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Stellaris Dev Diary #200: The Custodian

Hello everyone!

Today we’re back again with yet another dev diary; number 200 in fact. It sure has been a very exciting journey for Stellaris, and I think it is only going to get better! Nemesis is shaping up to be a very interesting addition to Stellaris, and today we thought we would talk about another headline feature for our upcoming expansion – namely the Custodian.

While some empires seek to set the universe on fire, others need to find their destiny as its defender. As we mentioned last week, the Galactic Community will get their own tools to fight the crisis, and that is what they can do by electing their chief crisis fighter.

We are setting the stage for these two nemeses to battle over the fate of the galaxy, and it is up to you who will win.

Becoming the Custodian
As soon as there is a Galactic Council, the Galactic Community can propose to elect one of the council members to become the Custodian. It is possible to have multiple proposals going at once, but as soon as a resolution is passed that elects a Custodian, others cannot be proposed anymore, as the choice has already been made.



Concrete evidence that my lithoids should rock the Custodianship.​

The AI is more likely to vote for a Custodian when there is some sort of crisis going on, which can be a Marauder crisis, end-game crisis, “Become the Crisis”-crisis or any of the other things that can happen.


Time to get to work.​


Powers of the Custodian
In order to be effective at their role, the Custodian must gain access to some special powers. The Custodian may need to be able to affect which resolutions move to the Senate Floor, so they have extended powers to be able to influence that more directly.


The Custodian in the Galactic Community.​


Prematurely End Session: A Custodian can end the current session after half of its voting period, which will pass or reject the resolution being voted on depending on the voting situation at the time.

Emergency Measures:
The Custodian can use the Emergency Measures power to send a proposal to the Senate Floor, but has a much lower cooldown than regular council members.

Shared Intel: The Custodian will gain some Intel on all other members of the Galactic Community, such as knowing their Relative Fleet Power.

Freezing proposals:
The custodian can pay 200 influence to freeze a resolution for 4 years, making it impossible for the resolution to move to the Senate Floor for the duration.



Brrrr. Will you be resolute and wait it out..?​

Custodial Resolutions
There are a number of new Resolutions that are tied to the Custodian. Let’s take a look at some of them:



Wanna read more about the Galactic Resolutions and Galactic Defence Force? See the forum post here!


Nemesis - new Expansion coming to Stellaris!

https://www.youtube.com/watch?v=UfBJjAhaJXw

Paradox Interactive is proud to announce the new expansion coming to Stellaris - Nemesis!
Determine the fate of the galaxy by pulling strings behind the scenes with new espionage mechanics. Choose to become the Galactic Custodian to counter Galactic threats, or take the menace option to BECOME the crisis - Nemesis gives you the most powerful tools ever available in Stellaris.

Ultimately, you will have to decide whether to grasp the reins of a galaxy spiraling into chaos – or ferment the chaos yourself.

Will you find a way to take power through diplomacy and subterfuge, or will you stand on the sidelines as the stars go out one by one?

You can wishlist Nemesis now here!

Stellaris: Nemesis will let you become a star-eating galactic supervillain

If you read superhero comics long enough, you're bound to eventually run across someone who gets it into their head to destroy the entire galaxy for some reason. The next major expansion for the space-faring grand strategy game Stellaris was revealed today: it's called Nemesis, and it's going to let you become that guy.


In Nemesis, the endgame is changing, and it's turning into a desperate race between a Thanos-like character who wants to destroy the galaxy and everything in it, and the people who would prefer that this didn't happen. You'll be able to take on this ultimate evil role yourself, devouring the very stars themselves in your quest to generate enough dark matter to power a device called the Aetherophasic Engine.


Paradox has updated its latest Stellaris dev diary to provide some first details about the expansion. In Nemesis, you'll be able to become the Crisis, and to do that, you'll first pick that as an ascension perk. Selecting it allows you to progress towards becoming the Crisis itself.


Read the rest of the story...


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Eat and destroy stars in Stellaris: Nemesis and become the endgame crisis

Stellaris: Nemesis is going to boost some very exciting things for the grand space strategy game from Paradox, with a huge new endgame crisis coming where you get to pick a side.

Read the full article here: https://www.gamingonlinux.com/2021/02/eat-and-destroy-stars-in-stellaris-nemesis-and-become-the-endgame-crisis

Stellaris Dev Diary #199: Become the Crisis

Hello everyone!

Today we’re back with another exciting dev diary to talk about a new feature in the upcoming Nemesis expansion for Stellaris.

https://www.youtube.com/watch?v=UfBJjAhaJXw&feature=emb_title

For far too long has the galaxy remained safe from player hands. In fact, more often than not, the player has needed to be the defender of said galaxy. No more! Finally has your time come to become the crisis!

Becoming the Crisis
Your first step towards becoming the biggest threat to the continued existence of the galaxy is to pick the associated ascension perk. You need to have 2 other Ascension Perks unlocked before you can select Become the Crisis. The Ascension Perk is available to most types of empires, but xenophiles, pacifists and rogue servitors are unable to have the color purple as their favorite.

There is no limit to the number of players that can pick it, but the AI will be less likely to do so if there is another empire that already has it.



Donning the purple, the Stellaris way.​

Upon picking the Ascension Perk, your path of destruction has begun. You will forfeit other opportunities to focus on your newfound goals.

Becoming more menacing
As soon as you have chosen to Become the Crisis, you get access to a new UI tab where you can see your current crisis perks, and menace objectives.



Work in progress. Names or descriptions may not be final.​

As you perform certain evil deeds, you’ll be rewarded with Menace. Some of these are rewarded upon reaching an objective, while others are rewarded over time while certain conditions are met (such as having a vassal).

To reach the next Crisis Level you will need a certain amount of Menace, and you will also need to finish a special project to take you to the next level. You will need to repeat the process of gaining more Menace and finishing a special project 4 times before you can reach the final Crisis Level.

Finishing the 1st special project, which takes you to Crisis Level 2.​

Crisis Perks
Each Crisis Level unlocks certain Crisis Perks, which can unlock bonuses or new types of ships. As you become more menacing, you’ll also become more powerful through these perks.




A crisis needs to keep its options open.




Some of these ships cost minerals to build. Crazy concept, isn’t it?


You can unlock the following ships:
  • Menacing Corvette
    Menacing Destroyer
    Asteroid Cruiser
    Star-Eater

The further you progress, the more interesting things start to become.

Existential Crisis
The final level for the crisis is no mere label, as you will be able to threaten the very existence of the galaxy.



As the final level is unlocked, an Aetherophasic Engine Frame appears in your capital system. The frame requires a lot of dark matter to upgrade, and upgrading is something that you definitely want to do. Other empires may be less happy about the outcome.



Getting such a large amount of dark matter is no easy task, so a special gathering device has to be used – let us present the Star-Eater. Star-Eaters do exactly what it sounds like – they eat stars.

Behold! A large dark matter deposit.​

Your new goal as a crisis is now to gather as much dark matter as you can, so that you can upgrade your Aetherophasic Engine. The stars are now your fuel towards a different future.

Should you succeed, everyone else will lose.

The galactic community will also get their own tools to try to stop you, which is something we’ll dive deeper into next week