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It Belongs in a Vivarium - Announcing Grand Archive



I’m pleased to announce that the third Episode of Stellaris: Season 08, the Grand Archive Story Pack, will be released alongside the Stellaris 3.14 ‘Circinus’ update on Tuesday, October 29th, 2024. This release completes the Stellaris: Season 08 Expansion Pass.

[previewyoutube][/previewyoutube]

[h3]"The Grand Archive preserves and exhibits the most valuable artifacts we have collected throughout the galaxy..."[/h3]

The galaxy is vast and filled with artifacts!

Grand Archive adds 151 specimens to the base game, but we have revisited all of the content ever created for Stellaris to add more. The overall total is over 240 unique specimens!

Collect them all and display the prize pieces in your own Grand Archive.

“This is no mere rock collection.”

[h3]“…Reserved within is also a dedicated Vivarium for live Space Fauna containment and observation.”
[/h3]

Contained within your Grand Archive, the Vivarium is a controlled environment where wild space fauna can be cared for and studied. Space fauna in captivity will grow faster and breed more easily than in the wild. These creatures can then be dissected for research, resources, or their genetic material.

With the development of the Controlled Mutations technology, Space Fauna can be customized to form a fleet which will grow and become stronger over time.

“These non-lethal projectiles can safely capture and transport Space Fauna to our Vivarium, where they can continue to reproduce new specimens of their kind.”

[h3]The void is full of life.[/h3]

Two new forms of Space Fauna are coming in the Grand Archive Story Pack.

Cutholoids are ambush predators that lurk within asteroid belts, waiting for prey.
“Culling and dissecting these creatures will allow the harvesting of their Genetic Material for cloning purposes as well as other resources.”

Voidworms are a more active parasitic threat with a full life cycle that can grow into a mid-game Crisis if their populations are left to breed.

"If this variant species were allowed to spread unchecked, it could upset the balance of the galactic ecosystem entirely."

[h3]“With the mysteries of the galaxy at our doorstep, there is everything left to learn.”[/h3]

The Grand Archive Story Pack comes with two Civics, two Origins, and two new Tradition trees, each focusing on either different aspects of coexistence with Alien Fauna or the hunt for the hidden mysteries and treasures of the universe.

The Corporate, Hive Mind, or Machine Intelligence versions of these Civics require access to their Authorities - MegaCorp, Utopia, and either Synthetic Dawn or The Machine Age, respectively.

Stellaris: Grand Archive includes:

  • Space Fauna capture, breeding, and modification systems
  • 151 Specimens to collect and display across events from Grand Archive and the base game
    • Over 240 Specimens total including those distributed across other Stellaris content
  • 15 new Relics
  • Two new Tradition trees
    • Archivism
    • Domestication
  • Two new Origins
    • Primal Calling
    • Treasure Hunters
  • Two new Civics
    • Beastmasters
    • Galactic Curators
  • Two new forms of spaceborne life
    • Cutholoids
    • Voidworms
  • A new possible mid-game crisis - the Voidworm Plague
  • Three new music tracks
  • Events, Anomalies, Archaeology Sites, Technologies, Galactic community resolutions, and more!
Note: The Grand Archive Story Pack also unlocks access to the Curator Order Enclave, which is also unlocked by Leviathans or Distant Stars.

[h3]Dev Diary Schedule​[/h3]
  • Sept 26​ - Announcing Grand Archive​
  • Oct 3 - Building a Grand Archive and Displaying Your Collection​
  • Oct 10​ - The Care and Feeding of Tiyanki​
  • Oct 17​ - New Life in the Galaxy​
  • Oct 24​ - 3.14 “Circinus” Preliminary Release Notes​


The Grand Archive Story Pack can be purchased as part of the Stellaris: Season 08 Expansion Pass, or as a standalone purchase for $14.99 (regional pricing may vary).

It is also included as part of the Stellaris Expansion Subscription


Pre-purchase Stellaris: Grand Archive alone or with a discount as part of Stellaris: Season 08!

https://store.steampowered.com/app/2863080/Stellaris_Grand_Archive/
https://store.steampowered.com/app/2863190/Stellaris_Season_08__Expansion_Pass/

3.13.1 patch released (checksum e6fd)



Dear Stellaris Fans,

The team has produced a bugfix and balance patch following our 3.13 + Cosmic Storms release September 10th.

3.13.1 is now available for download. Please find the patch notes below, identical to what was posted earlier by Eladrin.

[h3]3.13.1 Patch Notes[/h3]


Balance
  • Added free pop to first blocker for planetscapers
  • Decreased Storm Creation costs and buffed Astrometeorology job
  • Stormriders and Subterranean get less devastation from storms
  • Scientist governors now also reduce devastation from storms
  • The Nexus Storm of 2211 will no longer happen. (Nexus Storms have been removed from the Early Game storm pool.)


Bugfix
  • A Fallen Empire cannot ask for a scientist that is exploring an Astral Rift
  • Added traits to hired marauder leaders
  • Added victory score to the two new precursor relics
  • All starting council positions are also filled without Galactic Paragons
  • Fixed a spelling error in the event Stormbound Sighted
  • Fixed empire designs with different randomized names sometimes preventing each other from spawning in galaxy generation.
  • Fixed machine name lists using ruler names for all non-envoy leaders.
  • Fixed randomly generated rulers not using regnal names when they should.
  • Fixed the concept tooltip for Storm Riders in the Storm Chasers origin tooltip
  • Fixed the handling of scientist heirs in the Stormfall event Cosmic Shapes
  • Fixes to Unique planets from Cosmic Storms:
    • Unique planets from Cosmic Storms can no longer spawn in the starting cluster of an empire
    • Reduced the size of the unique planets from Cosmic Storms
  • Fixing Rick the Cube tooltip in the additional content being misleading
  • Payload Padding technology now properly apply its effects
  • Removed Double Jobs for Gestalts on Ecumenopolis
  • Solar storm orbital resource modifiers now applying correctly
  • The Crimson Crawlers: Cooked Consumption planet modifier now has a yellow border
  • The Storm Touched trait is made available for individual machines
  • The Strip Mine Planet decision is only allowed once per planet
  • adAkkaria chain actually ends now when its over
  • Added a job weight to Storm Dancers so that pops actually want to work the job
  • Allow proper switching between corporate and non corporate planetscapers civic
  • Fixed descriptions for the special projects Stabilize the Collision and Harmonize the Collision
  • Fixed the secrets of the new precursors
  • Fixing resetlement cost modifiers not being capped by minimum economic modifier mult define
  • Made militarist empires with imperialist factions less likely to become vassals
  • Made the Irradiated Wasteland planet modifier produce +10% physics research
  • Planetscapers on Ocean Paradise will now get their blockers as promised
  • Removed the mention of sector automation from the planet designation tooltip
  • Saturated Filters can now be removed by the one who conquered the planet
  • Tempest Invocator storm placement will now be canceled if you lose the selected Scientist.
  • The Tempest Invocator's range is now centered on the selected Scientist's location.
  • Voidforged may not access Geo-Engineering Inc anymore
  • Fix to Initiate Storm replacing Sustain Storm if you have the Galactic Weather Control Ascension Perk
  • Several Tempest Invocator fixes


Stability
  • Changed cosmic storm spawn cooldown scale to prevent CTD
  • Fixed CTD in fleet manager when reinforcing fleets with ships without fleet size
  • Fixed CTD when in-game music player has no permission to write to playlist file


Modding
  • Added regnal_second_names_female and regnal_second_names_male to namelists.
  • Added use_regnal_name to effects that create leaders.
  • Fixed randomly generated empires in static galaxies having missing data if the player empire is randomly generated.
  • Removed ruler_names from namelists and added regnal_full_names. When generating regnal names, non-regnal full names will no longer be used if a regnal name is available, but if no regnal name is available, normal names will be used.


There is always a next patch in the works, so please keep the bug reports and feedback coming.

Until then!

Stellaris Dev Diary #354 - Stellaris 3.13.1 'Vela' Preliminary Release Notes

by Eladrin

Hi everyone!

Today’s dev diary is going to be a relatively short one. The 3.13.1 ‘Vela’ patch is planned for next Tuesday, September 24th, and we have a set of preliminary release notes for you to look over.

The biggest change is probably the removal of Nexus storms from the early game pool.

The Vela cycle will be a very short one, since the 3.14 ‘Circinus’ update and Grand Archive is already bearing down on us.

[h3]Preliminary Release Notes​[/h3]
On to the release notes!

[h3]3.13.1 ‘Vela’ Preliminary Release Notes[/h3]

Balance
  • Added free pop to first blocker for planetscapers
  • Decreased Storm Creation costs and buffed Astrometeorology job
  • Stormriders and Subterranean get less devastation from storms
  • Scientist governors now also reduce devastation from storms
  • The Nexus Storm of 2211 will no longer happen. (Nexus Storms have been removed from the Early Game storm pool.)


Bugfix
  • A Fallen Empire cannot ask for a scientist that is exploring an Astral Rift
  • Added traits to hired marauder leaders
  • Added victory score to the two new precursor relics
  • All starting council positions are also filled without Galactic Paragons
  • Fixed a spelling error in the event Stormbound Sighted
  • Fixed empire designs with different randomized names sometimes preventing each other from spawning in galaxy generation.
  • Fixed machine name lists using ruler names for all non-envoy leaders.
  • Fixed randomly generated rulers not using regnal names when they should.
  • Fixed the concept tooltip for Storm Riders in the Storm Chasers origin tooltip
  • Fixed the handling of scientist heirs in the Stormfall event Cosmic Shapes
  • Fixes to Unique planets from Cosmic Storms:
    • Unique planets from Cosmic Storms can no longer spawn in the starting cluster of an empire
    • Reduced the size of the unique planets from Cosmic Storms
  • Fixing Rick the Cube tooltip in the additional content being misleading
  • Payload Padding technology now properly apply its effects
  • Removed Double Jobs for Gestalts on Ecumenopolis
  • Solar storm orbital resource modifiers now applying correctly
  • The Crimson Crawlers: Cooked Consumption planet modifier now has a yellow border
  • The Storm Touched trait is made available for individual machines
  • The Strip Mine Planet decision is only allowed once per planet
  • adAkkaria chain actually ends now when its over
  • Added a job weight to Storm Dancers so that pops actually want to work the job
  • Allow proper switching between corporate and non corporate planetscapers civic
  • Fixed descriptions for the special projects Stabilize the Collision and Harmonize the Collision
  • Fixed the secrets of the new precursors
  • Fixing resetlement cost modifiers not being capped by minimum economic modifier mult define
  • Made militarist empires with imperialist factions less likely to become vassals
  • Made the Irradiated Wasteland planet modifier produce +10% physics research
  • Planetscapers on Ocean Paradise will now get their blockers as promised
  • Removed the mention of sector automation from the planet designation tooltip
  • Saturated Filters can now be removed by the one who conquered the planet
  • Tempest Invocator storm placement will now be canceled if you lose the selected Scientist.
  • The Tempest Invocator's range is now centered on the selected Scientist's location.
  • Voidforged may not access Geo-Engineering Inc anymore


Stability
  • Changed cosmic storm spawn cooldown scale to prevent CTD
  • Fixed CTD in fleet manager when reinforcing fleets with ships without fleet size
  • Fixed CTD when in-game music player has no permission to write to playlist file


Modding
  • Added regnal_second_names_female and regnal_second_names_male to namelists.
  • Added use_regnal_name to effects that create leaders.
  • Fixed randomly generated empires in static galaxies having missing data if the player empire is randomly generated.
  • Removed ruler_names from namelists and added regnal_full_names. When generating regnal names, non-regnal full names will no longer be used if a regnal name is available, but if no regnal name is available, normal names will be used.


[h3]Next Week​[/h3]
Next week’s dev diary will be at 18:00 instead of 13:00, and will have more new stuff than this one. :D

See you then!

Stellaris Dev Diary #353 - Cosmic Storms Post-Release


Hi everyone,

Gruntsatwork here, putting on my writing hat for today only, while Eladrin is on sick leave. While Dev Diaries are the domain of the Game Directors, we wanted to keep in close contact shortly after a release.

The Cosmic Storms Mechanical Expansion released 2 days ago and we have been collecting your feedback on our forums and every other form of social media we could find.

We will continue to do so over the next few days, working on fixes and improvements to Cosmic Storms, for example:
Individualist Machines will get access to the Storm Touched trait so that they can use the Storm Devotion civic.
Planetscapers will get a deposit on game start to clear for +1 Pop.

There are also a few balance considerations we are making that we figured would be nice to mention.
[h3]I’d like to get off Mr. Nexus Storm’s Wild Ride!​[/h3]
We teased them before as being incredibly destructive and as it turns out, they are! What we didn’t intend was for them to appear as often and as early as they do. Their chance to appear is significantly smaller than most other storms.

Unfortunately, with the number of players we have, even a small chance means a sizable number of you are getting messed up and with no chance of defending yourself to boot.

We are planning to adjust Nexus Storms in the following way:
  • No Nexus Storms in the early game (Mid-game and forward only).
  • We will increase their speed of traversal, exact number pending, to make sure they remain destructive but that you can take action once they have passed. They will still bring you close to 100% devastation on any given planet but they won’t then sit on the planet and keep it at 100% forever.

[h3]“A Storm is a Trial. It is Change. It is Tribulation. It is the Dawning of a New Age and the End of Yours.”​[/h3]
While we are quite happy with the effect of all the other storms, we are seeing your reports about some storms staying in the same space for most of their duration or in fact, long over their duration, stuck at 0 for years on end. Simply put, a storm shouldn’t stay in the same place for years. They are supposed to move on unless a player intervenes.

We are investigating this issue and hope to have a solution for you as soon as possible.
[h3]You call that a storm? That’s barely a stiff breeze!​[/h3]
Some of you have called out the loss of impact storms experience once everyone has the storm protection techs in place. The original purpose of keeping those protections strong was relatively simple - to ensure that by the time you reach the end-game, you can continue with your strategies and plans.

It is one thing to lose a 15 minute campaign, it is another to lose a 30 hour campaign because your build just got invalidated.

We are looking into adjusting at the very least the ship protections, as we think there is some potential for smart plays if those protections weren’t quite as potent as they currently are.
[h3]Next Week​[/h3]
Next week, Eladrin will be back, fingers crossed, to regale you with new information that mere Game Designers are not privy to.

See you then!

Stellaris: Cosmic Storms and the free 3.13 'Vela' update out now

Developed in collaboration with Behaviour Interactive, the new Stellaris: Cosmic Storms expansion and free 3.13 'Vela' update are out now.

Read the full article here: https://www.gamingonlinux.com/2024/09/stellaris-cosmic-storms-and-the-free-313-vela-update-out-now