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[Dev Team] 3.0.2 Hot Fix Released (Checksum 91c1)

Hello everyone!

We hope all of you are enjoying Nemesis, a lot of work went into this patch and expansion. Countless hours to bring you what is, in my personal opinion, one of the best and most stable releases in Stellaris history! However, regardless of how much effort you put into something being flawless, there will always be some small cracks that get missed.

With this hotfix we hope to bring you a quicker patch of some of those larger cracks. This is intentionally a very small patch to make sure that we could get these specific issues fixed and delivered to you all sooner rather than later. Rest assured though that we have another patch in the works, so please continue providing us with feedback and bug reports (over at the Bug Forum)!
[h2]
3.0.2 HOT FIX PATCH NOTES[/h2]
[h3]Bug fixes[/h3]
  • Fixed an issue with the Big Red Button achievement not triggering before the game ended.
  • Fixed an issue where players couldn't play as the pre-scripted Human Empires.
  • Fixed an issue with Criminal Syndicates branch offices producing super negative trade due to crime, then multiplying it because of crime.

Known Issue: The Branch Office Breakdown tooltip for Criminal Syndicates does not include their planetary bonuses. The final value displayed in the UI is correct however.

Before I leave you I want to address two other issues briefly. First, we've seen the reports about various graphical flickering issues, we're currently working on a fix for that but we couldn't get it into this specific hotfix. But we'll make sure to provide a fix for it as soon as we can!

Secondly, I want to briefly touch on an aspect of the big economic rework we’ve done to improve the game – including the pop growth rebalancing. Please continue to give us constructive feedback and keep your messages civil, but don't spam random threads with hateful comments. Those will not be tolerated. We are continuously collecting your feedback and it will help us make tweaks to these complex systems. We are planning to address some of the feedback in the upcoming Dev Diary scheduled for Thursday!

Stellaris cheats - a guide to console commands

So, you want to know about Stellaris cheats and console commands? Much like you wanted to know about Victoria 2 cheats, EU4 cheats, and even Hearts of Iron 4 cheats, I imagine? It's ok, you're among friends here - we won't judge.


With the recent release of the Nemesis expansion, Stellaris is in a pretty good place right now. Not perfect, but there's plenty of meaningful content across most phases of that game. But like all grand strategy games, the desire to have that perfect run is strong. Some of the best stories come from rolling with the punches, but when you're the hero of your own tale you sometimes want things... just so.


That's where cheats come in. Stellaris has a console command feature that's common with many strategy games where you can input commands to achieve instant results. Sometimes this can be literal cheating, like giving yourself more resources or just hand-waving away a pesky rival, but there are plenty of debug commands and options to create nice visuals, like by removing the UI. We've compiled a guide to the essential commands to give you a smooth game.


Read the rest of the story...


RELATED LINKS:

Stellaris DLC - a complete guide

Stellaris' 3.0 Dick patch isn't even out yet, and it's already been updated

Stellaris: Nemesis review - begun, the endgame has

Stellaris' 3.0 Dick patch isn't even out yet, and it's already been updated

April 15, 2021 Stellaris: Nemesis is out now. Buy or read our review.


If you haven't seen it yet, our Stellaris: Nemesis review is out, and the verdict is good. The new expansion - even though it really only targets the endgame - is one of the most meaningful released for the space 4X game to date. Between that and the free 3.0 'Dick' patch that will also be releasing alongside the DLC tomorrow, Stellaris could be on the cusp of a glorious new era.


Even though we're less than 24 hours from release, the 3.0 patch has already been patched to version 3.0.1. To be fair, the dev team at Paradox Development Studios did indicate in their 3.0 patch notes dev diary that they were already working on their first patch for the new update, they just weren't ready to talk about the details.


Seems they got everything together quite quickly because this week's dev diary highlights all of the changes coming in the 3.0.1 patch that will supersede the previously announced patch version. For anyone keeping track, this means we're jumping from 2.8.1 to 3.0.1.


Read the rest of the story...


RELATED LINKS:

Stellaris tech tree - everything you need to know

Stellaris cheats - a guide to console commands

Stellaris DLC - a complete guide

Stellaris: Nemesis lets you now become a star-destroying galactic threat

What's galactic drama without an evil empire to rally against or a mighty hero to save us all? A bit of a damp squib. The latest Stellaris expansion, Nemesis, today spices up the end-game by offering extra powers for domination or liberation. It's got big Star Trek baddie vibes, enough that it even adds new ship designs which look like Star Destroyers. And as ever, the expansion is accompanied by a patch adding and changing loads in the 4X strategy game.


Read more

Stellaris: Nemesis expansion and the free 3.0 'Dick' update are out now

Probably the biggest update and expansion launch for Stellaris yet, Stellaris: Nemesis and the 3.0 'Dick' update are out now.

Read the full article here: https://www.gamingonlinux.com/2021/04/stellaris-nemesis-expansion-and-the-free-30-dick-update-are-out-now