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Stellaris 3.4 'Cepheus' and Stellaris: Overlord out now

Paradox Interactive has released the major Stellaris: Overlord expansion, along with a free Stellaris 3.4 version update. Let's go over what's new.

Read the full article here: https://www.gamingonlinux.com/2022/05/stellaris-34-cepheus-and-stellaris-overlord-out-now

Stellaris: Overlord is Now Available!

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Stellaris: Overlord is now available!

Realize your Grand Design with Stellaris: Overlord, the newest major expansion for Stellaris! Overlord brings with it many new features designed to unlock the next level of your Empire. Experience new Origins, build new Megastructures, interact with new Enclaves, and Specialize your Vassals’ role within your Empire!

[h2]Vassal Specializations[/h2]

Overlord will allow you to assign a Vassal Specialization to your subjects. Each Vassal Specialization has a specific focus: the Bulwark, which focuses on defense and military strength; the Prospectorium, which focuses on resource collection and production; and the Scholarium, which focuses on scientific advancement.

Each of these specializations will level up over time, unlocking unique new abilities available only for their chosen Vassal Specialization for you and your Vassals.

But beware: vassals now have Loyalty, and disloyal Vassals may swear Secret Fealty to another empire — and if you give them the opportunity, you may find yourself in an Allegiance War.

[h2]Holdings[/h2]

Holdings are buildings that are owned by the overlord but are established on a Subject’s planet. Overlord comes with a plethora of additional holding building options, as well as the ability to build multiple Holdings in a single Vassal’s space.

Holdings also have the ability to change your subject’s opinion of you, so choose wisely: Whether you become a benevolent overlord, or tightly grip the reigns of power, will be determined by your actions.

[h2]New Enclaves[/h2]

There are three new enclaves included in Overlord: the mysterious Shroudwalker enclave, the industrious Salvager Enclave, and the enterprising Mercenary Enclave.

The Shroudwalkers will, for a fee, reach into the Shroud to attempt to determine your fate. The Shroud is fickle, however, and whether this proves to be a boon to your empire is not guaranteed. Should they trust you, they may offer you the ability to purchase a Shroud Beacon, which allows your ships to take a shortcut through the Shroud.



Salvager Enclaves pursue Engineering as their natural calling. They will gladly take your “combat-proven” starships, and will even compensate you for the opportunity. They also regularly have many second-hand vessels for purchase, and can offer you a unique starbase building to speed up repairs, salvage your debris, and more!



The Mercenary Enclave is a change from what we normally know as an Enclave. The Mercenary Enclave is an enclave that you decide to host, as opposed to one you find in the unknowns of space. Rather than sending outdated ships for scrap or dismantling them, with Overlord, you gain the ability to form a Mercenary Enclave, who will take your ships and fight for coin instead of country.

[h2]Megastructures[/h2]

One of the big complaints with Megastructures is that they come so late in the game. Overlord addresses this by adding three new Megastructures, with tech requirements that are lower in the tech tree than Mega Engineering. The Hyper Relay allows fast travel across your empire, the Quantum Catapult can send your fleets on a one-way trip to a portion of the galaxy, and Orbital Rings will allow you to have extra starbase capacity in a system, or provide bonuses to the planet it encircles.

Hyper Relays, when constructed in adjacent systems connected by a hyperlane, will allow fast travel across those systems. No longer will your fleets have to slog across an entire system, now they simply enter the Hyper Relay Network, and jump from Relay to Relay across your empire. You can also construct Hyper Relays in your Vassal’s space and travel through your allies’ Hyper Relay Network.



The Quantum Catapult allows its owner to fire selected fleets across the galaxy. Be warned that this process isn’t guaranteed, and sending multiple fleets can result in your forces spread across a sector — or even in uncharted or closed space — rather than orbiting your enemy’s homeworld as you intended.



Orbital Rings allow you to build taller than ever before. Orbital Ring installations can construct ships, optimize production on the planet below and even increase the living space on the planet they encircle.



[h2]Origins[/h2]

In the Imperial Fiefdom Origin, your empire was met and subjugated by an advanced species before it developed faster-than-light travel. Now that you’ve discovered how to break the lightspeed barrier, your overlord will offer you the opportunity to choose your specialization. Will you be a loyal vassal and cater to your overlord’s whims, or throw off the shackles and become the overlord yourself?

With the Teachers of the Shroud Origin, your species has lived under the influence of a Shroudwalker Enclave for many years, developing your species’ latent Psionic potential. Now that you’ve taken your first steps out into the stars, they’ve shown you how to build a Shroud Beacon, offering a way to take a shortcut across the Shroud.

Your ancestors spent eons watching mysterious streaks in the night sky before the lights went dark. In Slingshot to the Stars, you can discover the device that caused these mysterious streaks, and bring to light the story of the empire that left the ruined Quantum Catapult behind.

Subterranean starts you off as a species forced to retreat underground. Whether for protection from predators, shelter from harmful radiation, or safe harbor from atmospheric storms: your species has lived underground for generations. Growing tired of just feasting on the mineral wealth of your home planet, now your species has their eyes set on the stars. Whatever the climate of the planets you find, you’ve spent generations preparing, and your species is ready to face the challenge.

Unlock the power of Offspring Leaders, with the Progenitor Hive Origin. Build unique buildings on your starbases, allowing congregations of Overseers to steer your ships and control the battle. Your leaders have the ability to draw on the collective experiences of the hive mind and incorporate this knowledge into their decision-making, giving them skills and depth of knowledge that single-minded species could only dream of. Progenitor hiveminds can also release sectors as vassals, under the guidance of one of their Offspring Leaders.



Realize your Grand Design with Stellaris: Overlord today!

Stellaris: Overlord introduces my new favourite species origin




The corner of the galaxy where my species nests is nice and quiet—peaceful, even though it's busy. All the species that call this slice of Stellaris' galactic pizza home are buds, working together for the glory of the Holy Fafossan Empire, which dominates the region. Sure, there were probably some nasty bouts of subjugation in the past, but we're all friends now. We don't have much of a choice, to be fair...
Read more.

Overlord & 3.4 "Cepheus" Feature Videos

Hello Stellaris Community!

Only two days till Overlord! If you're still dying to take a look at the new features coming in Overlord and the free 3.4 "Cepheus" update, do we have a treat for you:

Four Feature Highlight videos from our friend Ep3o!

Curb your desire to know more about Overlord, and learn more about Vassalization Contracts, Specialty Vassal types, the new Megastructures, a spoiler-free look at the new Enclaves, and finally the free features coming in the 3.4 "Cepheus" update!

[h3]Vassalization Contracts and Subject Types:[/h3]
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[h3]New Megastructures:[/h3]
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[h3]New Enclaves:[/h3]
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[h3]3.4 "Cepheus" Free Features:[/h3]
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Realize your Grand Design with Stellaris: Overlord on May 12th!

Wishlist Now and find out the minute it releases!

3.4 “Cepheus” Free Features Summary

Hello Stellaris Community,

Today we have released the full patch notes for Overlord and the 3.4 “Cepheus” update. You can read them here, also happening today on the Official Stellaris Discord, you can join us for a Developer Q&A, starting at 1700 CEST. Ever wanted to ask a Stellaris Dev a question? Now's your chance!

We thought it would be a good idea to catch up with those members of our community who haven’t been closely following our dev diaries.

Today we’ll talk about some of the free features coming in the 3.4 “Cepheus” patch, releasing alongside Overlord on May 12th. This is not a complete list of features, and some features may still be subject to balancing or other changes.

[h2]Situations[/h2]

The biggest change you’ll notice from the 3.3 “Libra” update is the new Situations system. This is a new feature that has been in development for a while, and it’s great to finally get to show it to our community.

Situations will progress in stages, and in some cases, each stage will have different or escalating effects. Some Situation progressions are linear, while others will progress depending on the choices you make in events and in your Approach to the current situation.

Current Active Effects by the Situation and the predicted outcome effects are shown along the right side of the Situations window.



The primary use for Situations at the moment is in Resource Deficits, Planetary Uprisings and Machine Uprisings (requires Synthetic Dawn Story Pack). We have also converted several story events to use the new Situations system. Situations are a versatile platform, that we will likely continue to expand on in the future. Situations are also very modder-friendly, and we can’t wait to see what our modding community comes up with!

There are also some new story events that you may have never encountered before, and the Shroudwalker enclave (requires Overlord) uses Situations after you reach into the Shroud.

[h2]Deficits[/h2]

Previously, when running out of a resource stockpile and having a negative monthly income, you would be hit with massive penalties to your planetary production. This had several negative effects, from initiating a resource spiral, where one deficit would trigger another deficit, and so on until your empire had major issues with just about every resource. The other issue was one of consistency; the old system was not flexible enough to keep up with some of the new Civics (Catalytic Processing is a prime example of this) and combinations thereof, which would result in empires (under some conditions) making resources out of nothing.

With the introduction of Situations, Resource Deficits will now gradually increase in strength as you advance through the stages of the Deficit Situation. Deficit Situations will start with some progress, and larger deficits will progress faster than smaller deficits. If your stockpile becomes positive again, the Situation will begin to slowly resolve itself. It's important to note that having a positive monthly income will make the Deficit Situation resolve itself faster than just having a stockpile greater than zero.

Once the Situation reaches the end of the last stage, it will result in a Default. Defaulting removes upgrades to buildings and applies modifiers to your empire to make combat less effective and constructions cost more. On the flip side, downgrading your buildings will result in a lump sum payment of the resource(s) you previously had a deficit in, giving you the opportunity to recover your economy and potentially play on.

[h2]Subjugation Changes[/h2]

In the free 3.4 “Cepheus” patch accompanying Overlord, there have been significant changes to not only subjects in the Overlord DLC, but in the base game as well.

For starters, every subject now has a Vassalisation Contract, which can be customized to individual Subject empires. For example, you can choose whether the empire can be Integrated (now disabled by default in most cases), whether they have Diplomatic Freedom, whether they can expand, the level of subsidy they receive or tribute they pay, as well as whether they join in their Overlord’s wars, or whether the Overlord joins their wars.



This is all balanced by Loyalty, which is the measure of how Loyal a Subject feels to their Overlord. More Loyal subjects will be more inclined to agree with less favorable terms than less Loyal subjects. Subjects with low Loyalty may also break away via an Allegiance War if given the opportunity.

[h2]Overlord Holdings[/h2]

Holdings are a new type of building that can be constructed on Subject’s planets. There are currently 27 holdings in total, with 6 Holdings being included in the base game. Holdings can be built on a subject’s planets in addition to Branch Offices, and similar to Branch Offices will provide resources to the Subject, Overlord, or both. Unlike Branch Offices, however, Holdings can also have a positive or negative effect on a Subject’s Loyalty to their Overlord.

[h2]Subjugation Improvements[/h2]

In addition to these new features, Overlords who release subjects will now get 100 Intel on their subjects, which will slowly degrade over time to their normal base level. Sectors released as subjects will also now take the Origin of their Overlord, where appropriate. AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely. It is also now possible to build Gateways and Hyper Relays (requires Overlord) in your subject’s space!

[h2]Military AI Improvements[/h2]

AI empires will be less inclined to split their fleets into hundreds of tiny fleets, in the 3.4 “Cepheus” patch, the AI will attempt to use a full fleet as their smallest unit to carry out military objectives. During peacetime, the AI will actively attempt to merge all fleets, and during wars will try to merge two nearby fleets when possible.

We’ve also reduced the likelihood of AI fleets getting stuck in a loop and going back and forth from system to system while attempting to group up their fleets.

The “Take Point” functionality has had some more attention as well, reducing the chances that AI will suddenly stop following player and AI fleets, and they will now try even harder to have all their fleets follow the “Take Point” fleet.

There has also been a new notification added at the point where the 3.3 “Libra” military AI would’ve declared war. This new notification will trigger provided you have enough Intel on the target empire, and while the notification is active the AI will begin gathering their available fleets and moving towards the border. Depending on your level of Intel, you will also get an estimation of when the AI is planning to strike.

The AI will now also better handle conflicts with Crisis-type empires. We’ve added a new war state to the AI, which is activated when the AI or its allies fight a mid or end-game crisis. This means that AI empires will obey players’ “Take Point” commands during crises, as well as help out their other allies if they’re attacked, and will be better at seeking out and destroying systems controlled by crises.

[h2]Sector & Planetary Automation Improvements[/h2]

In 3.4, we’ve also done another pass on Sector and Planetary automation. The design philosophy for the new automation system is that “most players will be able to use some parts of it”. So the intention is not that all players will always use this and that it will be able to satisfy all players, we hope everyone will find something that they feel is worth using.

The planet automation will have an additional settings UI where players can toggle components on/off for each planet individually as well as setting default values for newly colonized planets.

The most impactful setting is Designation, which will cause the planet to only build structures associated with its planetary designation. For example, a Mining World designation will only construct Mining Districts and the Mineral Purification plant, and nothing else.

The other settings are:
  • Amenities: Build new amenities buildings and also micromanage the priority of amenity-producing jobs to minimize unnecessary amenity jobs
  • Rare resources: Build new rare resource-producing buildings to target a +3 monthly income of all rare resources.
  • Pop assembly: Build spawning pools, cloning vats, robot assembly et cetera.
  • Housing: Construct additional housing, either in districts or buildings when needed.
  • Building slots: Automatically build a new housing district for the +1 building slot whenever there are no free building slots, especially useful to enable on automated planets like Science designation since they require many building slots.
  • Crime: Build new crime prevention buildings when crime reaches dangerous levels.
  • Clear blockers: Automatically clear blockers when it is preventing the construction of new districts.
  • Posthumous Employment: Builds the Posthumous Employment Center on planets with a raw resource focus.
  • Psi Corps: Build the Psi Corps building on all planets when possible.

Sector automation is now a system built on top of the planet automation. Setting the sector focus will now change which designations planets will select when they are using the “automatic designation selection” in order to make them respect the sector automation.

We’ve also added an option to set a Unity Focus for a Sector since Unity is far more valuable since 3.3.

[h2]Auto Resettlement Improvements[/h2]

For the 3.4 “Cepheus” update, we’ve also addressed some concerns and Quality of Life issues with Auto Resettlement. "Ideal" worlds such as ring worlds, Gaia worlds, Hive worlds and Machine worlds now have a higher score when pops are deciding where to automatically resettle. Capital world planet designations also have a smaller increased score, and freshly founded colonies have 25% from their designation.

Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.

The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to or explain why they are unable to move.

[h2]MegaCorp Improvements (requires MegaCorp)[/h2]

One thing that was pretty immersion-breaking when playing a MegaCorp was the Impose Ideology war. Why a MegaCorp would willingly create competition was always a little confusing.

In 3.4 “Cepheus”, successful Impose Ideology wars launched by empires with the Corporate authority will result in the target (or created) empire having the Oligarchic authority and the Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals with Corporate Aggressors.

Additionally, Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.

[h2]Korean and Japanese Localisations[/h2]


In 3.4, we’ve also expanded our in-game localisations to include Korean and Japanese. We hope that this results in a more immersive and consistent experience for those communities. Issues, grammatical errors, and literally unplayable typos found in these localizations can be reported here!

[h2]New Free Celebratory Emblems, Colors, and Icons![/h2]

We are introducing a series of new emblems that will allow you to customize your Empires even further - 72 new icons, 45 new backgrounds, and 50 more colors.. Including.. Wait for it.. WHITE!



[h2]New Free Human portraits[/h2]

Celebrating the anniversary of Stellaris, we have added a series of new Human phenotypes, new outfits for rulers, governors, admirals, scientists and generals.

Additionally, we have added new human animations, hairstyles, beards, and eye colors allowing you to further customize your Human leaders!



Whew! That was a lot of stuff to get through. You can read the full changelog here (in English only, sorry). Just a reminder that this is not a full list of changes, and some features may undergo balance changes between now and release.

Realize your Grand Design with Stellaris: Overlord and the free 3.4 “Cepheus” and 6th Anniversary update on May 12th!

Wishlist Overlord Now!