for yourself. Plus again a lot of stuff is changing under the hood, but you shouldn't notice that just yet.

      Have fun!

      Functions'n'Fixes

      The new Splatter update changes a lot under the hood in preparation for the Mac&Linux release. But you shouldn't notice that at all if it works as intended :-)

      What you should notice:
      - ability to delete save games
      - some zombies now aim ahead of you when attacking
      - final boss, third phase, moves around more dynamically
      - final boss, third phase, does not take damage from its own mines anymore. Kill that guy like you're supposed to do :-)
      - fixed that dialogue long gone would start playing again after loading a savegame
      - always enabled "Apply settings" in the graphics options, maybe it helps against the lost settings some of you experienced
      - rebalanced some ammo and flare placements
      - lots of details and small fixes

      Please leave us a message in the forum if something doesn't work as announced. Other than that: have fun!