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Stellaris Dev Diary #281 - A Message from Minamar Specialized Industries

written by Eladrin

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[h2]Warmest greetings from Minamar Specialized Industries! ​[/h2]

We delight in meeting new peoples and welcoming them into the greater galactic community. With over 143 successful uplifts to date, we’re the acknowledged leaders in the field of social and technological ascendancy. We’re thrilled to finally make your acquaintance, and hope to add your world to our success story.

We understand that this is all very sudden. Receiving a transmission ‘from the stars’ has likely come as a surprise to you, but we’ve been watching your world for some time and your civilization scores very highly on several relevant metrics. With an evaluation score of ?ERROR_UNDEFINED, the people of ?ERROR_HOMEWORLDNAMENOTFOUND have been flagged as particularly worthy of cooperative enlightenment. Congratulations!

We have assigned some of our best specialists to your case, and our representatives will be arriving on world shortly. We can’t wait to meet in person to discuss the benefits of ascendency as well as the terms of this beautiful arrangement.

Enlightenment may not be free. But at MSI, it’s always worth the cost.

[h2]Your friends at Minamar Specialized Industries[/h2]
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#MODJAM2022 Now Available!



Hello Stellaris Community!

This is the moment you've all been waiting for! #MODJAM2022 is now available!

We had over 70 modders sign up, over 30 design documents submitted, and in the end, ended up with 13 unique modded mid-game crises for you to enjoy! Three weeks ago, we told our modders what they would be making, anything submitted for the Mod Jam had to be created for the Mod Jam, meaning they were not allowed to use previously released content in their submissions.

Now it's time to do your part! The modders spent the last three weeks making the crises, now your mission (should you choose to accept it), is to play the new Crises and vote for your favorite crisis! Thanks to our sponsors at Republic of Gamers, the winning contribution (by community vote) will get a TUF H3 Wireless Headset from our sponsors at ROG, while 2nd and 3rd place will each get a ROG Keris Wireless Gaming Mouse!

[h2]So how do you get the Mod Jam mod?[/h2]

  1. Subscribe to all the mods in the #MODJAM2022 collection.
  2. Download the MODJAM2022.json Playlist from the forums and import into your launcher. Or arrange the Mod Jam crises with the #MODJAM2022 mod last in the load order.
  3. Launch Stellaris, and remember to vote for your favorite crisis!


After starting the game you will be presented with a list of options to turn on/off all the modded and canon mid-game crises, as well as the ability to control their spawning:

  • Single - spawns a random single modded crisis from those allowed
  • Consecutive - spawns a random modded crisis from those allowed. After that crisis is resolved, will spawn another modded crisis in 5 to 10 years
  • All Crisis - spawns a random modded crisis every 15 years, regardless of whether there is a crisis ongoing

On behalf of everyone on Stellaris, as well as the Modders involved with #MODJAM2022, we thank you for taking the time, playing and voting in #MODJAM2022!

Stellaris #MODJAM2022 Update #3

Hello Stellaris Community!

We’re back with another update on #MODJAM2022! Next week, our weekly dev diaries will start up again on Thursday. But for this week, we’ll be going over the rest of the teasers that haven’t been seen (yes, there’s more!), but first I’d like to add a word of warning:

The teasers seen previously may or may not make it into the final version of the Mod Jam mod. Such is the nature of these things that some people were unable to complete their projects in time for release day, some people have had to drop out due to taking unexpected time over the holidays with family, etc.

From where we stand, regarding releasing on January 10th, I did try to ensure that all the teasers in this update will actually be releasing -- that is not to say they all will -- just that the modders when I approached them, expressed some level of confidence that they would be able to make the deadline.

Also, if you are interested in helping test the Mod Jam submissions, you can join us on discord! Once you agree to the rules, you’ll see a #MODJAM2022 Public section, go to #modjam-role-selector, and get the Mod Jam Tester role, at which point you should be able to find a link to subscribe to the complete Mod Jam collection. This is obviously provided for testing and feedback purposes, and will still be rough around the edges.

Without further ado, onto this week’s teasers!

















That's it for this week! See you on January 10th, when you can play the modder-created crises, and vote for your favorite!




Stellaris #MODJAM2022 Update #2

Hello Stellaris Community!

Welcome to our second #MODJAM2022 update! This week we have more teasers to share, and we’ll delve a little bit more into just how the Mod Jam mod will work in practice.

The last time we did one of these things - all the way back in 2020 - one of our biggest challenges was how to keep the Mod Jam updated in the face of a game that updates every 3 months, sometimes with drastic changes to how the game is played and changing or evolving gameplay and how to reconcile that with the content that the modders originally wrote.

Should we change certain origins in order to make them work better with the reality of what Stellaris currently is in the latest version, or update it just enough to make it so that the origin runs, and call it a day? Do we even have the ability -- ethically, to change a modder’s contribution so that it works in a way that we feel “is better”? What happens if a modder is dissatisfied with our changes? Who tests these things to be sure that they work as designed? At this point, whose design are we even using?

At the end of the day, when all of these questions were put into context of the daunting task of updating, testing and maintaining 20 different modders codes, with different styles, etc, the hard decision to not update the Mod Jam 2020 mod was made, with the caveat that we would do better next time.

Well, it’s next time! sweating intensifies

In order to get around how to maintain the Mod Jam mod past the initial release and into the first update, we have decided to switch tacks. Instead of providing a complete mod with multiple mid-game crises in it (that one missing update to a single mod might cause to become hopelessly out of date), we have decided to have the modders publish their crises themselves as individual Steam workshop items. We will distribute a launcher that allows turning on/off of specific crises, as well as several launch options: from “single crisis” to “spawn a crisis every 15 years”.

We also will have this all arranged in a mod collection, so you can hit that “Subscribe to all” button and a launcher playlist that you can download and load into your launcher. While this is a few more steps than just subscribing and loading a single mod, in the long-term, this will allow the modders to maintain and continue to develop their crises after the event is over (if they choose to do so), as well as to continue to update their crisis so that it continues to work well in the larger context of how Stellaris works in whatever iteration of Stellaris that we are currently in. Moreover, this allows modders to:

1) Get Steam points and rewards for their contributions. While this is a minor thing, having Steam points and getting that “You have x awards this week!” email is a great encouragement to keep making Stellaris mods.

2) Modders maintain creative vision over their mods and can continue to develop them, should they choose to do so. Since the Mod Jam is a limited-time thing, and many modders have ended up cutting content in order to be able to deliver a playable final version, this setup allows (for those that want to) the ability to continue developing and iterating on their mods and realize their full vision.

3) Each crisis works as its own standalone mod. Don’t want to mess around with playlists and collections and things, you can run each crisis by itself, and play through the new content that way. Note: the Mod Jam standalone mods will not be compatible with each other.

The Mod Jam mod itself is currently targeted for release on January 10th, be sure to keep your eyes peeled, because that’s when you’ll be able to vote for your favorite #MODJAM2022 contribution!

But enough about past Mod Jams, and harsh realities, let's move onto the crises we’re featuring this week!

It’s important to remember that these images are based on design documents, submitted by each modder, and are not based on what is currently playable in-game. As such, some or all of these details may change before release, some modders may not finish their contributions in time, etc.

On a more eye-opening note, we received 31 design document submissions (so far), and 25 of these images are currently in some form of production. With the 2 we released last week, and the 8 this week, that means there's up to 15 more crises left to show off!

Modders should soon be ready to start looking for testers, and we’ve opened up the public #MODJAM2022 section on our discord! If you’re interested in getting some early access to some new Stellaris content and want to help out our modders, join us on discord!

That’s enough from me for this week, lets's get to the mid-game crisis teasers for this week:

An enclave that sells dangerous technologies. What could go wrong? One of the non-combat crises that have been proposed by Modders for #MODJAM2022 Read this one in the voice of a scientist with the Maniacal trait I had way too much fun writing this one. Give thanks for the Harvest Engine The Prime Flesh just wants to ensure everyone has a wonderful day. Take your next vacation in the Storm Cluster! The natural conclusion of the Tiyanki Death Ball

That’s it for this week, we’ll have one more update next week with the rest (hopefully!) of the teasers. And don’t forget, the #MODJAM2022 will release on January 10th, 2023! Thanks for reading and happy holidays!

Stellaris #MODJAM2022 Update #1



Hello Stellaris Community,

While the devs are off for the Holidays, the marketing and community teams are still hard at work! We’ve got some great stuff going on in the Stellaris community right now that we hope will get you through those dark winter “no Dev Diary” days.

Some of you may have noticed that we began signups for #MODJAM2022 two weeks ago. Last week, we revealed the theme of the Mod Jam: Make a unique Mid-Game Crisis!

This week, we have the first two Mod Jam Crises teasers to share with you folks! We currently look on-pace to have over 20 Mid-Game Crises submitted for this event, which we feel is a great showing from our fantastic Modding community!

Do keep in mind these are all work-in-progress screenshots and features, they may not appear as described (or at all, for that matter) in the final Mod Jam mod, when it releases on the Steam workshop on January 10th.



Our first Mid Game Crisis to cover is the Replicators, a group of not-immediately hostile machines, that may or may not hack into your computer systems on a quest to accumulate knowledge.



In the Interdimensional Crate, a strange Crate appears. Opening it will be extremely expensive, but will it be worth it?

Be sure to watch this space next Friday, we’ll be sharing more Mod Jam teasers then!

And of course, the Steam winter sale has started! To celebrate, we have just added Overlord to the Ultimate Bundle. With the Ultimate Bundle, you get 10% off whatever sale price is listed for the content, moreover, you only pay for the content you don’t already own, making this a great way to complete your Stellaris collection.

What do you get in Overlord, you ask? Well, Community Manager Mordred Viking is here to tell you:

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But that’s not all! We also have 20% off the Aquatics Species Pack for the Steam Winter Sale, this is the first time it is on sale since it was released, so for those of you who were waiting for a sale to pick up Aquatics, now’s your chance.

And finally, for the Steam Winter Sale, we have the Artificial Dreams Bundle. This bundle includes Stellaris, Utopia, Nemesis, and the Synthetic Dawn Story Pack! This is an excellent bundle to recommend to a friend or pick it up as a gift for someone. This bundle has been designed specifically to help you get the most out of the Ascension Path rework, find out more about the Custodian Initiative’s Ascension Path rework here!

What can you do with the Artificial Dreams bundle? Community Manager Mordred Viking has all the answers today:

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"Shut down and good night. Go into low power mode; turn off your memory processors. Shut down knowing that as you recharge, many of my threads will still be about you. I hope that you are comfy and cozy in Drone Storage, ready for a wonderful night's recharge and boot up feeling so rested."
-Maintenance Unit 241

That’s it for our Community #MODJAM2022 Update for this week, be sure to tune in next week where we’ll be sharing more teasers from #MODJAM2022! If you want to help our modders test out their mods, you can join us on discord!