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The Best Stellaris Mods



As if navigating through Crusader Kings II's 2,000 mods or Europa Universalis IV's 4,000 wasn't daunting enough, Stellaris boasts an entire galaxy of over 13,000 modifications. Properly charting a course to the brightest of these luminaries while avoiding wasting one's time on buggy or bland black holes is essential for anyone wanting to truly expand their Stellaris experience.

As we've done in previous mods recommendations, let's go through four categories of mods and see if we can make a constellation out of some of the most dazzling offerings out there today.

As usual, most mod choices are subjective so take this guide more as a means of how to search for mods rather than strictly which mods to get.

What are the best Stellaris Mods?
  • Twilight Imperium (Total Conversion)
  • Star Trek: New Horizons (Total Conversion)
  • ...
HOW TO MOD STELLARIS

For those new to modding, changing the base game has never been easier thanks to the Steam Workshop: simply subscribe to the mod you want and it will automatically be downloaded into the Stellaris launcher. Here are some tips for first timers to help facilitate the experience:



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Stellaris Summer Update



Hello everyone!

Although challenging, we’ve had a great start to the year. The launch of Federations was a huge success for us as a game and we passed 3 million base game copies sold in March.

The 2.7 Anniversary Update gave us an opportunity to add some game features that timing didn’t allow us to fit in for Federations release, add a little more life and ambiance to the galaxy by refreshing some of our in-game visuals, as well as remastering our sound assets.

Also, in case any of you missed the Anniversary Trailer, you can watch it here:

As some of you already know, most of Paradox takes a Summer break during July, and after the 2.7 Update and associated hotfixes, the we have been busy planning the future development for Stellaris. Since we want everyone to have an opportunity to have a break, especially with the world in the state that it’s in, we’re having a Dev Diary hiatus until later in the Summer.

We don’t yet have any specific dates for when the Dev Diaries will resume, but rest assured, we remain committed to working on the game, making important improvements, and adding some new fun stuff. We will be sharing more progress after the summer!

We hope you all will enjoy your summer, stay safe, stay healthy and we’ll be back later in the Summer!

Pocket Gamer Connects' Big Screen Gaming event returns - here's what's in store

Following the debut of the PC gaming track, Big Screen Gaming, at Pocket Gamer Connects London 2020 earlier this year, the event will feature once again at this week's Pocket Gamer Digital show, which is live right now. The Big Screen Gaming section, which also explores developing and publishing in the console, streaming, and XR spaces, has got a hearty batch of shows lined up, with speakers from Sega, Paradox, Square Enix, Wizards of the Coast, and more.


The Pocket Gamer Connects Digital #2 Big Screen Gaming event launches this Thursday, June 11, and kicks off with a talk from King's Bounty 2 publisher, 1C Publishing's director of BD and publishing Anton Ravin, on working with independent developers.


Following this, throughout the day there are talks on topics such as "Are you Sega's next big hit?", licencing and business development at Cities: Skylines and Stellaris publisher Paradox Interactive, "Game production in a nutshell" by Final Fantasy XIV developer and publisher Square Enix, and even a talk by the recently relaunched MicroProse, which is looking at the studio, "Then and now".


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Paradox is evolving away from being a strictly PC gaming brand


Patch 2.7.2 now live!




Hello everyone!

We're finally done with the verification process of 2.7.2, and in addition to the fixes on the beta branch right now we've added a few more. Thank you for your patience :)

If you wanna read the full patch notes, see the forum post here

Save games shouldn't be adversely affected by the switch from 2.7.1 to 2.7.2, but just in case you do encounter issues, you can roll back to a prior version via right click on Stellaris in library -> properties -> betas -> choose the desired version.

If you want to do crossplay MP between Steam and our other release platforms (Plaza/GOG/MS Store), you need to opt in to the crossplay beta "stellaris_test" by the same method.

2.7.2 Beta Patch Released



Hello everyone!

We know you've been waiting on us to fix the performance issue, and we have finally found the cause and fixed it! However, we haven't properly tested this build yet. So in the good old fashioned "getting you the fixes as soon as possible" way that we work here on Stellaris, we have set up a beta branch in Steam that you can opt into while we continue our verification process in-house!

For the full patch notes, see the forum post here.

Please note that 2.7.2 is an optional beta patch. You have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.

If you want to play crossplay multiplayer with your friends on non-steam platforms you can opt into the "crossplay-rollback" branch in steam.


Also note that save file compatibility between versions is not guaranteed. If you have an important 2.7.1 game going, don't try to load the save in 2.7.2.