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Stellaris Dev Diary #301 - Galactic Paragons is out, what's next?

by Eladrin

Hi all!

Galactic Paragons and the first hotfix have been released on all PC platforms, and we're working on a balance and bugfixing patch that we're currently targeting for the end of the month. Please keep on providing your thoughts and feedback.

Based on the feedback you've all provided thus far, we are creating a plan for fixes and improvements. While it's possible that we may release a stability hotfix before the balance patch, it will not include any design changes.

[h3]Cooperative Mode and Out of Syncs[/h3]

The 3.8.2 hotfix took care of a number of out of sync issues, but there are more to hunt down. The programming team is focusing heavily on clearing these up, so every bit of information we can get is helpful.

If you're running into frequent out of sync issues, you can help us out a lot by having the host add these startup parameters to their game:
-randomlog -randomlog_stack=5 -randomlog_frames=3​


Then, if you run into an Out of Sync, please post in the Bug Report forum and give us the Host's OOS logs as well as at least one of the clients that the popup mentioned. (OOS logs can be found in Documents\Paradox Interactive\Stellaris\oos near your save games.) Any details you can provide about what you were doing at the time is also helpful.

This setting has some performance implications (which is why it's not on by default), but if you're running into OOSes reliably, it can really help us track them down.

[h3]Tell Us More About the Balance Patch[/h3]

Here are a few selected notes.

SPOILER: A FEW OF THE THINGS PLANNED FOR 3.8.X
[expand]Balance
  • Legendary leaders no longer count towards Leader Capacity.
  • Admirals that command fleets hired from marauders no longer count towards your Leader Capacity.
  • Added the Leader of Opportunity trait, leaders that have this trait do not count towards Leader Capacity while under Level 4.
  • Assigned some event spawned leaders the Leader of Opportunity trait.
  • Aptitude Tradition "Champions of the Empire" now gives bonus per Leaders' levels.
  • Effect is now a flat -2 Empire Size per Governor level, and 0.5% Exp per Scientist level and 2 Naval capacity per Admiral/General level.
  • Autocannons are no longer valued at three times their intended military power.


Bugfixes
  • Fixed a bug where ships would sometimes stop following its target when they entered a hyperlane
  • Leaders can no longer start the game with traits that produce resources. This should stop machine leaders from keeping a bonsai tree garden as a hobby.


AI
  • AI will now wait until it has at least 5 planets and 25 years before choosing a specialization designation for its homeworld


Performance
  • Leader view performance optimizations
[/expand]

There will, of course, be more.

[h3]Next Week[/h3]

Our next dev diary will be Thursday, May 25th, when we'll be going over a more complete list of the preliminary patch notes.

See you then!

Huge Paradox Steam sale lets you try Crusader Kings 3 for free

A Crusader Kings 3 free weekend leads a mighty Paradox Steam sale from the developer of some of the best strategy games. With the likes of Europa Universalis 4, Cities Skylines, Stellaris, Victoria 3, Age of Wonders, Hearts of Iron 4, and more up for grabs alongside Crusader Kings 3, it's safe to say that whatever your strategy tastes may be, you'll find some fantastic bargains here.


Read the rest of the story...


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3.8.2 "Gemini" Hotfix Patch Released


Following some quick work from the team we have now produced a patch aiming resolve the high priority issues coming out of the Galactic Paragons + 3.8 release. 3.8.2 should be available for download via Steam and GOG now.

Unfortunately there is a delay in the deployment of the patch to Microsoft Store, and players on this platform should expect the update to arrive early next week instead.

We will continue our efforts fixing and balancing where needed, so keep your reports coming!

Please find the patch notes below.

STELLARIS 3.8.2 HOTFIX PATCH NOTES
[expand]
############################################################​
#################### VERSION 3.8.2 Hotfix ######################​
############################################################​


BUG FIXES
  • Fixed an issue where the mouse input would be offset when playing with fullscreen on.
  • Fixed an achievement not always being awarded correctly.
  • Fixed the Kidnapper trait applying to the whole empire population instead of the given planet.
  • Fixed a bug where permanent rulers would not get their ascension perks when finishing the special projects to convert them.
  • Anglers now once again count as farmers.
  • Fixed map tracking sometimes not working for first contacts and archaeology sites.
  • Holo-Theatres are now correctly destroyed when a gestalt empire conquers the planet they are built on.
  • If an empire stops having Imperial Authority, the Imperial Heir trait is removed from their former heir.
  • Leaders can no longer start the game with traits that produce resources. This should stop machine leaders from keeping a bonsai tree garden as a hobby.
  • Restored the brainslug species trait.
  • You can no longer psi-inoculate hive-minded pops or those being purged.
  • Fixed an issue where some situation modifiers were not applied correctly.
  • Fixed The Beholder, Keides, Azaryn, and others leaders from Paragon mutating due to traveling through shroud tunnels.
  • Now Crusader Spirit will correctly impose the Crusader spirit civic on empires who lose the ideology war.
  • Now the Imperial heir will have 0 Unity upkeep (upkeep from negative traits can still apply).


STABILITY
  • Fixed a COOP crash when two players were selecting ascension perks at the same time.
  • Fixed a crash related to pops with invalid species.
  • Fixed a crash that could occur during removal of invalid trade deals.
  • Fixed an out of sync related to events.


BALANCE
  • The Minister of Exploration now grants +3% jump drive range per level.
  • The additional unity duelists gain from the Arbiter of Duels is now added to their base output instead of multiplying the base output.


AI
  • Fixed an issue where the AI would repeatedly attempt and fail to invade the pre-FTL empires from the Fear of the Dark origin.


UI
  • Event notifications can now be configured in message settings.
  • Added ship engagement range modifier to ship tooltip.
  • Crime/Deviancy modifiers should now show the correct name in more places.
  • Fixed Galactic Paragons not being shown in DLC lists.
  • Fixed UI issues affecting the council view for gestalt empires after they unlocked their third civic.
  • Fixed overlap between achievements and forum link button in the main menu on non-Steam platforms.
  • Fixed text overlap between coop filter and cross platform filter in the matchmaking view.
  • Improved the layout of the Multiplayer lobby DLC icons.
  • Message settings are now sorted in alphabetical order.
  • Message settings that have been changed and later changed back to their default values (without using "Reset Default") will now be saved as changed values.
  • The coop filter checkbox in the multiplayer game browser is now checked by default.
  • The player name used for Multiplayer is now saved more consistently.
  • When hot-joining a coop empire, events that are open for other players in your empire before the hot-join will no longer be shown to the joining player.
  • Icons for tiered traits should now correctly display a Roman numeral 'I' for tier 1, for players without Galactic Paragons.


MODDING
  • Fixed a case where modded games could crash when using custom leader classes.
  • Fixed crash on session start when using modded leader classes.
  • Fixed some incorrect documentation for message types.
[/expand]

Please note that save file compatibility between versions is not guaranteed.

If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Stellaris in your library -> Properties -> Betas -> choose the desired version from the drop-down.

If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.

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Stellaris might be the grandest of the best grand strategy games out there, given that it's literally spread across the vastness of space, and now you can get your hands on it for a massive 75% off thanks to a Steam sale. Developer Paradox, makers of Crusader Kings 3, Europa Universalis 4, Total War Warhammer 3, Victoria 3, and the recently released Age of Wonders 4, are certainly experts in the strategy market, and Stellaris is among their finest work.


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Stellaris: Galactic Paragons released, along with free 3.8 update adding co-op modes

A big one for Stellaris is here with the Stellaris: Galactic Paragons expansion launched along with the 3.8 "Gemini" patch for all players.

Read the full article here: https://www.gamingonlinux.com/2023/05/stellaris-galactic-paragons-released-along-with-free-38-update-adding-co-op-modes