1. Stellaris
  2. News

Stellaris News

Grand strategy game Stellaris gets cheapest price ever on Steam

Things aren't altogether great on Earth at the minute, and although consumer space travel seems a long way away still, Stellaris provides a mechanically-rich portal to the stars above. Right now, you can enjoy the spacefaring escapism for its lowest price ever at Steam.


Read the rest of the story...


RELATED LINKS:

Stellaris dev wants your help to make warfare better in its interstellar 4X game

Paradox changes Stellaris season pass to make completing your collection cheaper

Stellaris updates will "slow down a bit" as Paradox considers its next direction

Grand strategy game Stellaris gets cheapest price ever on Steam

Things aren't altogether great on Earth at the minute, and although consumer space travel seems a long way away still, Stellaris provides a mechanically-rich portal to the stars above. Right now, you can enjoy the spacefaring escapism for its lowest price ever at Steam.


Read the rest of the story...


RELATED LINKS:

Stellaris dev wants your help to make warfare better in its interstellar 4X game

Paradox changes Stellaris season pass to make completing your collection cheaper

Stellaris updates will "slow down a bit" as Paradox considers its next direction

Feedback Requested: Pirates and Crime



Hello Stellaris Community!

We hope you all have had/are having a great holiday season! Last week’s War and War Resolution Feedback Form had over 4000 responses, and we’d like to take the time to thank you all for your feedback. There are certainly some insights to be gained from the feedback you offered, and we’re excited to see some trends emerging - and combined with the rather large sample size - we feel we have a solid amount of community feedback that can inform potential future development on War and War resolution in Stellaris.

For those of you who didn’t see last week’s feedback post, we are taking advantage of the break in dev diaries to collect feedback to inform future Stellaris development. This is not a promise or a guarantee that there will be a rework on any of these mechanics at any point, this is to collect community feedback in a centralized place so that if the devs do a rework in a particular area, we have an idea of the community’s expectations and what you like and dislike about the current implementation of features in Stellaris.

Today we’re taking another look at another topic from Dev Diary #364 -Sights Unseen: Pirates and Crime.

This is what Eladrin said in DD# 364:
Pirates and Crime
Space Piracy is a popular fantasy - we touched on it a bit with the Treasure Hunters origin in Grand Archive, but they could mesh well with the Nomads idea mentioned earlier or even a factional political expansion. Crime and Deviancy aren’t terribly engaging systems at the moment either, and might benefit from wider examination.


So, Stellaris Community, what do you like/dislike about Pirates and Crime in Stellaris? Fill out our Piracy and Crime Feedback form and let us know!

From all of us here on Stellaris, thank you for taking the time to offer your feedback, and thanks for playing Stellaris!

Stellaris dev wants your help to make warfare better in its interstellar 4X game

Stellaris is one of strategy game developer Paradox's finest works - a sprawling galaxy filled with potential that allows you to create and customize your very own alien races, growing and expanding across the stars. The space 4X game is a bit of a deviation from the studio's more traditional grand strategy games - the likes of Europa Universalis 4, Hearts of Iron 4, and Crusader Kings 3 - but it remains one of their most popular creations to this day. As it continues to look to the future, Paradox wants your help to improve one of the most fundamental parts of Stellaris.


Read the rest of the story...


RELATED LINKS:

Paradox changes Stellaris season pass to make completing your collection cheaper

Stellaris updates will "slow down a bit" as Paradox considers its next direction

New Stellaris DLC turns the goal of the entire game on its head, and is out now

Feedback Requested: War and War Resolution

by MrFreake_PDX

Hello Stellaris Community!

With the devs off on holidays, and a rare four Thursdays in a row free, we decided we would commandeer your regularly scheduled Thursday dev diary slot to gather some feedback that may help inform development at some point in the future. Here on Stellaris, we work on rather long timelines, the content for 2025 has been in-development for some time already, and while we can't wait to share those things with you, our objective here is to inform potential future development based off the topics discussed in Stellaris Dev Diary #364 - Sights Unseen.

We are going to spend the next four weeks collecting feedback on what the Community likes and dislikes about the current version of Stellaris, and their expectations for certain features that were discussed.

While having an open conversation worked really well for Dev Diary #364, and we thank you for sharing your thoughts there, a more structured approach is required for something that might sit for a year or two before it gets used, if it gets used at all.

[h3]It's important to note that this is not a confirmation or guarantee that any topics discussed here will appear in the game at any point.[/h3]

Originally posted by eladrin
Warfare and War Resolution
At some point in the future, I’d like to see us revisit war and war resolution, and enable more of the scenarios that occur in the “Stellaris Cinematic Universe” of our trailers. When the Gamma Aliens attacked the UNE colony of Europa VII, the Commonwealth of Man did not wait patiently for an invitation to war before summoning the Apocalypse. Humanity was threatened, and they acted. More fluid rules around joining and leaving wars are needed, and betrayal is not supported to my satisfaction. (Secret Fealty exists, but I don’t find it enough in its current state - other mechanics currently prevent them from seizing the chance for freedom at what would be the most opportune moments.)


Without further ado, we present the War and War Resolution feedback form. This form will be available to leave feedback on until next Thursday, at which point we will read through the feedback, and prepare a report for the developers that outlines what the community likes/dislikes, and their expectations for a future rework or expansion.

Thank you for taking the time to offer your feedback, and thank you for playing Stellaris!