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Stellaris Dev Diary #208: Nemesis patch notes



Hello there!

We're just about a week away from releasing Nemesis, our next big Expansion for Stellaris. So big in fact, that we're naming it after one of the most renowned Science-Fiction authors, Philip K. Dick, and calling it 3.0! This has been one of the most fun expansions I've personally gotten to work on and I can't wait to see your reactions when you get to play it yourselves!

With this post we're of course bringing you the changelog today, but I also wanted to talk a bit about how we've been handling bigger releases lately and what's going on with Nemesis specifically. For those of you that have followed us for a while, you know that since Federations we internally start working on the first patch for a major release before its actual release date (If you're curious why we do this, you can read about it here).

For Nemesis it's no different, however the patch that we're working on is currently undergoing testing so we cannot yet reveal what's in it, nor when it might become available to you all. But we'll let you know more as soon as we are confident in the build that we have!

But in all honesty, considering how big the 3.0 change log is, it should take you all plenty of time to read through ;) For the full 3.0.0 patch notes see the forum post here!

We've also just released the Expansion feature breakdown video. Watch it now!

https://www.youtube.com/watch?v=sOJ26b3906Q

Lastly, don't forget to watch our Stellaris: Nemesis Feature Stream today at 6 PM CEST (5 PM UK, 12 PM EDT, 9 AM PDT) on http://twitch.tv/paradoxinteractive !



Stellaris Dev Diary #207: Challenging Origins

Hi! Happy April Fool's Day!

This week we want to show off some of the challenging new Origins that are not coming soon.

The first, titled Surviving the Aftermath, is a variant on Void Dwellers.

The Surviving the Aftermath origin starts with the premise that a construction ship and colony ship were lost in MIA when a Crisis nation activated the Aetherophasic Engine and destroyed the galaxy, and you're left in a habitat to pick up the pieces.

Your home system.

As the galaxy has been destroyed and there are no resources anywhere, we expect this to be an exciting and challenging origin to play.

The local cluster.

The galaxy. So alone. So very alone.

The next is the Crusader King Origin, where you begin the game as the ruler of a primitive civilization in the late medieval time period.

Living in luxury.

This origin starts at a significant tech disadvantage, but our playtests suggest that you should achieve spaceflight within a few hundred years.

Several events have been added in case another empire wishes to enlighten your civilization, as well as a "burn the alien at the stake" minigame.

Includes special diplomatic options!

Winning the game as a Crusader King grants the new Universe Universalis achievement.

The Prison Architect Origin is restricted to Rogue Servitors only, and drastically changes their gameplay. Instead of pampering their organic charges, they seek to collect all organics and like the Criminal Syndicate, are affected by and gain bonuses for having high Crime. They also gain extra Unity for each Criminal Syndicate pop they collect.

Gotta catch ‘em all!
Some minor changes to the Organic Sanctuary.

Open to all empire types, the This is Fine origin has a new twist - your empire thinks it’s hot stuff and is limited to colonizing stars.

Is it warm in here, or is it just me? Looking pretty radiant though.

Your buildings have a chance of being ruined each month due to fires, but your energy production is vastly increased.

Last but not least, the AI Custodianship Origin is our most challenging yet, where you and the AI both control your empire simultaneously. This Origin is also open to all empire types, and represents a fractured leadership or gestalt intelligence where two leaders struggle for power, sometimes issuing contradictory orders. The AI Custodian will act to implement its flawless and foolproof algorithms, undoubtedly bringing your empire success in the long run, if you would only listen to it.

The AI has great plans for my homeworld. The greatest of plans.

That's all for this week. As a reminder, the Stellaris 3.0 'Dick' update and Nemesis arrive two weeks from today on the 15th of April.

What Origins would you create if you wanted a special challenge?

Nemesis Cold War and Espionage Feature Highlight!

Hi everyone!

We've brought together some of the galaxy's mightiest empires to take part in the Nemesis: Cold War on April 10th and 11th on twitch.tv/paradoxinteractive!

ASpec and The Templin Institute are our first team and are here to show you the power of the new Espionage features in Nemesis. See what a few capable agents are able to achieve as the Divine Imperium begins its ascension.

https://www.youtube.com/watch?v=90igLxuxaDk
Pre-Purchase Nemesis now!

A Stellaris short film from the creator of This Is Battlefield is coming in June

It's not difficult to imagine the intense first-person action of an FPS game like Battlefield translating into film - after all, action games like Battlefield have drawn lots of inspiration from movies. But a more abstract strategy game like Stellaris is a bit different - which makes Player One Stories' upcoming short film about the grand strategy game an exciting, if slightly mystifying, prospect.


Gage Allen has worked for years as a professional videogame trailer producer, working on promotional videos for games like Starpoint Gemini, Conarium, Baldur's Gate 3, The Long Dark, as well as Stellaris itself. In 2019, he headed up the creation of This Is Battlefield - a short film and love letter to the series shot in Battlefield V's spectacular multiplayer. Now, he's finalising work on Stellaris: Ebb and Flow, another short film borne out of pure fan enthusiasm for the game.


Allen says he wants "to try and show what makes Stellaris so special to me, and potentially why it's special to other people" with Ebb and Flow, which Player One Trailers says will premiere in June. "I really like creating emotions with my films, and like This Is Battlefield, tailoring those emotions using the game as a canvas. We'll see if it works."


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RELATED LINKS:

Stellaris tech tree - everything you need to know

Stellaris cheats - a guide to console commands

Stellaris DLC - a complete guide

Stellaris is still one dollar

March 25, 2021 The Stellaris Discovery Bundle has been extended through March 31. Original story follows.


Maybe you've been curious about the space-faring grand strategy game Stellaris lately, after reading about how it's working on becoming the best Star Wars game, or how its next expansion, Nemesis, will let you become a galaxy-destroying supervillain. Well, good news: you can now own the base game for just a single US dollar.


The latest Humble Bundle is the Stellaris Discovery Bundle, and its base tier requires a minimum donation of $1 USD. For that, you get the Stellaris base game, which is all you need to start exploring the wonderful world of Stellaris mods. The next tier up is currently priced at $9.40, and that includes three of the space game's DLC packs: Utopia, the Plantoids Species Pack (in case you want to be a fascist space mushroom), and Leviathans.


At the $15 tier, you unlock four more Stellaris DLCs: Synthetic Dawn, Apocalypse, MegaCorp, and the Ancient Relics story pack. If you go for that bundle, you'll only be missing the species packs for the Humanoids, Lithoids, and Necroids, Federations, Distant Stars, and the upcoming Nemesis DLC.


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RELATED LINKS:

Stellaris cheats - a guide to console commands

Stellaris DLC - a complete guide

Stellaris' 3.0 Dick patch isn't even out yet, and it's already been updated