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Stellaris Dev Diary #256 - Making a Station

written by Tim Wiberg & Lloyd

Hi There,

My Name is Lloyd and I'll be your host for tonight. I am a concept artist working on Stellaris and for this dev diary I'm going to give you a look at how the art team brings an asset to life. Specifically I want to focus on the Salvagers station from the Overlord expansion.

[h2]Visdev[/h2]
The first step is visdev, which is short for visual development. It’s where we throw ideas at the wall and see what sticks. At this stage everyone is welcome to contribute, and ideas are often borrowed and expanded upon by other artists.

(Salvager station visdev by Avishek Banerjee)

Avishek Banerjee, a concept artist on the team made this piece showing a station that consisted of several circular openings that served as tear-down bays for ships. This is an idea that was borrowed by me and integrated into the final design of the station.

(Salvager station visdev by Lloyd Drake-Brockman)

Here you can see some of my early sketches for the Salvagers station. My thinking was to create something that looked like some kind of hive, an industrial place that was hap-hazard but didn't look too unfriendly.

(Early concept of the Salvagers station)

When I painted this sketch of the station we decided that this was the way forward, and from that point I was assigned to develop the sketch into a full concept. Although it looks quite different to the final, the shape language and some of the texture ideas are already present in this early version.

[h2]Concept[/h2]

(More early concepts of the Salvagers station)

I spent some time exploring alternate shapes for the station. Most were scrapped, but that's part of the job of a concept artist. The whole time I wanted to keep the lotus-pod aesthetic of the big dome in the original sketch. I also wanted the station to have some kind of long-axis; that way I could give the station a strong shape, and it wouldn't just be a big blob of parts. It's important to note that for each iteration the whole art team is giving their feedback and occasionally contributing their own sketches. Every stage of this process is a collaborative effort.

Stellaris Dev Diary #255 - Overlord Q&A

written by Mirror Universe Eladrin

Hi!

This week is a short one in Sweden due to holidays, so instead of a normal dev diary we've got a transcript of the Stellaris Q&A session we held on the Official Stellaris Discord Server on May 5th.

You can read the full Q&A transcript on the Stellaris forums.

Next week our concept artist Lloyd will take over with an in-depth diary on how to make a station.

We've got a video preview of this dev diary on our YouTube Channel (I didn't read all 108 questions, sorry) if you want to meet Mirror Universe Stephen. You can watch it here:

[previewyoutube][/previewyoutube]

Have a great week!

Paradox's sci-fi epic Stellaris is free to play this weekend




If you're looking for something to do this weekend and galactic conquest sounds like a good time, you'll be pleased to know that Stellaris, the sci-fi grand strategy epic from Paradox, is free to play on Steam for the next three days...
Read more.

Play Stellaris free this weekend for its 6th birthday

Shockingly, Stellaris is now six entire normal Earth years old. The space exploration grand strategy game has changed a lot over its journey, and to celebrate the occasion, Paradox is inviting everyone in to try conquering the galaxy this weekend. Now through May 23, Stellaris is free to try on Steam.


For players who've been traveling among Stellaris celestial bodies since the start, there's more good news: a hotfix is out today for the most recent major update, which arrived alongside the new Overlord expansion. Game director Stephen Muray says this hotfix includes several updates that had initially been planned for a patch later in the month, thanks to the fact that "the team was absolutely on fire".


There are some key updates and rebalances in version 3.4.3 that address issues players have run into since the launch of Overlord. Now you can declare war on a new country immediately when a planet revolts, rather than having to sit through a 10-year truce first, and revolts should no longer start and then immediately cancel.


Read the rest of the story...


RELATED LINKS:

Stellaris Overlord director says rushed features led to bugs

Stellaris' Overlord DLC lets you rule the galactic empire

Stellaris has a new game director

To celebrate our 6th Anniversary, Stellaris is free to play until May 23rd!

[previewyoutube][/previewyoutube]

To celebrate our 6th Anniversary, Stellaris is free to play during the Paradox Publisher weekend until May 23rd!

Trying out Stellaris and like what you see? Stellaris is 80% off until May 23rd!

Try it here: https://pdxint.at/3MDO17D

But wait, there’s more! We’ve updated our Imgur Wallpaper album with the latest wallpapers from Overlord.

Get them free here: Imgur Wallpapers