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3.13.2 patch released (checksum d465)

by PDX-Loke

Dear Stellaris Fans,

We've created another small patch for you, aiming to address a couple of noteworthy issues coming out of last week.

3.13.2 is available for download now.

[h3]3.13.2 Patch Notes[/h3]
Bugfix
  • Fixed the issue where Gestalt Empire industrial districts only provided 1 Fabricator job instead of 2.
  • Fixed the issue where the tooltip of a Cosmic Storm incorrectly stated 0 days remaining.
  • Triggered species modifiers will now show in trait tooltips even when there are no regular modifiers.
  • Fixed crash in species creation when trait for planet class does not exist.
  • Fixed crash in espionage tooltip on multiplayer resync.


The team is now focusing their effort towards the next major patch.

More on that later!

Stellaris: Grand Archive set for launch October 29th as Paradox teams up with Abrakam

Paradox Interactive teamed up with another developer again for the new Stellaris: Grand Archive DLC, which is blasting off on October 29th.

Read the full article here: https://www.gamingonlinux.com/2024/09/stellaris-grand-archive-set-for-launch-october-29th-as-paradox-teams-up-with-abrakam

New Stellaris Grand Archive DLC lets you build a museum megastructure

When it comes to 4X and grand strategy games, you've got plenty of choice. But perhaps the biggest - certainly the most conceptually expansive - of them all is Stellaris, the long-running Paradox space game which lets you build your own alien species from its early inception into a galaxy-spanning powerhouse. In its new story DLC, Stellaris: Grand Archive, you'll collect records of all the flora, fauna, artifacts, relics, and such that you encounter and build the ultimate collection, all housed in a grand megastructure.


Read the rest of the story...


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It Belongs in a Vivarium - Announcing Grand Archive



I’m pleased to announce that the third Episode of Stellaris: Season 08, the Grand Archive Story Pack, will be released alongside the Stellaris 3.14 ‘Circinus’ update on Tuesday, October 29th, 2024. This release completes the Stellaris: Season 08 Expansion Pass.

[previewyoutube][/previewyoutube]

[h3]"The Grand Archive preserves and exhibits the most valuable artifacts we have collected throughout the galaxy..."[/h3]

The galaxy is vast and filled with artifacts!

Grand Archive adds 151 specimens to the base game, but we have revisited all of the content ever created for Stellaris to add more. The overall total is over 240 unique specimens!

Collect them all and display the prize pieces in your own Grand Archive.

“This is no mere rock collection.”

[h3]“…Reserved within is also a dedicated Vivarium for live Space Fauna containment and observation.”
[/h3]

Contained within your Grand Archive, the Vivarium is a controlled environment where wild space fauna can be cared for and studied. Space fauna in captivity will grow faster and breed more easily than in the wild. These creatures can then be dissected for research, resources, or their genetic material.

With the development of the Controlled Mutations technology, Space Fauna can be customized to form a fleet which will grow and become stronger over time.

“These non-lethal projectiles can safely capture and transport Space Fauna to our Vivarium, where they can continue to reproduce new specimens of their kind.”

[h3]The void is full of life.[/h3]

Two new forms of Space Fauna are coming in the Grand Archive Story Pack.

Cutholoids are ambush predators that lurk within asteroid belts, waiting for prey.
“Culling and dissecting these creatures will allow the harvesting of their Genetic Material for cloning purposes as well as other resources.”

Voidworms are a more active parasitic threat with a full life cycle that can grow into a mid-game Crisis if their populations are left to breed.

"If this variant species were allowed to spread unchecked, it could upset the balance of the galactic ecosystem entirely."

[h3]“With the mysteries of the galaxy at our doorstep, there is everything left to learn.”[/h3]

The Grand Archive Story Pack comes with two Civics, two Origins, and two new Tradition trees, each focusing on either different aspects of coexistence with Alien Fauna or the hunt for the hidden mysteries and treasures of the universe.

The Corporate, Hive Mind, or Machine Intelligence versions of these Civics require access to their Authorities - MegaCorp, Utopia, and either Synthetic Dawn or The Machine Age, respectively.

Stellaris: Grand Archive includes:

  • Space Fauna capture, breeding, and modification systems
  • 151 Specimens to collect and display across events from Grand Archive and the base game
    • Over 240 Specimens total including those distributed across other Stellaris content
  • 15 new Relics
  • Two new Tradition trees
    • Archivism
    • Domestication
  • Two new Origins
    • Primal Calling
    • Treasure Hunters
  • Two new Civics
    • Beastmasters
    • Galactic Curators
  • Two new forms of spaceborne life
    • Cutholoids
    • Voidworms
  • A new possible mid-game crisis - the Voidworm Plague
  • Three new music tracks
  • Events, Anomalies, Archaeology Sites, Technologies, Galactic community resolutions, and more!
Note: The Grand Archive Story Pack also unlocks access to the Curator Order Enclave, which is also unlocked by Leviathans or Distant Stars.

[h3]Dev Diary Schedule​[/h3]
  • Sept 26​ - Announcing Grand Archive​
  • Oct 3 - Building a Grand Archive and Displaying Your Collection​
  • Oct 10​ - The Care and Feeding of Tiyanki​
  • Oct 17​ - New Life in the Galaxy​
  • Oct 24​ - 3.14 “Circinus” Preliminary Release Notes​


The Grand Archive Story Pack can be purchased as part of the Stellaris: Season 08 Expansion Pass, or as a standalone purchase for $14.99 (regional pricing may vary).

It is also included as part of the Stellaris Expansion Subscription


Pre-purchase Stellaris: Grand Archive alone or with a discount as part of Stellaris: Season 08!

https://store.steampowered.com/app/2863080/Stellaris_Grand_Archive/
https://store.steampowered.com/app/2863190/Stellaris_Season_08__Expansion_Pass/

3.13.1 patch released (checksum e6fd)



Dear Stellaris Fans,

The team has produced a bugfix and balance patch following our 3.13 + Cosmic Storms release September 10th.

3.13.1 is now available for download. Please find the patch notes below, identical to what was posted earlier by Eladrin.

[h3]3.13.1 Patch Notes[/h3]


Balance
  • Added free pop to first blocker for planetscapers
  • Decreased Storm Creation costs and buffed Astrometeorology job
  • Stormriders and Subterranean get less devastation from storms
  • Scientist governors now also reduce devastation from storms
  • The Nexus Storm of 2211 will no longer happen. (Nexus Storms have been removed from the Early Game storm pool.)


Bugfix
  • A Fallen Empire cannot ask for a scientist that is exploring an Astral Rift
  • Added traits to hired marauder leaders
  • Added victory score to the two new precursor relics
  • All starting council positions are also filled without Galactic Paragons
  • Fixed a spelling error in the event Stormbound Sighted
  • Fixed empire designs with different randomized names sometimes preventing each other from spawning in galaxy generation.
  • Fixed machine name lists using ruler names for all non-envoy leaders.
  • Fixed randomly generated rulers not using regnal names when they should.
  • Fixed the concept tooltip for Storm Riders in the Storm Chasers origin tooltip
  • Fixed the handling of scientist heirs in the Stormfall event Cosmic Shapes
  • Fixes to Unique planets from Cosmic Storms:
    • Unique planets from Cosmic Storms can no longer spawn in the starting cluster of an empire
    • Reduced the size of the unique planets from Cosmic Storms
  • Fixing Rick the Cube tooltip in the additional content being misleading
  • Payload Padding technology now properly apply its effects
  • Removed Double Jobs for Gestalts on Ecumenopolis
  • Solar storm orbital resource modifiers now applying correctly
  • The Crimson Crawlers: Cooked Consumption planet modifier now has a yellow border
  • The Storm Touched trait is made available for individual machines
  • The Strip Mine Planet decision is only allowed once per planet
  • adAkkaria chain actually ends now when its over
  • Added a job weight to Storm Dancers so that pops actually want to work the job
  • Allow proper switching between corporate and non corporate planetscapers civic
  • Fixed descriptions for the special projects Stabilize the Collision and Harmonize the Collision
  • Fixed the secrets of the new precursors
  • Fixing resetlement cost modifiers not being capped by minimum economic modifier mult define
  • Made militarist empires with imperialist factions less likely to become vassals
  • Made the Irradiated Wasteland planet modifier produce +10% physics research
  • Planetscapers on Ocean Paradise will now get their blockers as promised
  • Removed the mention of sector automation from the planet designation tooltip
  • Saturated Filters can now be removed by the one who conquered the planet
  • Tempest Invocator storm placement will now be canceled if you lose the selected Scientist.
  • The Tempest Invocator's range is now centered on the selected Scientist's location.
  • Voidforged may not access Geo-Engineering Inc anymore
  • Fix to Initiate Storm replacing Sustain Storm if you have the Galactic Weather Control Ascension Perk
  • Several Tempest Invocator fixes


Stability
  • Changed cosmic storm spawn cooldown scale to prevent CTD
  • Fixed CTD in fleet manager when reinforcing fleets with ships without fleet size
  • Fixed CTD when in-game music player has no permission to write to playlist file


Modding
  • Added regnal_second_names_female and regnal_second_names_male to namelists.
  • Added use_regnal_name to effects that create leaders.
  • Fixed randomly generated empires in static galaxies having missing data if the player empire is randomly generated.
  • Removed ruler_names from namelists and added regnal_full_names. When generating regnal names, non-regnal full names will no longer be used if a regnal name is available, but if no regnal name is available, normal names will be used.


There is always a next patch in the works, so please keep the bug reports and feedback coming.

Until then!