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Stellaris News

Multiple Paradox titles free to play this weekend along with a big sale for PDXCON

Paradox are running another PDXCON from today for the weekend, where we expect a new strategy game to be announced. To get things going Stellaris, Surviving Mars and Cities: Skylines are free to play for the weekend on Steam and a big sale is on.

Read the full article here: https://www.gamingonlinux.com/2021/05/multiple-paradox-titles-free-to-play-this-weekend-along-with-a-big-sale-for-pdxcon

Play Stellaris for Free!

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Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for your explorers. Alliances will form and wars will be declared.

An eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.

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[previewyoutube][/previewyoutube]

Stellaris Dev Diary#212

Hi everyone!

Two big things this week.

The first is that 3.0.3 has moved from beta to live, with the full details available here. 3.0.3 includes numerous economic and AI adjustments, bugfixes, and two new sliders in galaxy generation to control pop growth behavior without the need for a mod.

The other is that PDXCon Remixed, an online adaptation of our annual convention, is kicking off!



We’ve had a variety of events including the Treasure Hunt and Grand Campaign (praise snek) over the past few weeks, but the main events start this weekend.

I’ll list a few of the events of particular interest to Stellaris players, but the entire schedule can be found here.

Friday, 21st of May:
  • At 20:00 CEST, the Announcement Show will have all sorts of news and revelations, you can watch at twitch.tv/paradoxinteractive. (The pre-show event starts at 19:30!)


Saturday, 22nd of May:
  • At 01:10, Product Marketing Manager Pontus Rundqvist will be hosting a talk called Fanatic Egalitarians: Bringing Stellaris to Consoles with our friends from Tantalus, Producer David Giles, Designer David Doe, and Programmer Adam Clarke.
  • At 20:00, the Paradox Awards show will be held, honoring the best community in gaming. Modders, community organizers, content creators and more will be highlighted and awarded for their amazing work with all our games.


Sunday, 23rd of May:
  • At 00:40, Community Ambassador Graeme “DJ Truthsayer” Crawford will host Defining Your Own Space: Making Great Stellaris Content, featuring some of the brightest stars of Stellaris content creation. ASpec, Enigmatic Rose, Old Man Mordaith, and Stefan Annon will give tips on making fun and engaging videos.
  • At 02:10, DJ will continue with How to Conquer the Galaxy Without Really Trying, with QA Lead Joseph Gardener, Embedded QA Byron Aytoun, Regunes, UMAR, and Stefan Annon teaching you how to turn a fledgling empire into an intergalactic powerhouse!
  • At 13:10, make first contact with some of the developers at Meet the Stars: Stellaris Dev Mingle on Discord.
  • At 14:10, DJ will host Fanatic Xenophiles: Creating Character for Stellaris, featuring Senior Artist Frida Eriksson and Artist Emma Jonsson. See how our worlds are populated with a growing array of fascinating creatures.
  • 14:55 brings us Fanatic Spiritualists: The Philosophy Behind Stellaris, where Live Content Producer Anders Carlsson grills Game Director Daniel Moregård, Content Designer Gemma Thomson, and myself (Game Designer Stephen Muray) about the stories being told through Stellaris, and how the game is designed to create those stories.
  • At 15:45, the Fanatic Materialists: A Look at Stellaris Tech panel, featuring Tech Lead Lorenzo Berni, Senior Programmer Gustav Palmqvist, Content Designer and Technical Scripter Pierre Du Plessis, and Former Tech Lead Gwenael Tranvouez will share their insight on how the technology behind Stellaris is created.


That’s not all, see the full list of events here to plan your agenda, with more updates following the Announcement Show.

There'll also be a Stellaris Virtual LAN Party on the Stellaris Discord all weekend! Join to play Community hosted multiplayer games (competitive and roleplay games), learn to play Stellaris from experienced community members, win some game keys, and maybe a chance to Play with a Dev!

Enjoy the convention!

3.0.3 Open Beta - Language Update

Hello Stellaris Community,

As promised, we have updated the 3.0.3 Open Beta to include the missing non-English localisations that were not included in last week’s update. The new and updated localisations are now included in the Open Beta.

Thank you for your patience and feedback!

Stellaris 3.0.3 Beta Updated


Hello Stellaris Community!

We would like to start off by saying thank you to everyone for your patience and feedback on the 3.0.3 Open Beta! We received a great deal of feedback from the Community, and, as we said we would, we’ve incorporated this feedback into our development plans moving forward.

This open beta contains some missing and inaccurate localisations for non-English languages. These localisations are coming, but we feel it is important to get an updated beta out to our players for additional feedback as soon as possible. We apologize for any inconvenience.

You can opt-in to the beta by right clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop down.

One of the key pieces of feedback we received from the community was that the number of jobs was currently too high for the number of pops in the galaxy, and we agree. As such we have updated the job counts on a number of buildings and districts, including Clerks, Alloy Foundries and Consumer Goods plants. Higher tier foundries and consumer goods plants will now add flat bonuses to job output, rather than adding more jobs, they also are no longer mutually exclusive.

This update to the 3.0.3 beta also includes some major changes to AI behavior that should improve the effectiveness of AI opponents. These changes give the AI a greater focus on economic stability as well as improving some research related behaviors. We are collecting feedback on how these changes feel for our players, so please let us know in the comments on this post.

Population growth was the biggest Community issue with the 3.0 update, and we are exploring additional changes to this system. Some of these changes are long term initiatives, so in the meantime we’ve added Pop Growth Required and Pop Growth Ceiling sliders in the galaxy setup screen as quality of life features.

These sliders will allow you to adjust the variables related to the bonus a planet can provide through logistic growth (pop growth required), and the amount of pop cost increases per pop in an empire (pop growth ceiling). This will allow you to get achievements and play in iron man mode in a way that feels good to you.

Please note: changing these sliders can have major impacts on game balance and performance.

As previously mentioned, this update contains some missing localisations for non-English languages. We will be adding these missing non-English localisations soon, and we apologize for any inconvenience.

We expect to continue to iterate on these changes, and will be further refining economic balance and AI systems in future updates. Please leave feedback in the thread below on how the AI performs economically in the updated 3.0.3 Open Beta, and thank you again for your patience and understanding!