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Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'




Stellaris launched in 2016, since when it has followed the usual Paradox post-launch cycle of regular tweaking accompanied by substantial paid-for DLC expansions. The latest is The Machine Age and focuses on "synthetic ascension" and the promise of eternal life among the stars, adding various new elements to the machine side of the game alongside a synth space queen that says she's going to get us all there...
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One of the best strategy games ever is heavily discounted right now

Paradox Interactive is responsible for some of the best strategy games ever made. Over the decades, the publisher has put out or created beloved entries to the genre ranging from Crusaders Kings 3 and Victoria 3 to Europa Universalis 4 and Hearts of Iron 4. Back in 2016, it also put out Stellaris, a science fiction take on 4X games that saw Paradox shift its focus from placing its work in historical settings and move into the realm of science fiction. That experiment paid off, and you can check out the results for yourself right now by picking up a copy of Stellaris on Steam for a sizable discount.


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Happy Anniversary, Stellaris Community!



Stellaris Game Director Eladrin here!

Earlier this week we released our major expansion for the year and the first “episode” of Stellaris: Season 08 - The Machine Age. The team has worked tirelessly on this expansion, with some (admittedly rough) estimates putting the amount of work that went into this expansion somewhere on the order of 20 man-years.

[previewyoutube]Stellaris 8th Anniversary Trailer​[/previewyoutube]

The Stellaris team and I are overwhelmed by the Community’s response to The Machine Age. We’ve been watching our Community channels closely over the past two days, looking for both the things that you like, and the things that you dislike about the new expansion. But today, we just want to stop for a second to say: Thank you! Thank you for being part of our Community, for playing Stellaris, for the support you’ve shown us over the past eight years, for being excited when we get it right, and for letting us know when we’ve got it wrong.

As an anecdotal example of this, we recently did an AMA on /r/Stellaris (you can find it here): out of the hundreds of questions we had asked, we had 0 comments removed for being inappropriate and/or breaking rules. I don’t know how many Game Directors would be able to come out and say something like that, but I’m gonna gloat about it a little bit during the next Social Hour.

Happy Anniversary, Stellaris Community! ​

Thank you for being there for us over the years. The future of Stellaris looks so bright, we have many more space adventures planned, and we can’t wait to bring you with us through the Cosmic Storms!

3.12.2 "Andromeda" Steam Open Beta

by Eladrin

Hello everybody!

The 3.12.1 "Andromeda" release with The Machine Age has gone well, but we have some more bugfixes and stability improvements that didn't quite make it into the release version.

Since this is a holiday-shortened week in Sweden, we won't be releasing these to the live build until next Thursday. In the interim I've asked the team to put up a Steam Open Beta using the stellaris_test branch with the following changes:


[h3]3.12.2 "ANDROMEDA" OPEN BETA RELEASE NOTES[/h3]
Bugfixes
  • Added additional checks to prevent fully virtual pops from being created on the lathe
  • Fix for Hive Mind background unaligned
  • Fixed Sectors released by Individualist Machines having the wrong ethics
  • Fixed virtual pops sometimes being created while planets are being colonised
  • Fixed weapon and strike craft range calculations in ship behavior.
  • If an active relic gets removed the relic cooldown is now reset.
  • The paradox titan will now appear correctly in the ship view
  • Updated Resort Workers, Clerks and Cyberdome Spectators to have trade preference for auto-modding
  • Uplifted species will now always have their required traits


Stability
  • Civic tooltip CTD fix
  • Fix CTD when resync has occured with a player in system view using certain graphical assets
  • Fixed CTD after resync
  • Fixed CTD in planetview timed modifier tooltip.


AI
  • Fixes building type AI weight calculations


Modding
  • Added range_components to ship behaviors, which specifies which components to use for range calculations.


There may be a few more fixes in next week's release, but we wanted you to get these stability fixes as quickly as possible.

Have a great weekend and thank you for playing Stellaris!

[h3]The 3.12.2 Open Beta is an optional beta patch. You have to manually opt in to access it.
Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3.12.2 Open Beta" branch.[/h3]

The Machine Age DLC for Stellaris out now along with free Andromeda update

Forming part of what they're calling Stellaris Season 08, both The Machine Age DLC and the free Andromeda update are out now.

Read the full article here: https://www.gamingonlinux.com/2024/05/the-machine-age-dlc-for-stellaris-out-now-along-with-free-andromeda-update