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Stellaris Dev Diary #279 / Stellaris Dog Diary #2 - 3.6.1, Holiday Beta and More

written by Eladrin

Hello again!

Another relatively short dev diary this time, as we’re scrambling to get a few things done before the looming holidays finally arrive.

This week we released a small update, 3.6.1, to address the following issues:

[expand]
############################################################
#################### VERSION 3.6.1 ######################
############################################################

Bugfixes

  • Fixed DLC being listed as “corrupted” in the launcher due to checksum mismatch.
  • Added missing French scripted localization.
  • Fixed adjective generator in the empire creator not working for some languages.
  • Several ship sizes that lacked role definitions now have them.
  • AI will no longer rent mercenary reinforcement fleets enroute to the main fleet.
  • Fixed graphical artifact appearing in the ship browser.
  • Fixed overlapping portraits sometimes appearing in the first contact view.
  • Fixed subjects being able to become the federation president in arena combat successions.
  • Empty fleet templates generated automatically will now be cleared after a set amount of time.
  • Machine uprisings can now spawn fleets with all unlocked ship types.
  • Fixed mechanical fallen empires missing part of their ringworlds.
  • Pre-FTL civilizations should now generate defensive armies.
  • Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation.
  • Blocked pops with the Psionic trait to also receive the Latent Psionic trait.
  • Gateway Sites and Ruined Gateways show up in outliner.


Balance
  • Juggernauts now have the same base maximum speed as Battleships and Titans.


Stability
  • Fixed a crash when older custom names contained certain special characters


Modding
  • Fixed crash when overwriting e.g. certain pop jobs or districts individually
  • Fixed is_ringworld trigger being overwritten by a scripted trigger

[/expand]

Barring unexpected developments, this will be the last patch to the live branch of Stellaris for the year.

[h2]I See What You Said There[/h2]

We have a handful of additional changes that aren’t ready to go live yet, but with the massive success of the Orion Combat Open Beta, we’re looking at putting a build with a few potentially riskier changes up on the Steam beta branch.

The final list of the changes planned for it are still being discussed internally. Changes we’re considering include significant refactoring to AI acceptance, especially those related to loyalty, economy, and subject : overlord relationships, an economic change which caps cost reductions to -90%, updates to how certain leviathans (cough Hrozgar cough) behave in combat, and it’s possible that we will include a major rework to parts of galaxy generation (fixing many issues with static galaxies).

This update is planned to go up onto the stellaris_test branch sometime within the next two weeks, and we’ll leave the branch up until 3.7 goes live.

[h2]All I Want for the Holidays is a Mod Jam…[/h2]


Over this holiday season, we will be holding #MODJAM2022, our second-ever Mod Jam! Are you a modder? Do you like winning stuff? Well, you can go here for more information and to sign up!

For the rest of you, modders will have 3 weeks to make... something. We're not going to tell you what it is yet, the modders won't even know what it is until the working time begins. During the three weeks, be sure to keep an eye on Stellaris social media, the forums, Reddit, and Steam, because we'll be posting teasers of what the modders have been working on!

At the end of the three weeks, on or around January 10th, we'll release the Mod Jam mod, and you'll get to play and vote on your favorite! The winning modders (by Community Vote) will win some cool prizes from our sponsors at ROG!

Get more info about the Mod Jam here!

Sign up here!

[h2]…And Pictures of Someone Else’s Dog[/h2]

I’ve been told that I’m obligated to keep pestering the QA Director for pictures of Tofu until Canis Minor ships, so here you go.



Next week we’ll have a review of the year before we head off for our winter breaks, with a glimpse at what the spring will bring. See you then!

3.6.1 "Orion" Patch Released (checksum a6c5)

written by PDX-Loke

Hello,

We hope you are having fun with the 3.6 patch!
The team has put together a hotfix for you, aiming to resolve some issues coming out of the 3.6.0 release.
3.6.1 should now be available for download now.

Please find the changelog below.

[expand]
############################################################
#################### VERSION 3.6.1 #############################
############################################################​

[h3]Bugfixes[/h3]
  • Fixed DLC being listed as “corrupted” in the launcher due to checksum mismatch.
  • Added missing French scripted localization.
  • Fixed adjective generator in the empire creator not working for some languages.
  • Several ship sizes that lacked role definitions now have them.
  • AI will no longer rent mercenary reinforcement fleets enroute to the main fleet.
  • Fixed graphical artifact appearing in the ship browser.
  • Fixed overlapping portraits sometimes appearing in the first contact view.
  • Fixed subjects being able to become the federation president in arena combat successions.
  • Empty fleet templates generated automatically will now be cleared after a set amount of time.
  • Machine uprisings can now spawn fleets with all unlocked ship types.
  • Fixed mechanical fallen empires missing part of their ringworlds.
  • Pre-FTL civilizations should now generate defensive armies.
  • Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation.
  • Blocked pops with the Psionic trait to also receive the Latent Psionic trait.
  • Gateway Sites and Ruined Gateways show up in outliner.


[h3]Balance[/h3]
  • Juggernauts now have the same base maximum speed as Battleships and Titans.


[h3]Stability[/h3]
  • Fixed a crash when older custom names contained certain special characters


[h3]Modding[/h3]
  • Fixed crash when overwriting e.g. certain pop jobs or districts individually
  • Fixed is_ringworld trigger being overwritten by a scripted trigger

[/expand]

Please note that save file compatibility between versions is not guaranteed.

If you have an important game going you would like to finish, please back up the save file before trying to load it in the new version.
You can roll back to a prior version by opening steam and right-clicking on Stellaris in your library -> Properties -> Betas -> choose the desired version from the drop-down.

If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.

Stellaris Dev Diary #278 / Stellaris Dog Diary #1 - Release the Hounds

written by Eladrin

Hi everyone!

Short dev diary today - the team is hard at work putting together a patch for a selection of what we deemed the more critical issues that have come up in 3.6.0, tentatively scheduled for next week.

Among a few other things we're looking at, we're currently investigating the launcher issue that falsely flags all DLC as corrupted, have a few crash fixes ready, and several ship sizes that lacked role definitions (such as Menacing ships) will now have them. As a little quality of life balance change, I also snuck in a speed increase to Juggernauts, making them move at the same max speed as Battleships and Titans.

Overall, I'm quite happy with the stability and quality of the release, which is a positive argument for future open betas in the same style. Thanks for all of your help making this a solid release.

Wondering what is in 3.6 "Orion"? Here's a summary of what's in the 3.6 Update on the Stellaris YouTube channel!
[previewyoutube][/previewyoutube]

Since I'm not quite ready to talk about what's in Canis Minor yet, here are some puppy pictures to act as a clever distraction.


Dog!


Sleepy dog.

See you next week!

EDIT: We have become aware of a crash on startup, that we're currently looking at fixing in 3.6.1. If some of you are experiencing crashing on-startup, and have an empire with a field (empire name, adjective, leader name, etc) that contains special characters (eg. <>$[]), this will cause a crash on-loading the game. We have prepared a list of workarounds to fix this issue, organized by level of difficulty, with 1 being the easiest and 4 being the most involved:

1. Rename or remove the user directory. The user directory is typically located at "C:/username/Documents/Paradox Interactive/Stellaris/" on Windows, "~/.local/share/Paradox Interactive/Stellaris/" on GNU/Linux and "/Users/username/Documents/Paradox Interactive/Stellaris/" on Mac OS X. WARNING: This will clear any settings, saves and user empires you may have changed/created.
2. Rename or remove the user_empire_designs_v3.4.txt in the user directory. WARNING: This will clear any user empires you may have created.
3. Edit the user_empire_designs_v3.4.txt file in the user directory to have no fields like names, adjectives etc. that includes <>$[].
4. Edit any field containing any of <>$[] characters from name="We love blorg
name={
key="We love blorg }

to

name={
key="We love blorg literal=yes
}

Stellaris’ 3.6 Orion update warps in new galaxy shapes and a combat rebalance


Being interested in both sci-fi and strategy games, I’ve always wanted to reshape the galaxy. The free 3.6 Orion update for Paradox’s spacey grand strategy Stellaris is live now, and it's done that, but in a way I hadn’t quite imagined. Among the changes with this update are six new galaxy shapes to mix up the pattern of your interstellar empires a bit. Orion also rebalances fleet combat, bringing in elements of the open beta that began back in October. Paradox have chucked in a few reworks of bits and pieces from Stellaris’ numerous expansions too, including changes to the Utopia DLC’s Ascension path. You can see more about that by watching the video below.


Read more

Stellaris 3.6 'Orion' is a big free update to many parts of the game

Paradox have put out the latest free update to their grand space strategy game Stellaris, the 3.6 "Orion" update is less about new content and more about improving the game.

Read the full article here: https://www.gamingonlinux.com/2022/11/stellaris-36-orion-is-a-big-free-update-to-many-parts-of-the-game