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4.0.7, 4.0.8, and 4.0.9 Patches Released (checksum a854)

by pdx_struby

G'day,

The 4.0.7 patch for Stellaris 4.0 and BioGenesis is available now on Steam.

This patch includes some fixes to stability and performance, as well as a host of other tweaks and bugfixes.

[h3]Stellaris 4.0.7 Patch​[/h3]
Bugfix
  • Localization has been updated for most text
  • Species modification cost is no longer divided by 100 twice
  • Machine Nexus Designation no longer mentions Amenities
  • Tech-World Designation description is more specific
  • Behemoth death animation particles are now spawned correctly
  • Fixed an edge case that would fail to remove the tier 3 behemoth after completing the Mind Meld special project
  • The Fallen Shipyard Deposit will no longer be creating unworkable jobs for Gestalt Empires.
  • The Nanite Research Complex now grants improved modifiers compared to the base version, giving a reason to build it
  • Biological Titans now count for your titan cap. I hope you had your fun with titan only fleets.
  • Random ethics changing should now work properly and not complain about invalid pop group
  • The shipyard should always display ship design names for military ships again.
  • Ship Designer will no longer allow to save a ship design with the name of the design with a different ship size.
  • Cleaned up a few tooltips not being updated for the new 100 pop system including Artifact Relays
  • Assimilating species with traits that are incompatible with Wilderness, such as Nascent Stage, now removes said traits
  • Fixed duplicated description for Numistic Shrine
  • Now only applies empire size penalty on edict costs, not the full empire size
  • Simulation Sites and their upgrades now increase Unity output instead of Upkeep on their planets
  • Effective Councilor Skill and Effective Ruler Skill finally add to agenda progress speed
  • Refined timeline localization
  • Planetary Administration and other buildings, and General Traits now correctly give Armies
  • The Perpetual Lightning modifier now has a description
  • Horizon Needle description now specifies where it has to be built
  • Fix Automated Workforce not applying correctly district level
  • Multiple auto modding traits will now work together
  • Cleaned up a few tooltips not being updated for the new 100 pop system including Artifact Relays
Balance
  • Refitting a DSC no longer costs unity
  • Reduced the amount of Research added to Civilians from the State Academy and Center of Guidance by 33%
  • Added a Consumer Good Upkeep to Civilians from the Autochthon Monument, their upgrades, and their MegaCorp variants
  • Added a Minerals Upkeep to Maintenance Drones from the Simulation Site, their upgrades, and their Hive Mind variants
  • Added a Consumer Good Upkeep to Civilians from the Ministry of Culture
  • Added a Consumer Good Upkeep to Civilians from the Strengthened Government modifiers from Under One Rule
  • Added a minor Consumer Good Upkeep to the Trickle Up Economics Tradition
  • Eternal Vigilance now fills out your Defense Platform capacity to 50% instead of fully
UI
  • Leader upkeep is now rounded to 1 decimal for consistency
  • Clicking top bar resource a second time now always closes the market view
  • Fixed recommended DLC staying visible after exiting the empire selection view
  • Performance​
  • Improved performance when hovering over population number in planet view
  • Fixed a major performance issue caused by outliner starbase entries
  • Triggered Planet Pop Group Modifiers should have improved performance (and should use triggered_planet_pop_group_modifier_for_all if it will apply to all pops on the planet)
Stability
  • Fixed common OOS by recalculating the profit instead of using the cached data (COUNTRY_RESOURCE)
  • Fixed CTD when dlc is not readable for unknown reasons
  • Fixed CTD when events without options are timing out
  • Fixed invalid memory reads when finishing species modifications
  • Fixed invalid memory reads as a result from on_pop_growth on actions
  • Fixed invalid memory reads as a result from on_pop_displaced and/or on_pop_purged on actions
  • Fixed expansion planner species entry crashing in tooltip
  • Fixed replace zone confirmation popup sometimes crashing
  • Fixed crash in grow_pops console command
  • Fixes ground combat CTD
Modding
  • local_pop_amount is now provided to on_pop_group_resettled on action with the amount of pops resettled
  • Removed NGameplay.MAX_PLANET_POPS define as it's not used anywhere anymore
  • Remove obsolete defense_armies_add modifier, in favor of planet_defense_armies_add
  • Removed build_pops console command and changed grow_pops to do growth, assembly and decline
  • Added triggered_planet_pop_group_modifier_for_all for triggered planet pop group modifiers that are intended to be split across all pops on the planet


After the deployment of the 4.0.7 update, we discovered an issue in the French localization that would lead to a crash. The 4.0.8 hotfix has been released to resolve this.

[h3]Stellaris 4.0.8 Patch​[/h3]
Stability
  • Fixed a circular dependency in the French localization that would cause a crash.


We will continue to work diligently on this release to bring you the quality you deserve. Please continue to post any issues you find in the Bug Reports section of the Stellaris forums. The more details there are, with attached save games, the more likely we'll be able to fix it.

Until next time, bye!

Edit: One more for tonight. A 4.0.9 hotfix has also been released, reverting an OOS fix we attempted for (COUNTRY_RESOURCES) that was causing incredible performance issues. We will attempt to have a comprehensive fix for the COUNTRY_RESOURCES OOS in the patch planned for this Thursday.

[h3]Stellaris 4.0.9 Patch​[/h3]
Performance
  • REVERTED an attempted fix for an Out-of-Sync error (COUNTRY_RESOURCES) that was causing serious performance issues.

Stellaris 4.0 "needs to get better," but its director is happy with the launch

Space 4X game Stellaris has its ninth birthday this week, and to celebrate developer Paradox has launched one of its most transformative updates in a long time alongside a fresh expansion, Biogenesis. It hasn't all been smooth sailing, however; while the strategy game's new DLC is being widely praised, the Stellaris 4.0 update brought a tidal wave of issues including lag, crashes, and other bugs into play. Speaking exclusively to PCGamesN, game director Stephen 'Eladrin' Muray says the team bit off more than it could chew and apologizes for disappointing players, but maintains that it was the right move for the patch to launch when it did.


Read the rest of the story...


RELATED LINKS:

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Paradox apologizes for "disappointing" Stellaris 4.0 update, commits to fixes

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Before Europa Universalis 5, get Paradox's finest grand strategy games cheap

When it comes to the top grand strategy games on PC, Paradox Interactive is a name you can trust. The developer and publisher has brought us many of the most rich, involved, and expansive tactical experiences around for a long time coming. Next on its list is the recently announced Europa Universalis 5 - but before we get there, you can catch up on its best works, including a few that branch out into other genres such as city builders and 4X games, at a big discount along with savings on much of their corresponding DLC.


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4.0.7 Steam Open Beta (checksum 9128)

by Eladrin

We’ve put an open beta up on Steam with some of the fixes that we have scheduled for the 4.0.7 patch, currently planned for next Tuesday. It’s likely that there will be more changes in the final 4.0.7 release, and as a preliminary changelog some of these may be removed if testing indicates unforeseen issues.

This includes a workaround for the common COUNTY_RESOURCES out-of-sync that many players have encountered in multiplayer, and more localization strings for most languages. (Russian, unfortunately, did not arrive in time to make this build. It will be updated when 4.0.7 actually releases.) There's another crash related to Terraforming Candidates that we found and fixed internally, but it hasn't made this release.

To opt into the Stellaris 4.0.7 Open Beta:
Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "stellaris_test - 4.0.7 Open Beta" branch in the Beta Participation dropdown.

[h3]Stellaris 4.0.7 Open Beta​[/h3]
Bugfix
  • Localization updated for most languages. (Russian unfortunately did not arrive in time for this build.)
  • Effective Councilor Skill and Effective Ruler Skill finally add to agenda progress speed
  • Species modification cost is no longer divided by 100 twice
  • Machine Nexus Designation no longer mentions Amenities,
  • Tech-World Designation description is more specific.
  • Behemoth death animation particles are now spawned correctly
  • Fixed an edge case that would fail to remove the tier 3 behemoth after completing the Mind Meld special project
  • The Fallen Shipyard Deposit will no longer be creating unworkable jobs for Gestalt Empires.
  • The Nanite Research Complex now grants improved modifiers compared to the base version, giving a reason to build it.
  • Biological Titans now count for your titan cap. I hope you had your fun with titan only fleets.
  • Random ethics changing should now work properly and not complain about invalid pop group
  • The shipyard should always display ship design names for military ships again.
Balance
  • Refitting a DSC no longer costs unity
Stability
  • fix common OOS by recalculating the profit instead of using the cached data (COUNTRY_RESOURCE)
  • Fixed CTD when dlc is not readable for unknown reasons
UI
  • Fixed recommended DLC staying visible after exiting the empire selection view.
Modding
  • local_pop_amount is now provided to on_pop_group_resettled on action with the amount of pops resettled


Thank you for playing Stellaris!