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Stellaris' latest DLC offers new ways to mess with pre-spaceflight societies




Stellaris' new story pack has been announced, and presents players with a whole new avenue for profoundly unethical behaviour. Focusing on pre-spaceflight civilisations, the First Contact pack includes new origins, new ways to interact with species that haven't reached the stars yet, and (if you really want to screw with their heads) cloaking technology for your ships...
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Stellaris First Contact story pack will add new pre-FTL mechanics

A new story pack is coming soon for interstellar grand strategy game Stellaris, and its focus is on what everyone was doing before they started zipping around the galaxy in massive faster-than-light ships. The new Stellaris story pack is called First Contact, and in addition to adding new pre-FTL mechanics and origins, it also adds cloaking technology for a much more immersive sense of deep space paranoia.


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Stellaris is getting a First Contact story pack, Paradox confirm after leaks


Sci-fi grand strategy Stellaris will take a step back from the stars and concentrate on pre-FTL civilisations with its upcoming First Contact story pack DLC. Paradox announced the DLC today after details, screenshots and a trailer leaked ahead of the reveal through SteamDB. YouTuber Aspec also uploaded a video detailing the leak and revealing the DLC’s trailer, which has since been made private. You can watch the official trailer below.


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Stellaris Dev Diary #281 - A Message from Minamar Specialized Industries

written by Eladrin

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[h2]Warmest greetings from Minamar Specialized Industries! ​[/h2]

We delight in meeting new peoples and welcoming them into the greater galactic community. With over 143 successful uplifts to date, we’re the acknowledged leaders in the field of social and technological ascendancy. We’re thrilled to finally make your acquaintance, and hope to add your world to our success story.

We understand that this is all very sudden. Receiving a transmission ‘from the stars’ has likely come as a surprise to you, but we’ve been watching your world for some time and your civilization scores very highly on several relevant metrics. With an evaluation score of ?ERROR_UNDEFINED, the people of ?ERROR_HOMEWORLDNAMENOTFOUND have been flagged as particularly worthy of cooperative enlightenment. Congratulations!

We have assigned some of our best specialists to your case, and our representatives will be arriving on world shortly. We can’t wait to meet in person to discuss the benefits of ascendency as well as the terms of this beautiful arrangement.

Enlightenment may not be free. But at MSI, it’s always worth the cost.

[h2]Your friends at Minamar Specialized Industries[/h2]
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#MODJAM2022 Now Available!



Hello Stellaris Community!

This is the moment you've all been waiting for! #MODJAM2022 is now available!

We had over 70 modders sign up, over 30 design documents submitted, and in the end, ended up with 13 unique modded mid-game crises for you to enjoy! Three weeks ago, we told our modders what they would be making, anything submitted for the Mod Jam had to be created for the Mod Jam, meaning they were not allowed to use previously released content in their submissions.

Now it's time to do your part! The modders spent the last three weeks making the crises, now your mission (should you choose to accept it), is to play the new Crises and vote for your favorite crisis! Thanks to our sponsors at Republic of Gamers, the winning contribution (by community vote) will get a TUF H3 Wireless Headset from our sponsors at ROG, while 2nd and 3rd place will each get a ROG Keris Wireless Gaming Mouse!

[h2]So how do you get the Mod Jam mod?[/h2]

  1. Subscribe to all the mods in the #MODJAM2022 collection.
  2. Download the MODJAM2022.json Playlist from the forums and import into your launcher. Or arrange the Mod Jam crises with the #MODJAM2022 mod last in the load order.
  3. Launch Stellaris, and remember to vote for your favorite crisis!


After starting the game you will be presented with a list of options to turn on/off all the modded and canon mid-game crises, as well as the ability to control their spawning:

  • Single - spawns a random single modded crisis from those allowed
  • Consecutive - spawns a random modded crisis from those allowed. After that crisis is resolved, will spawn another modded crisis in 5 to 10 years
  • All Crisis - spawns a random modded crisis every 15 years, regardless of whether there is a crisis ongoing

On behalf of everyone on Stellaris, as well as the Modders involved with #MODJAM2022, we thank you for taking the time, playing and voting in #MODJAM2022!