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Stellaris Dev Diary #201: Galactic Imperium

Hello everyone!

Last week we talked about how the Galactic Community can elect a Custodian to unite them against an ongoing crisis, and this week we aim to continue that story.

The Unbidden invaded the galaxy, and in order to defeat the crisis you needed to ask for additional powers, and the length of the war underlined the need for more permanent powers. Those powers were very nice to have, and they are powers that you may not want to give up so easily.



Remember that time when you needed to make your custodianship perpetual? Those were the days.​

It would be better if you could find a more permanent and legitimate solution. Besides… wouldn’t the galaxy be safer under your leadership anyway?



When a Custodianship is granted on a perpetual term limit, the Custodian can propose a resolution for the creation of a Galactic Imperium.​

Proclaim the Galactic Imperium Citizens of the galaxy! On this day we make history as we transition into a new, and brighter future! Under this New Order, our ideals and rights will be protected. We hold these rights to be self-evident and we will defend them by force of arms. No star shall be lost to the enemies of our Community and together we will repel all attacks from within or without. Let our enemies learn to fear us: those who challenge our resolve will be crushed.
– High Chancellor Nilapatep, during the proclamation of the Galactic Imperium




Long live the Imperium!



Long live the Emperor!​

When the Galactic Imperium is created, all federations that were previously in the Galactic Community will be disbanded.



There is a New Order in town.​

The Galactic Imperium cannot be proclaimed during a War in Heaven.

Galactic Imperium
Once created, the Galactic Community ceases to exist and turns into the Galactic Imperium instead. Some things will be familiar, and some things will be entirely different.



Will the Imperial Senate Comfort the Fallen?​

The Galactic Emperor will gain access to a number of new resolutions, and a number of resolutions that are similar to those that were available to the Custodian.



There is much work to be done in the Galactic Imperium.​

The Galactic Emperor retains the powers available to the Custodian, e.g. such as Conclude Session and Freeze Resolution. They will also have a permanent Intel bonus against members, and gain an additional bonus to Diplomatic Weight.

Your Ethics will shift towards Fanatic Authoritarian, shift your Authority to Imperial, and you will get a new government form. Your Civics that are incompatible with your new position will be removed and you will gain a new unique Civic.


The emperor will gain a new unique Civic that doesn’t occupy a Civic slot.​


Hive Minds, Machine Intelligences and Megacorps are not blocked from proclaiming the Galactic Imperium, and have their own slight twist on it.

A Megacorp that forms the Galactic Imperium gains access to regular civics as well as corporate civics.

Imperial Armada

If there was a Galactic Defense Force during the previous Custodianship, it will be converted into the Imperial Armada instead.

Imperial Authority
The power that the Emperor holds over the Galactic Imperium is reflected in Imperial Authority. Depending on the strength of the Imperial Authority, different things can happen.



Members of the Galactic Imperium can choose to Strengthen or to Undermine Imperial Authority.

The Galactic Emperor gains access to a new Operation – Target Seditionists – which will prevent the target from undermining Imperial Authority with their envoys for a certain amount of time.

Those opposing the lawfulness of this New Order will also gain their own tools. The Weaken Imperial Authority Operation will do exactly what it promises. Should Imperial Authority fall below 50, they also gain access to the Spark Rebellion Operation, which will also do exactly what you would expect.

Rebellion
The rebels have chosen to light the flame, and the galaxy is in turmoil once again.

Those who refuse to join the rebels will join a loyalist federation instead, and a war will be declared that pits these two federations against each other. All rebel empires will leave the Imperium for the duration of this war.

If the Rebels win the war, the Imperium is dismantled and reverts back into the Galactic Community. All Rebels will rejoin the Community, Council members lose their seats, and all Loyalists get a temporary debuff to their diplomatic weight for a few years, meaning their influence in the reborn Galactic Community will be limited to begin with. The former Emperor will get even greater diplomatic weight penalties which will also last longer.

If the Loyalists win, the Rebels are all forced back into the Galactic Imperium and they get temporary debuff which lowers their diplomatic weight for a few years. In addition, Imperial Authority is greatly increased.

Regardless of who wins, the Rebel and Loyalist federations are disbanded.

If the war ends in a Status Quo/White Peace, the Rebels secede from the Imperium, and their Federation stays intact.

A Galaxy on Fire
With Nemesis we wanted to focus on the things that can go wrong, we wanted to focus on disruption and chaos. With one crisis defeated, the next crisis might be just around the corner, and it will be up to you to navigate the delicate balance of the galaxy.

Will you light the flame, or will you restore the balance?

Who will be your Nemesis?

The new Stellaris DLC will bring your Clone Wars power fantasy closer to reality

You either die a hero, or live long enough to become a villain. Stellaris' recently announced upcoming expansion - Nemesis - seeks to test players like never before. Last week, the developers went into more detail as to what 'becoming the crises' entailed in everyone's favourite space grand strategy game, where instead of trying to resist an endgame uber-enemy, you simply become that enemy yourself.


In this week's dev diary, the developers have explained more about the other side of the expansion's coin - becoming the custodian. While dominating space as a true galactic supervillain does sound fun, plenty of people are going to enjoy the power fantasy of being the great defender, and now there are mechanics for that too.


As soon as the galactic community becomes aware of each other and the galactic council forms, any council member may be elected to become the official 'custodian' of the entire galaxy. The AI is more likely to actually vote on such a resolution, though, if there's an actual crisis going on, like the end-game content or a marauder crisis. Whoever gets voted in as custodian will have three main areas of special powers to play around with.


Read the rest of the story...


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The Stellaris Star Wars expansion drops next month

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Stellaris Dev Diary #200: The Custodian

Hello everyone!

Today we’re back again with yet another dev diary; number 200 in fact. It sure has been a very exciting journey for Stellaris, and I think it is only going to get better! Nemesis is shaping up to be a very interesting addition to Stellaris, and today we thought we would talk about another headline feature for our upcoming expansion – namely the Custodian.

While some empires seek to set the universe on fire, others need to find their destiny as its defender. As we mentioned last week, the Galactic Community will get their own tools to fight the crisis, and that is what they can do by electing their chief crisis fighter.

We are setting the stage for these two nemeses to battle over the fate of the galaxy, and it is up to you who will win.

Becoming the Custodian
As soon as there is a Galactic Council, the Galactic Community can propose to elect one of the council members to become the Custodian. It is possible to have multiple proposals going at once, but as soon as a resolution is passed that elects a Custodian, others cannot be proposed anymore, as the choice has already been made.



Concrete evidence that my lithoids should rock the Custodianship.​

The AI is more likely to vote for a Custodian when there is some sort of crisis going on, which can be a Marauder crisis, end-game crisis, “Become the Crisis”-crisis or any of the other things that can happen.


Time to get to work.​


Powers of the Custodian
In order to be effective at their role, the Custodian must gain access to some special powers. The Custodian may need to be able to affect which resolutions move to the Senate Floor, so they have extended powers to be able to influence that more directly.


The Custodian in the Galactic Community.​


Prematurely End Session: A Custodian can end the current session after half of its voting period, which will pass or reject the resolution being voted on depending on the voting situation at the time.

Emergency Measures:
The Custodian can use the Emergency Measures power to send a proposal to the Senate Floor, but has a much lower cooldown than regular council members.

Shared Intel: The Custodian will gain some Intel on all other members of the Galactic Community, such as knowing their Relative Fleet Power.

Freezing proposals:
The custodian can pay 200 influence to freeze a resolution for 4 years, making it impossible for the resolution to move to the Senate Floor for the duration.



Brrrr. Will you be resolute and wait it out..?​

Custodial Resolutions
There are a number of new Resolutions that are tied to the Custodian. Let’s take a look at some of them:



Wanna read more about the Galactic Resolutions and Galactic Defence Force? See the forum post here!


Nemesis - new Expansion coming to Stellaris!

https://www.youtube.com/watch?v=UfBJjAhaJXw

Paradox Interactive is proud to announce the new expansion coming to Stellaris - Nemesis!
Determine the fate of the galaxy by pulling strings behind the scenes with new espionage mechanics. Choose to become the Galactic Custodian to counter Galactic threats, or take the menace option to BECOME the crisis - Nemesis gives you the most powerful tools ever available in Stellaris.

Ultimately, you will have to decide whether to grasp the reins of a galaxy spiraling into chaos – or ferment the chaos yourself.

Will you find a way to take power through diplomacy and subterfuge, or will you stand on the sidelines as the stars go out one by one?

You can wishlist Nemesis now here!

Stellaris: Nemesis will let you become a star-eating galactic supervillain

If you read superhero comics long enough, you're bound to eventually run across someone who gets it into their head to destroy the entire galaxy for some reason. The next major expansion for the space-faring grand strategy game Stellaris was revealed today: it's called Nemesis, and it's going to let you become that guy.


In Nemesis, the endgame is changing, and it's turning into a desperate race between a Thanos-like character who wants to destroy the galaxy and everything in it, and the people who would prefer that this didn't happen. You'll be able to take on this ultimate evil role yourself, devouring the very stars themselves in your quest to generate enough dark matter to power a device called the Aetherophasic Engine.


Paradox has updated its latest Stellaris dev diary to provide some first details about the expansion. In Nemesis, you'll be able to become the Crisis, and to do that, you'll first pick that as an ascension perk. Selecting it allows you to progress towards becoming the Crisis itself.


Read the rest of the story...


RELATED LINKS:

It's official, Stellaris wants to be the best Star Wars game

The new Stellaris DLC will bring your Clone Wars power fantasy closer to reality

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