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Stellaris News

Announcing the Aquatics Species Pack!

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Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy with Stellaris' most immersive pack yet: the Aquatics Species Pack!

Dive into the Stellaris galaxy with a sea of new choices, and discover new life where you least expect it. Let a wave of new customisation options wash over your empire, with a treasure trove of new species portraits, ship set, origins, and more. Stay tuned for more updates about the Aquatics Species Pack, as more details will soon surface!

Wishlist the Aquatics Species Pack today!

Stellaris to get more free improvements in the upcoming 3.2 update

Paradox continues to tweak their space sci-fi strategy game Stellaris with another free upgrade coming. Update 3.2 continues the work of their newer Custodian Team.

Read the full article here: https://www.gamingonlinux.com/2021/10/stellaris-to-get-more-free-improvements-in-the-upcoming-32-update

Stellaris 3.2 will introduce new anomalies and a new ship browser

As the Stellaris development team continues working on November's 2.3 update, the team is also highlighting more changes coming to the patch. Today's dev diary goes through some new features and content, such as a civic that's inspired by high fantasy elves that didn't make it in time for the 3.1 patch. It's called 'Pompous Purists' and is for xenophobic empires who nevertheless see the value in treating with other races - so long as it's on their terms.


Back in May, the development team ran an experiment where a selection of players were treated to a new interface as part of empire creation, specifically an improved browser to see more 3D ship models within a set. The test was mainly to see if users would appreciate improvements to areas like this, and it must have been a success because that change is now rolling out to everyone in the November update.


Work has also been done to look at other more mature areas of the game to see if they can't be spruced up a bit. More anomaly variants will be included, especially in categories where there was only one variant available. The terraforming process has also been made slightly more interesting to break up how automatic the process can feel.


Read the rest of the story...


RELATED LINKS:

Stellaris Invicta, a fake documentary about fake space empires, wraps second season

The best Stellaris DLC - a complete guide

Here's more details on the new aquatic Stellaris DLC

Stellaris Dev Diary #228 - New Content and Features in 3.2

written by grekulf

Hello everyone!

For today’s dev diary we’ll be talking a little bit about a new wave of changes coming in the upcoming 3.2 update.

3.2 will feature some new content and features, some of which didn’t make it into 3.1, and some of which are new. The reason why I mention that is because I also wanted to shed some light on the process itself. With this new way of working, it’s fine if something isn’t done for a certain update, because it can simply spill into the next update. With our ambition of only having 3 months between the updates, it will not be long before the new piece of content will be out in the public. Speaking of which, the new Pompous Purists Civic is just such an example.

[h3]Pompous Purists Civic[/h3]

This civic was designed to be added to the Humanoids Species Pack with our Buffing the Backlog initiative, but it didn’t quite make it in time to be released in 3.1. In 3.2 you will be able to try out this new addition to the Humanoids Species Pack.

The Pompous Purists Civic is a civic that allows for a diplomatic playstyle, but for xenophobes. The idea is based on an elven fantasy, where they are willing to negotiate with other species, but only as long as it's on their own terms.

Friends? Maybe if you keep a respectable distance.

[h3]Ship Browser Experiment[/h3]

Back in dev diary 213 we briefly talked about the improvements to a part of the empire creation process – namely the part of the UI where you select your ship appearance. The experiment meant that only about half of you got to experience those improvements, while the rest kept the ship appearance selection as it has looked like since 2016. The reason why we ran this improvement as an experiment is because we wanted to measure how successful doing these kinds of improvements can be.

The Ship Appearance part of the empire creation screen allows you to browse different ship sizes and appearances.

The improved ship browser will be available to everyone with the release of 3.2.

Now I’ll hand over to Victor who will be talking a little bit about some new content for anomalies.

[h3]Anomaly Variety[/h3]

Hello everyone! I am Victor, a Custodian Content Designer that you might have seen around on the weekly streams these past few months.

Back in 2018, we removed anomaly failure from the game. This meant that every single time you encountered the Gigantic Skeleton anomaly category, you would always get the Gigantic Skeleton anomaly, for it was the only one in the category. No longer! As one of my tasks for this patch, I decided to simply go through every single anomaly category and add new anomalies to orphaned categories that I could for the development cycle.



This is not only limited to new anomalies, but I also revisited some old classics adding options to events that previous designers created before a lot of the resources we now use were added to the game.



While this is not anything that will revolutionize the game, it is a great and interesting direction for a Custodian content designer to explore, which we are still establishing on the team. I do hope you enjoy your (slightly) more exciting and varied early game!

[h3]Terraforming Events and AI behavioral changes[/h3]

Yes, hello, I am still here. My other task for this patch was to create a few varied random events for terraforming. These events vary in power and complexity and mainly break the monotony of pressing a button and getting a better planet. These bonuses vary from getting more districts of a chosen type to perhaps uncovering a dig site left by a species to enamoured with war.



Before you start thinking, you will sit there and terraform a planet back and forth between two different types and fishing for events. Do know that you can only get events the first time you terraform a world, and it’s never guaranteed. Terraforming is quite the unexplored space for Stellaris events, and these were a lot of fun to create.

Finally, Caligula Caesar has managed to restore the AI’s terraforming hunger! Previously the AI needed to gather an absurd amount of energy credits even to consider terraforming, but that has now been rectified. The AI has been spotted changing and creating optimal planets in our internal testing. They also are more likely to pick terraforming techs and appropriate ascension perks in certain circumstances.

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That is all for this week folks! Next week we’ll be back with some exciting news!

Stellaris' November update will make the AI better with money

We know that grand strategy game Stellaris is getting a new update every three months now, with the next one scheduled for November at the time of writing. While it's already been stated that patch 3.2 will be a bit tamer than the recent 3.1 'Lem' update, it will at least come with some significant updates to AI behavior.


This week's developer diary introduced us to 'Guido', the username for one of Stellaris' principle designers in charge of the strategy game's AI. Within the wider custodian's initiative, there's a specific drive to push AI improvements as well. The November update follows this and will bring "significant updates" to the AI, specifically around how it handles economics.


The main thrust of these improvements will be overhauling the game's economic script that the AI uses to make decisions. Before, it was divided into three parts depending on the phase of the game - early, middle, or late. This script wasn't as flexible as it needed to be however, and is now being replaced with a single script that features various options plans within it, which can be turned off/on by the AI depending on whether the criteria has been met first.


Read the rest of the story...


RELATED LINKS:

Stellaris Invicta, a fake documentary about fake space empires, wraps second season

The best Stellaris DLC - a complete guide

Here's more details on the new aquatic Stellaris DLC