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Stellaris Dev Diary #229 - Aquatics Species Pack

written by grekulf

Hello everyone!

Today we’re back to talk a little bit about the recent news that has no doubt sent ripples throughout the community by now, namely the newly announced Aquatics Species Pack!

[previewyoutube][/previewyoutube]

The Aquatic Species Pack will include:

  • 15 new Aquatic Portraits
  • 1 aquatic-themed Robotic Portrait
  • Water themed Ship Set
  • Here Be Dragons Origin
  • Ocean Paradise Origin
  • Anglers Civic
  • Hydrocentric Ascension Perk
  • Aquatic Species Trait
  • Aquatic Advisor, inspired by high seas adventure fiction
Remember to w(f)ishlist it on Steam right now!

For many years now, I have been forced to play Stellaris without dolphinoids... but no more! I can proudly say that we’ve made the perhaps greatest additions to Stellaris yet!

Dolphinoids have finally been added to the game, and the future is looking brighter than ever before. Dolphinoids have been used in narrative examples during design meetings for many years, even prior to the release of Stellaris back in 2016, so I am particularly happy to see them finally becoming a reality. I hope you will enjoy playing them as much as I will!

Tidal Wave of awesomeness.

I’m sure you’re all excited to take a look at the gameplay details, so let’s dive right in!

[h3]Anglers Civics[/h3]

This new Civic will allow you to harvest the bounty of the ocean, by replacing your Farmer jobs with Anglers and Pearl Divers on your Agricultural Districts.

Under the sea, there’s plenty of shinies to see!

[h3]Hydrocentric Ascension Perk[/h3]

One of our first ideas related to the aquatic theme was to be able to mine ice and bring it back to your Ocean Worlds, to make them larger. The idea originally bounced between being a Civic or an Origin, but we realized it would make much more sense as an Ascension Perk. This is the first time we’re adding an Ascension Perk with a species pack, which in itself is also fun.

If you live underwater, raising the sea level can be quite useful.

As you could see in the trailer, the Deluge Colossus Weapon can be unleashed to create a watery grave for your enemies! Ice Mining stations will increase mining station output in a system, as well as enable the Expand Planetary Sea decision, which will increase the planet size by 1.



[h3]Aquatic Species Trait[/h3]

We’re adding a new (zero point cost) Aquatic species trait. It doesn’t require you to have an Aquatic portrait, but it will require your species to start on an Ocean World. We hope that this covers those of you who want more freedom of choice for your species portraits, while still keeping the aquatic theme intact. The trait also gains additional bonuses whenever the Hydrocentric Ascension Perk has been selected.

From the deep we come!

[h3]Ocean Paradise Origin[/h3]

The ultimate watery start, Ocean Paradise allows you to start on a chonky size 30 planet filled with a plentiful bounty of resources. When combined with the Aquatics Species Trait, and the Hydrocentric Ascension Perk, the Ocean Paradise origin gives significant advantages to starting with an Aquatic species. You will want to keep your friends close, and your anemones closer.

You will also start in a nebula and with ice asteroids in your home system.

Where there is water, there may be life. Where there is lots of water, there may be lots of life.


[h3]Here Be Dragons Origin[/h3]

Perhaps the most unique Origin yet, Here Be Dragons starts you off in a unique symbiotic relationship with an Ether Drake. Without spoiling too much, the drake will essentially protect you while you keep it happy. The drake is not controlled by you, but can rather be seen as a guardian ally, as long as you keep it happy.



Hostile neighbors? No problem, ol’ Hrozgar will scare them off! This unique ether drake features a unique aquatic-inspired appearance.


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That is it for this week! I hope you enjoyed this deep dive into the gameplay features. Next week we’ll submerge ourselves even deeper into the Aquatics Species Pack by taking a look at the art behind the aquatic ships and the unique model for the ether drake.

Isn’t she a beauty? Come back next week to learn more about the art in the Aquatic Species Pack.

Stellaris: Aquatics Species Pack announced, launching with the free 3.2 update

Paradox only recently talked about a bunch of changes coming in the free 3.2 update and now they've announced Stellaris: Aquatics Species Pack as the latest DLC.

Read the full article here: https://www.gamingonlinux.com/2021/10/stellaris-aquatics-species-pack-announced-launching-with-the-free-32-update

Announcing the Aquatics Species Pack!

[previewyoutube][/previewyoutube]

Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy with Stellaris' most immersive pack yet: the Aquatics Species Pack!

Dive into the Stellaris galaxy with a sea of new choices, and discover new life where you least expect it. Let a wave of new customisation options wash over your empire, with a treasure trove of new species portraits, ship set, origins, and more. Stay tuned for more updates about the Aquatics Species Pack, as more details will soon surface!

Wishlist the Aquatics Species Pack today!

Stellaris to get more free improvements in the upcoming 3.2 update

Paradox continues to tweak their space sci-fi strategy game Stellaris with another free upgrade coming. Update 3.2 continues the work of their newer Custodian Team.

Read the full article here: https://www.gamingonlinux.com/2021/10/stellaris-to-get-more-free-improvements-in-the-upcoming-32-update

Stellaris 3.2 will introduce new anomalies and a new ship browser

As the Stellaris development team continues working on November's 2.3 update, the team is also highlighting more changes coming to the patch. Today's dev diary goes through some new features and content, such as a civic that's inspired by high fantasy elves that didn't make it in time for the 3.1 patch. It's called 'Pompous Purists' and is for xenophobic empires who nevertheless see the value in treating with other races - so long as it's on their terms.


Back in May, the development team ran an experiment where a selection of players were treated to a new interface as part of empire creation, specifically an improved browser to see more 3D ship models within a set. The test was mainly to see if users would appreciate improvements to areas like this, and it must have been a success because that change is now rolling out to everyone in the November update.


Work has also been done to look at other more mature areas of the game to see if they can't be spruced up a bit. More anomaly variants will be included, especially in categories where there was only one variant available. The terraforming process has also been made slightly more interesting to break up how automatic the process can feel.


Read the rest of the story...


RELATED LINKS:

Stellaris Invicta, a fake documentary about fake space empires, wraps second season

The best Stellaris DLC - a complete guide

Here's more details on the new aquatic Stellaris DLC