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Stellaris devs outline "spicy" plans for patch 3.3 and beyond

Space strategy game Stellaris just received a new expansion pack that introduces aquatic species, along with a whole host of other neat add-ons for the five-year-old game. Today, the devs have taken a moment through their weekly dev diary update to explain what the plan is going forward.


First and foremost, there's the 3.3 patch due around February, which tracks with what the devs have said previously about the near-term plan. One thing the team has confirmed it will be working on is changes to how Unity (a resource for unlocking powerful perks) works, with the goal being having everything ready for the next patch.


The dev diary also notes that, since the changes are a bit "spicy", the team is considering running a beta ahead of the 3.3 patch to collect community feedback. The devs will release more details on the Unity rework and potential beta run towards the end of the year. There are some other big things in the pipeline as well - more AI improvements will be coming, for example, and the team also wants to create a new system called 'Situations'. This is going to be similar to the Disasters system from historical grand strategy game Europa Universalis IV.


Read the rest of the story...


RELATED LINKS:

Stellaris Enigmatic Fortress - a quick guide

The best Stellaris mods

Stellaris dev diary - all the latest information

Stellaris Dev Diary #234 - Aquatics is out, what now?

written by grekulf


Come all you young spacefarers, listen to me! I’ll sing you the song of this dev diary!

[previewyoutube][/previewyoutube]
Space shanty? Sing-along version? Amazing.

Today we’re back with another dev diary, and today we’ll be talking a little bit about our next steps. But first and foremost I’d like to thank everyone in the community for showing such great appreciation for Aquatics and the 3.2 update. The Aquatics Species Pack is the best-selling species pack to date, and going by the Steam review it also seems like it’s very well-liked. The future is looking bright, and together we will be able to make Stellaris bigger and better than ever before!

Speaking of the future, let’s take a look at what we have on the horizon for the game.

Unity Rework
Back in dev diary 215 we mentioned a Unity rework that we’ve been working on. Progress is fairly good, and we’ve made some interesting changes that we’ll be talking about SoonTM. The target for this change is currently the 3.3 February Update, but due to the spiciness of the changes, we’re also looking into the possibility of making an open beta with the changes earlier than that, so that we can include more community feedback for the 3.3 February Update. You’ll be getting more information about the details of the unity rework and a possible open beta as we get closer to the end of the year.

AI
We’re very happy to see that many of you have reacted positively to the AI improvements done in 3.2, and we appreciate your feedback and help. We still have a lot of more changes we’re working on, such as additional economic improvements and taking a look at the Take Point feature, to only mention some examples. Just like with the Unity rework, we’ll be talking more about these in detail in the near future.

Situations
We are looking into creating a new Situations system, similar to the Disasters system in EU4. The goal is to be able to move things like Deficits and Revolts, and similar struggles, into this new system. Since we don’t want to undertake too many changes at once, it’s likely that new Situations will be added over multiple updates after the system itself is released. Although work has started very recently, we’re very much looking forward to being able to share more progress about this in the future as well.

Buffing the Backlog
In terms of adding new content to older DLC, the priorities going forward will be to buff Nemesis and Necroids. We have no concrete plans we’re ready to share yet, but if you have thoughts for additions you’d love to see, please let us know!

And more…!
There’s a slew of other improvements, bug fixes, content additions to look forward to in future updates. I can’t really mention them all, because in all honesty, a lot of things like this aren’t planned and happen because we have a passionate team that works on many small things they think would make you, the players, happy!

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That is all for this week folks!

Here’s also the transcript from the Discord Q&A session we held last week.

Stellaris: Aquatics Species Pack and the free 3.2 'Herbert' patch out now

Something smells a bit fishy here! Paradox Interactive has released the Stellaris: Aquatics Species Pack DLC along with another big free update for all players.

Read the full article here: https://www.gamingonlinux.com/2021/11/stellaris-aquatics-species-pack-and-the-free-32-herbert-patch-out-now

Stellaris' next species pack features aquarium ships and a space dragon

November 22, 2021: Stellaris' Aquatics Species Pack is available now.


Stellaris has another species pack coming out to coincide with the release of the grand strategy game's 3.2 'Herbert' update. The Aquatics Species Pack, as you might well guess, adds an oceanic origin, along with a marine-themed new civic, trait, and ascension perk. The Aquatic people fly through space in capital ship-sized aquariums, and seek to please the dragon that circles their homeworld.


Playing with the aquatic origin, you'll begin on a peaceful ocean homeworld. There's one issue, though: it's orbited by a mythical space dragon, whose attitude toward you and your people will determine whether it protects or seeks to destroy you. Apart from that, the aquatics' new Anglers civic means you'll be able to take advantage of the bounties of the sea, and thrive on other oceanic worlds.


For planets that aren't quite as watery, don't worry: the new hydrocentric ascension perk means you'll be able to terraform other worlds, even importing oceans from other planets if need be. To help do that, you'll have a full fleet of ships that function as interstellar aquariums, accompanied by a new adviser who has a distinctive 'Seafarer' voice.


Read the rest of the story...


RELATED LINKS:

Stellaris Enigmatic Fortress - a quick guide

The best Stellaris mods

Stellaris dev diary - all the latest information

The Aquatics Species Pack is Available Now!

[previewyoutube][/previewyoutube]

[h3]The Aquatics Species Pack and free 3.2 “Herbert” update, named for Sci-Fi author Frank Herbert, is available now![/h3]

Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy.

The Aquatic Species Pack includes:

    ● 15 new Aquatic Portraits
    ● 1 Aquatic-themed Robotic Portrait
    ● Water themed Ship Set
    ● 2 New Origins

      ○ Here Be Dragons - Start in a system guarded by the Sky Dragon, this dragon will protect you from
      harm, as long as you keep it happy.
      ○ Ocean Paradise - Start on a large-sized Ocean world with rich food deposits, and get production,
      happiness, and pop growth bonuses on your homeworld, but start with no guaranteed habitable
      worlds.
      ● Anglers Civic - Harvest the Bounty of the Deep, Agriculture Districts produce Angler and Pearl Diver
      jobs
      ● Hydrocentric Ascension Perk - Allows you to use the Expand Planetary Sea decision on Ocean Worlds,
      and unlocks the Deluge Colossus Weapon (requires Apocalypse DLC)
      ● Aquatic Species Trait - Gain production and habitability bonuses for living on Ocean worlds, and
      penalties for living on non-Wet worlds.
      ● Aquatic Advisor, inspired by high seas adventure fiction
      ● 4 Aquatic Name Lists

We hope you enjoy this latest addition to the Stellaris galaxy, and you can get the Aquatics Species Pack today!