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In Stellaris' latest update, the robots are coming to eat you

There's a new patch out for grand strategy game Stellaris that makes some custodial updates based on the community's reports as the big 3.1 'Lem' update has settled into orbit. There are some welcome tweaks, like some additional clarity on the Clone Army origin tooltip and a fix for a crash when Clone Armies released vassals and caused an 'invalid species.' But perhaps the most important news can be found under the 'known issues' heading in the patch notes: robots are coming to eat you.


One of the remaining issues Paradox's Stellaris team says it has to address is the fact that apparently, machine empires (introduced in Synthetic Dawn DLC) can spawn with the necrophage trait. Necrophagic species reproduce by consuming other populations, so it seems as though you could be looking at the prospect of a space civilisation of Five Nights at Freddy's monsters next time you start a game.


Normally, machine empires are composed of self-replicating networked drones. Now it seems they can lose the ability to repair and replace themselves, and require the flesh of organic life forms in order to procreate.


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Stellaris Dev Diary #225 - 3.1.2 "Lem" Patch Update

written by MrFreake

Hello Stellaris Community!

This week’s Dev Diary comes to you with a little bit less of the future development and more of what we’ve been doing with the Custodian team’s work. That means that we’ll be sharing a little bit of information on the upcoming fixes for the 3.1.2 patch. Next week we should be back to the regular schedule of dev diaries that we know you’re looking forward to; however, this week we want to continue the conversation from last week and provide details on the patch.

First off, we want to thank all of you for submitting your bug reports! Bug reports are extremely useful to us, and we want to thank our Community for dedicating their time to reporting issues in Lem. I just want to share a little context with you all for a moment:

On launch day we peaked at ~18k concurrent players on Steam, supposing each of those players plays one hour, that’s 18 000 hours. Assuming a 40 hour work week, that’s 450 workweeks. This isn’t meant to make excuses, but just to put into context that our community does more playing in the hour after release than we could hope to accomplish in the time between the release of Nemesis and now.

With that being said, we have put together a patch for the 3.1.1 “Lem” Update! The Custodian team has spent the last week fixing issues raised by the community, and we hope to get this patch out to the larger community around the middle of next week (as long as there are no further issues).

[h3]3.1.2 "Lem" Patch Notes[/h3]
[expand]
#################################################################
######################### VERSION 3.1.2 ###########################
#################################################################

######################
# Performance and Stability
######################

* Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species.

######################
# Bugfixes
######################

* Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cleaner way, the upkeep is now 5/10/20% based on the Army's decisions.
* The Genetic Crossroads special project will now abort if a species completes Synthetic Evolution before finishing it.
* Fixed habitability of planets that clone armies have abandoned through lack of clone vats being locked at 0% for them.
* Ancient Clone Vats can now only assemble Clone Soldier pops.
* Going into a food deficit when using the Catalytic Processing civic will now give a -50% production penalty to alloy production. This penalty is in line with the penalty non-catalytic empires suffer from a mineral deficit
* Fixed players being able to move their Science Ship to blow up systems using the “Elder One” event.
* Fixed exploit where AI acceptance from Eminent Diplomats tradition also applied to trade deals.

######################
# Known Issues
######################

* The penalty to alloy production from a food deficit in catalytic empires is not shown in the deficit tooltip.
* Mastercraft Inc. Civic does not change Artisans into Artificers on an Ecumenopolis.
* Some inconsistencies in the number of jobs exchanged by Foundry Station designation for empires with the Catalytic processing civic.
* It’s possible for the Nivlac species to be created without the Radiotrophic trait in certain instances.
* Party Aftermath event can create crossbreed species between caravaneers and an infertile clone pop.
* Shattered Ring World can turn into a planet due to takeover or devastation.
* Mechanical pops with a Decadent Lifestyle have no pop upkeep.
* Awakened Empires don't use traditions properly.
* Machine empires can spawn with the necrophage origin.

[/expand]

For those of you still waiting for your mods to update, we also have been maintaining a list of updated mods for 3.1.*, you can check it out here.

Thanks for reading, we’ll see you next week where grekulf will shine some light on the operations of the Custodian team.

The Stellaris Team

Stellaris Dev Diary #224 - Lem is out, what now?

Originally Posted here See only Dev Replies

written by grekulf

Hello everyone!

The first update by the Custodian team is now out, and we hope that you’re enjoying yourselves trying out some of the new changes. We’re very excited to see that so many of you seem very happy with the Custodian Initiative and the Lem Update. As usual, your feedback is very important to us, so we hope that you let us know what you think. Also thanks to those of you who left reviews on Steam recently, it's nice that so many of you seem to be happy.

In terms of 3.1 itself, we are aware of some exploits that have been popping up, and we’ll continue to monitor what you folks in the community can find over the weekend. Next week we’ll be looking at what has popped up, and after that we’ll be making a decision of if and what we may want to hot fix.
We’re still focusing on the release itself and learning from its development. Within the next coming weeks we will start talking a bit more about our future plans, in terms of features and changes, so stay tuned!

We also have some fancy new wallpapers to go with the update:
(you can find 4k versions of these wallpapers, and more Stellaris Wallpapers here)



Last week we held another Q&A session on our Discord. You can view the transcript here.

The Stellaris 'Lem' update brings a new strategy of free updates to past DLC




The latest update for Stellaris, the 3.1 'Lem' release, brings an overhaul of some existing free features, as well as a new strategy for tackling updates to the space grand strategy and 4X...
Read more.

Stellaris is free to try until Monday

Get in loser, we're going to conquer the galaxy! No, this isn't about the Mean Girls starting a space empire, it's about the space-faring grand strategy game Stellaris being free to try. The free Stellaris trial period is going on now and runs through the weekend, giving everyone a shot at ruling an empire of stars.


Stellaris, which first launched in 2016, has steadily grown over its lifetime, and the possibilities for the way you approach galactic conquest are just about endless. You'll start by picking a civilisation to lead, each with its own guiding philosophies and traits, then set about exploring and expanding to new worlds, where you'll encounter new opportunities and challenges in each one.


If you wind up enjoying the game, you can take advantage of some steep sale prices this weekend. The Stellaris base game is 75% off, putting it at $9.99 / £8.74. If you've already gotten into Stellaris, you can fill out your collection with discounts up to 50% on several of its DLCs, and 64% off the starter pack bundle, which includes the Utopia, Apocalypse, Leviathans Story Pack, and Synthetic Dawn Story Pack DLC.


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