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Stellaris News

Patch 2.7.2 now live!




Hello everyone!

We're finally done with the verification process of 2.7.2, and in addition to the fixes on the beta branch right now we've added a few more. Thank you for your patience :)

If you wanna read the full patch notes, see the forum post here

Save games shouldn't be adversely affected by the switch from 2.7.1 to 2.7.2, but just in case you do encounter issues, you can roll back to a prior version via right click on Stellaris in library -> properties -> betas -> choose the desired version.

If you want to do crossplay MP between Steam and our other release platforms (Plaza/GOG/MS Store), you need to opt in to the crossplay beta "stellaris_test" by the same method.

2.7.2 Beta Patch Released



Hello everyone!

We know you've been waiting on us to fix the performance issue, and we have finally found the cause and fixed it! However, we haven't properly tested this build yet. So in the good old fashioned "getting you the fixes as soon as possible" way that we work here on Stellaris, we have set up a beta branch in Steam that you can opt into while we continue our verification process in-house!

For the full patch notes, see the forum post here.

Please note that 2.7.2 is an optional beta patch. You have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.

If you want to play crossplay multiplayer with your friends on non-steam platforms you can opt into the "crossplay-rollback" branch in steam.


Also note that save file compatibility between versions is not guaranteed. If you have an important 2.7.1 game going, don't try to load the save in 2.7.2.

Stellaris Dev Diary #180 - DLC Visibility Experiment

Hello everyone!

We hope you are enjoying your time with 2.7 and the 4 year anniversary of Stellaris! It’s very fun to see how far the game has come, and just as interesting to imagine what the future can hold.

We want to make sure that Stellaris is well-prepared for more content in the future. Something we’ve learned, especially with CK2, is that a long tail of new content can make it very difficult for players to see what kind of DLCs are available for the game. As we recently announced, Stellaris has more than 3 million players, and we want to make sure that players – both new and old – have an easier time finding content that they might like.

In order to improve visibility, starting today and lasting for a couple of weeks, we’re going to be running a couple of experiments that will be looking at DLC visibility within the game. We will be running a controlled experiment that will split up the player base into different groups, where each group will get a slightly different experience (or no change, in the case of the control group). The experiment will only affect the main menu and empire creation/selection, and will not have any effect on the game as you are playing. The purpose of this is to gather some insights into what kind of visibility features are actually helpful.

Before you grab your laser-powered pitchforks and plasma-illuminators, and complain about development focus, rest assured that all of this work has been done by an external team (who has done a great job btw!) and has had no effect on the development of Stellaris as a game :)

I want to emphasize that even though we want to improve the visibility of content for the game, it will never come at the expense of the game experience itself, so you don’t need to worry about that. It is very important for us that our players are able to immerse themselves in the Stellaris universe and to have fun while they play.

And because a dev diary can’t be complete without pictures or teasers, here’s two icons related to some future content. What could it be..?

2.7 Anniversary Patch Released and Happy Four Year Anniversary!




Stellaris 2.7 "Wells" Update is live now!

This update reinvigorates the galaxy for PC users, with New Visuals, Galactic Community resolutions, Federation Joint Operations, and updated Habitats.

You can read more about what the patch is about and a few thoughts from our Game Director in last weeks Dev Diary.

Two things to mention:
We have discovered and are aware of a performance hit in 2.7.1, and we are currently working on getting it fixed. So if you notice a slight dip, don't worry about it. We have our best people on it!

And we have removed an entry from last weeks changelog: "The enigmatic fortress doesn't regenerate once it's been disabled anymore". It turns out the issue still occurs, so as not to cause confusion we have removed it.

Save games shouldn't be adversely affected by the switch from 2.6.3 to 2.7.1, but just in case you do encounter issues, you can roll back to a prior version via right click on Stellaris in library -> Properties -> Betas -> choose the desired version.

Once again, thank you all for playing Stellaris and happy four year anniversary!
PS. You can play Stellaris for Free until May 17th during our free weekend!


https://www.youtube.com/watch?v=Zh9yZNrb62U&feature=emb_title


Stellaris Dev Diary #179 - 4th Anniversary & 2.7 'Wells' Update

Hello everyone!

As we’re approaching the 4th anniversary of the release of Stellaris, I thought we would take a look at what Stellaris is, and how much has changed since its release on May 9th 2016.

Stellaris was the studio’s first original IP in many years, so when we released the game we didn’t really know exactly what makes Stellaris. As a natural consequence of that the game has changed a lot since release as we explored what the game is really about, and which experiences we think are fun and valuable.

Stellaris is an exploration-focused space-fantasy strategy game that explores dystopian and utopian themes in a playful and light-hearted manner. There is no one “true” timeline and it's important that players are able to tell their own stories – every story is equally true.

The best thing we can do is provide more tools for storytelling, and of course new gameplay to make playing the game more interesting.

[h2]A Look Back[/h2]
Stellaris has had time to really grow in these last 4 years, and I thought it would be fun to take a look back and see how far we’ve come.


In the last 4 years we have (in no particular order):
  • Added a whole bunch of new anomalies to explore
  • Tweaked the galaxy multiple times to feature more interesting things to discover
  • Added a new Archaeology system
  • Added Relics & Minor Artifacts
  • Added terrifying Leviathans
  • Reworked the economic system to feature jobs
  • Added Civics & Authorities for more options during empire creation
  • Added Traditions & Ascension perks for more customization of your empire while you play
  • Added a whole bunch of new portraits for you to choose from
  • Added Starbases and changed how you take ownership of star systems
  • Added Hive Minds & Machine Intelligence empires
  • Added bigger and bigger ships like Titans, Juggernauts, Colossi and Juggernauts
  • Reworked Federations and added new Federation types
  • Added the Galactic Community
  • Added a whole bunch of diplomatic actions, such as federation associate, improve relations or defensive pacts
  • Added Curator, Artist and Trader enclaves
  • Reworked space combat & balance multiple times, and added new weapons such as the extra large Tachyon Lance or Mega Cannon
  • Added a lot of megastructures such as the Dyson Sphere or the Mega Art Installation
  • And so much more....


We have come a long way since the release of Stellaris, and our story has just barely begun. I think we have a lot to be excited about for the future, as Stellaris has almost infinite potential.

Let’s take a look into the future together!

[h2]
Announcing the 2.7 ‘Wells’ 4th Anniversary Update[/h2]



To celebrate these 4 years, and to take another step into the future, we will be releasing the free 2.7 ‘Wells’ update next week on Tuesday the 12th of May!

For this update we’ve been looking at a lot of your feedback from 2.6 Federations, and added a couple of new features and made some tweaks to already existing ones.

We will be releasing 2.7 ‘Wells’ as 2.7.1.

If you wanna read the full pach notes, have a read in the forum post here.


Thank you all for your continued support! We’re very thankful for being able to work on such a great game and to have such an engaged and great community!

Let’s celebrate many more anniversaries to come!