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Announcing the Toxoids Species Pack!

[previewyoutube][/previewyoutube]

Rise from the primordial ooze with the Toxoids Species Pack on September 20th for USD9.99/GBP7.19, and is available to preorder now!

In Toxoids, you will gain the chance to detoxify toxic worlds, sacrifice the long-term survival of your species for short-term gains, and make the tough choices necessary to survive a hostile galaxy.

The Toxoids Species Pack includes:
  • 15 New Species Portraits (+1 for the owners of the Synthetic Dawn Story Pack)
  • 2 New Origins
    • Knights of the Toxic God
    • Overtuned
  • 3 New Civics
    • Toxic Baths
    • Scavengers
    • Relentless Industrialists
  • 4 New Species Traits
    • Incubators
    • Inorganic Breath
    • Noxious
    • Exotic Metabolism
  • New Toxic Shipset, cityscape, throne room backdrop, and advisor voice

* Some content may require content sold separately

See what features await you in the toxic depths of this Species Pack - just check the seals on your hazard suit before digging in!

Preorder the Toxoids Species Pack today!

Stellaris Dev Diary #264 - Damn the Consequences

written by Eladrin and Gruntsatwork

‘Sup, trash bangers?

Today we’ll be taking a look at some of the features coming in the Toxoids Species Pack. As we’re on an accelerated dev diary schedule, there’s no time to lose! Let’s jump straight into this and turn it over to Gruntsatwork.

[h2]Overtuned[/h2]

One of our two new Origins for Toxoids, Overtuned is the grim but exalting reminder that a brief life burns the brightest. Through invasive surgery and by modifying biochemical pathways you can impart your pops with 13 new overtuned traits. Each of these traits is a mirror to an already existing, far more survivable trait.



As you can see, the overtuned traits can even be picked with their “natural” opposing traits, or stacked with their mirrors for all your double-dipping needs. There are next to no restrictions on mixing them with other traits, so feel free to create whatever biological monstrosities you can imagine.

In practice, the overtuned traits are all about as strong or slightly weaker than their mirror traits, usually cheaper in trait point cost and reduce your leader lifespan depending on their point cost.

In addition to their normal effects, the origin will also grant you access to a new edict called “Damn the Consequences”.

This edict doubles the positive effect of all overtuned traits, but also doubles the upkeep of those pops. Its unity cost is a percentage of your own unity income, so you will always be able to damn the consequences. Furthermore, the edict has a lock-in period of 5 years, which means you will not be able to cancel the edict until it has been active for those 5 years.

[h2]New Traits[/h2]

With Toxoids, we are adding 4 new traits to the game, available to all portraits and 3 of these traits will be available at gamestart.

[h3]Incubators[/h3]



Incubator pops will enjoy only a modest bonus on their capital worlds given their starting number of pops but fresh colonies will quickly reveal its full power.

[h3]Inorganic Breath[/h3]



A small but flavorful addition to our trait roster, to better support your exotic needs.

[h3]Noxious[/h3]



Noxious pops will decrease the happiness of all non-noxious pops on the same planet, while in turn receiving a happiness bonus for every non-noxious and therefore unhappy pop. Talk about toxic neighbors.

[h3]Exotic Metabolism[/h3]

Exotic Metabolism however, is an advanced Trait and will thus require fully finished Genetic Ascension, as it requires a robust economy to support their exotic upkeep.



Its benefits are strong, its upkeep severe and it requires a deep investment into biological enhancements, we hope to see some interesting builds with this.

[h2]Civics[/h2]

Toxoids will also bring 3 new civics with it, to give you more of that slimy but satisfying feeling.

[h3]Mutagenic Spas[/h3]



Our first civic that does not start you out with its special building, Mutagenic Spas, and all of its alternate versions, give you the option of boosting your pop growth on highly industrialized worlds, as your pops enjoy the fruits of your pollution.

[h3]Relentless Industrialists[/h3]



Relentless Industrialists will have to deal with an ongoing situation about the environmental effects of their increased efficiency in alloy and consumer goods production. Of course, should you be cold-hearted and profit-oriented enough, it becomes a self-solving problem, if you can afford to work in such a hostile environment.

[h3]Scavengers[/h3]



Arriving hand in hand with one of our changes for the free patch, namely the ability to choose what you wish to gain from debris, alloys or research, the new Scavenger civic will allow an empire to gain both benefits as well as salvage some actual ships from the debris.

Megacorps have access to all three civics.

[h2]Detox Ascension Perk[/h2]


Even the toughest species can’t quite survive in a world that is entirely poisonous.

50% poisonous however is another beast altogether.

With the Detox ascension perk, empires will be able to turn those giant balls of death into giant balls of not-quite-death.

Given how perilous toxic worlds are, this act of terraforming will be a bit more involved than normal, since even after the initial phase makes them colonizable, there will be remnants of their toxic pasts interfering with their prosperity.



[h2]Next Dev Diary[/h2]

This Thursday we’ll have a dev diary from the Artists, including some interesting things about the character’s outfits and what we’ve done differently there.

See you then! Don't forget you can Pre-Order Toxoids Now!

Stellaris: Toxoids Species Pack coming with a free update on September 20

Paradox Interactive has announced some more goodies coming for Stellaris with the Toxoids Species Pack and a free update landing on September 20th.

Read the full article here: https://www.gamingonlinux.com/2022/09/stellaris-toxoids-species-pack-coming-with-a-free-update-on-september-20

Physically, not emotionally toxic: Our favorite space strategy game is adding an entire species of Nasty Little Guys




Paradox has announced a new species DLC coming to Stellaris on September 20: the Toxoids. The teaser trailer for the new add-on ends with the tagline "The End Justifies the Ruins," and playing as them looks to give bonuses for high-risk, aggressive play that destroys planetary environments for the sake of industry. Basically, you're playing as the bad guys from every sci-fi story. Environmentalist parables? Who needs 'em, we have heavy industry and Toxic Baths...
Read more.

Announcing the Toxoids Species Pack!

Hello everyone!

Today we’re announcing our next Species Pack that will be released alongside the 3.5 “Fornax” update, the Toxoids!

Whether you burn the future for the benefit of today or scavenge the past, Toxoids are survivors. Toxoids gives you the chance to gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.

Pre-Order the Toxoids Species Pack today!

[previewyoutube][/previewyoutube]

The Toxoids Species Pack will be bubbling over with things such as:

[h2]New Origins:[/h2]
[h3]Knights of the Toxic God:[/h3] In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash them upon the galaxy?

[h3]Overtuned: [/h3]The candle that burns the brightest, burns itself into the galaxy’s memory! Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today without worrying about sticking around for tomorrow!

[h2]New Civics:[/h2]
[h3]Toxic Baths:[/h3] Grow your population fast with a fresh infusion of mutagenic sludge - so long as you’re willing to tolerate the costs to your planet and your people!

[h3]Scavengers: [/h3]One empire’s trash is your empire’s treasure! Don’t be too proud to harvest debris and destruction for quick construction projects of your own.

[h3]Relentless Industrialists: [/h3]If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!

[h2]New Traits:[/h2]
[h3]Incubator: [/h3]Repopulate quickly when your planet is empty, but those growth facilities can fill up fast!

[h3]Inorganic Breath: [/h3]Your own people are a source of valuable exotic gasses! It’s a shame the respirators are so expensive.

[h3]Noxious: [/h3]Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!

[h3]Exotic Metabolism:[/h3] You’ve adapted to ask “are you going to eat that?” where other species would be calling the hazmat team. Eat faster, live longer, and enjoy a terrifying rainbow of flavors!

[h2]New Cosmetics: [/h2]Species portraits, ship models, and cityscapes that only a mother could love.

[h2]New Advisor:[/h2] Grow your empire alongside a relentless source of noxious sarcasm!

The Toxoids Species Pack and the Stellaris 3.5 “Fornax” update will be released on September 20, 2022, and will be playable at PDXCon this Friday and Saturday at Münchenbryggeriet here in Stockholm.

We’ll be moving to a rapid dev diary release schedule for the next few weeks as we attempt to cover everything that’s in the Toxoids Species Pack. We’ll see you next Tuesday with the next Stellaris Dev Diary.



Pre-Order the Toxoids Species Pack today!