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Feedback Requested: Espionage

by MrFreake_PDX

Hello Stellaris Community!

We hope you’ve all had a great holiday season so far! We’ve collected some excellent feedback so far, with over 8000 responses to the two feedback forms to date.

If you want to leave some feedback on Pirates and Crime, there’s still time! The form will be active until next Monday, after which we will close responses.

The topic for this week’s feedback form is Espionage. We’ve often talked about an espionage rework, and know that many of you find espionage rather lackluster outside of certain circumstances. So here’s your chance to let us know what you think!

Here’s what Eladrin said in Dev Diary #364:

Espionage
Espionage is a related system that isn’t satisfying its promise currently, as Mr. Cosmogone reminds me during every design meeting.

It’s difficult to keep track of spy networks, is generally of low impact, and has no real counterplay. But he’s got schemes.


So, do you think espionage is deserving of a rework? What would you like to see in a reworked espionage system? What do you like about the current Espionage system?

Answer all these questions and more on this week’s Feedback Form: Espionage!

We hope you enjoy the rest of your holiday season, and we’ll be back with our last feedback form next week, after which we will return to our regular Dev Diary schedule.

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Things aren't altogether great on Earth at the minute, and although consumer space travel seems a long way away still, Stellaris provides a mechanically-rich portal to the stars above. Right now, you can enjoy the spacefaring escapism for its lowest price ever at Steam.


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Grand strategy game Stellaris gets cheapest price ever on Steam

Things aren't altogether great on Earth at the minute, and although consumer space travel seems a long way away still, Stellaris provides a mechanically-rich portal to the stars above. Right now, you can enjoy the spacefaring escapism for its lowest price ever at Steam.


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RELATED LINKS:

Stellaris dev wants your help to make warfare better in its interstellar 4X game

Paradox changes Stellaris season pass to make completing your collection cheaper

Stellaris updates will "slow down a bit" as Paradox considers its next direction

Feedback Requested: Pirates and Crime



Hello Stellaris Community!

We hope you all have had/are having a great holiday season! Last week’s War and War Resolution Feedback Form had over 4000 responses, and we’d like to take the time to thank you all for your feedback. There are certainly some insights to be gained from the feedback you offered, and we’re excited to see some trends emerging - and combined with the rather large sample size - we feel we have a solid amount of community feedback that can inform potential future development on War and War resolution in Stellaris.

For those of you who didn’t see last week’s feedback post, we are taking advantage of the break in dev diaries to collect feedback to inform future Stellaris development. This is not a promise or a guarantee that there will be a rework on any of these mechanics at any point, this is to collect community feedback in a centralized place so that if the devs do a rework in a particular area, we have an idea of the community’s expectations and what you like and dislike about the current implementation of features in Stellaris.

Today we’re taking another look at another topic from Dev Diary #364 -Sights Unseen: Pirates and Crime.

This is what Eladrin said in DD# 364:
Pirates and Crime
Space Piracy is a popular fantasy - we touched on it a bit with the Treasure Hunters origin in Grand Archive, but they could mesh well with the Nomads idea mentioned earlier or even a factional political expansion. Crime and Deviancy aren’t terribly engaging systems at the moment either, and might benefit from wider examination.


So, Stellaris Community, what do you like/dislike about Pirates and Crime in Stellaris? Fill out our Piracy and Crime Feedback form and let us know!

From all of us here on Stellaris, thank you for taking the time to offer your feedback, and thanks for playing Stellaris!

Stellaris dev wants your help to make warfare better in its interstellar 4X game

Stellaris is one of strategy game developer Paradox's finest works - a sprawling galaxy filled with potential that allows you to create and customize your very own alien races, growing and expanding across the stars. The space 4X game is a bit of a deviation from the studio's more traditional grand strategy games - the likes of Europa Universalis 4, Hearts of Iron 4, and Crusader Kings 3 - but it remains one of their most popular creations to this day. As it continues to look to the future, Paradox wants your help to improve one of the most fundamental parts of Stellaris.


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