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Before Europa Universalis 5, get Paradox's finest grand strategy games cheap

When it comes to the top grand strategy games on PC, Paradox Interactive is a name you can trust. The developer and publisher has brought us many of the most rich, involved, and expansive tactical experiences around for a long time coming. Next on its list is the recently announced Europa Universalis 5 - but before we get there, you can catch up on its best works, including a few that branch out into other genres such as city builders and 4X games, at a big discount along with savings on much of their corresponding DLC.


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4.0.7 Steam Open Beta (checksum 9128)

by Eladrin

We’ve put an open beta up on Steam with some of the fixes that we have scheduled for the 4.0.7 patch, currently planned for next Tuesday. It’s likely that there will be more changes in the final 4.0.7 release, and as a preliminary changelog some of these may be removed if testing indicates unforeseen issues.

This includes a workaround for the common COUNTY_RESOURCES out-of-sync that many players have encountered in multiplayer, and more localization strings for most languages. (Russian, unfortunately, did not arrive in time to make this build. It will be updated when 4.0.7 actually releases.) There's another crash related to Terraforming Candidates that we found and fixed internally, but it hasn't made this release.

To opt into the Stellaris 4.0.7 Open Beta:
Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "stellaris_test - 4.0.7 Open Beta" branch in the Beta Participation dropdown.

[h3]Stellaris 4.0.7 Open Beta​[/h3]
Bugfix
  • Localization updated for most languages. (Russian unfortunately did not arrive in time for this build.)
  • Effective Councilor Skill and Effective Ruler Skill finally add to agenda progress speed
  • Species modification cost is no longer divided by 100 twice
  • Machine Nexus Designation no longer mentions Amenities,
  • Tech-World Designation description is more specific.
  • Behemoth death animation particles are now spawned correctly
  • Fixed an edge case that would fail to remove the tier 3 behemoth after completing the Mind Meld special project
  • The Fallen Shipyard Deposit will no longer be creating unworkable jobs for Gestalt Empires.
  • The Nanite Research Complex now grants improved modifiers compared to the base version, giving a reason to build it.
  • Biological Titans now count for your titan cap. I hope you had your fun with titan only fleets.
  • Random ethics changing should now work properly and not complain about invalid pop group
  • The shipyard should always display ship design names for military ships again.
Balance
  • Refitting a DSC no longer costs unity
Stability
  • fix common OOS by recalculating the profit instead of using the cached data (COUNTRY_RESOURCE)
  • Fixed CTD when dlc is not readable for unknown reasons
UI
  • Fixed recommended DLC staying visible after exiting the empire selection view.
Modding
  • local_pop_amount is now provided to on_pop_group_resettled on action with the amount of pops resettled


Thank you for playing Stellaris!

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Stellaris has joined forces with Makeship to bring Glu Glu the Aquatic to your Galactic Community. 👾

[previewyoutube][/previewyoutube]

[h3]Get your very own Glu Glu plushie on Makeship. [/h3]

4.0.6 Patch Released (checksum aa83)

Hello,

Our most recent patch has been readied and released.

This smaller update contains fixes to the remainder of the common crashes reported after the initial release, and we hope it will give you all a stable weekend of continued exploration of 4.0 and BioGenesis.

Please find the patch notes below.

[h3]Stellaris 4.0.6 Patch[/h3]
[expand]
Bugfix
  • Fixed the preftl.180 event having no options for Ever Hungry empires.
  • The Avatar Cortex building for wilderness should no longer delete itself upon being upgraded to max level.
Stability
  • Prevent CTD from a district containing less built Specializations than expected to
  • Fixed crash when an event has no valid options.
  • Fixed one more CTD in government view using invalid species data
  • Fixed CTD when cleaning up armies on country being destroyed
  • Modding
  • CreatePopGroup effect no longer creates any pop group for invalid species.

[/expand]
Our work continues and we're looking forward to bring you all the fixes and improvements lined up.

Talk to you again next week!

Paradox apologizes for "disappointing" Stellaris 4.0 update, commits to fixes

Naming the Stellaris 4.0 update 'Phoenix' was supposed to be a nod to the nine-year-old 4X space game's rebirth from the ashes. Landing alongside the Biogenesis DLC, the patch promised to give the strategy game new life courtesy of major, sweeping system overhauls from developer Paradox. Yet it's become a more of a literal descriptor than expected, as game director Stephen 'Eladrin' Muray admits that 4.0 arrived "a little bit on fire." In a new developer blog, Muray apologizes for disappointing players with the undercooked update, and promises that the team is focusing on fixes.


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