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Stellaris Dev Diary #360 - The Archive is Open

by Eladrin

Hello everyone!

The Grand Archive Story Pack and the Stellaris 3.14.1 ‘Circinus’ update released on Tuesday. Go forth and collect things and capture space creatures!

[previewyoutube][/previewyoutube]

[h3]The Release Thus Far​[/h3]
The update appears to be a very stable and clean release so far, with few critical issues reported.

A 3.14.15 hotfix is being prepared for today, which includes fixes for two crashes that have occurred a handful of times, and a bug that let you power your economy exclusively through chain-firing Gravity Snares:

[h3]3.14.15 ‘Circinus’ Hotfix Release Notes[/h3]
Bugfixes
  • Gravity Snare costs can no longer go negative.
  • Fixed a case where lured space fauna were uncapturable.
Stability
  • Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
  • Fixed potential crash when using FromFromFrom scope in "on_planets_zero_pops" on action
  • Fix a crash where an AI could capture fauna even if they shouldn't be able to.


The vast majority of the other crashes are related to incompatible UI mods, so please remember to disable your mods that haven’t updated to the latest version before playing. Several players have reported their mods not fully uninstalling, so you may need to manually clear your mods folder if you continue having issues.

Please keep reporting issues you encounter in our Bug Reports forum.
[h3]The Plan​[/h3]
If everything goes according to plan, I expect that our next patch, 3.14.159, will be released on Tuesday, November 12th. This will let us include some fixes to issues that are reported this weekend and early next week.
[h3]Dev Q&A Transcript[/h3]​
We held a developer Q&A last week, and have exported a transcript for you here:

[Click through to the Paradox Forums to see the entire Q&A transcript]

[h3]Next Week[/h3]​
Next week is going to be a little bit different.

We’ll be looking at the internal vision statement of Stellaris and compare it to how the game has developed over the years, and I’d like to begin a conversation about how we’ll continue to evolve over the next few years.

The Custodian team has been up to something, and I want you to help guide them.

Stellaris: Grand Archive and a free update are out now

Paradox have released Stellaris: Grand Archive, a pretty fun sounding story pack for their popular sci-fi grand strategy game. There's also a free update out now as well.

Read the full article here: https://www.gamingonlinux.com/2024/10/stellaris-grand-archive-and-a-free-update-are-out-now

The Grand Archive Story Pack is available now!

The Grand Archive Story Pack is available now!

[previewyoutube][/previewyoutube]

Get it today, or with a discount as part of Stellaris: Season 08!

The Grand Archive Story Pack includes:
  • Space Fauna capture, breeding, and modification systems​
  • 151 Specimens to collect and display across events from Grand Archive and the base game
  • Over 240 Specimens total including those distributed across other Stellaris content​
  • 15 new Relics​
  • New Megastructure - The Grand Archive
  • Two Tradition trees - Archivism and Domestication​
  • Two Origins - Primal Calling and Treasure Hunters​
  • Two Civics - Beastmasters and Galactic Curators​
  • Two forms of spaceborne life - Cutholoids and Voidworms​
  • Mid-game crisis - the Voidworm Plague​
  • Three new music tracks​
  • Events, Anomalies, Archaeology Sites, Technologies, Galactic community resolutions, and more!​


https://store.steampowered.com/app/2863080/Stellaris_Grand_Archive/
https://store.steampowered.com/app/2863190/Stellaris_Season_08__Expansion_Pass/

[h3]New Megastructure - The Grand Archive[/h3]

The Grand Archive preserves and exhibits the most valuable artifacts we have collected throughout the galaxy. Reserved within is also a dedicated Vivarium for live Space Fauna containment and observation.



Constructing the Grand Archive allows for the exhibition of specimens you have found, as well as the containment, breeding and ultimately cloning of captured space fauna in the Vivarium.

[h3]New Discoveries - Specimens[/h3]

Specimens are rare and valuable objects that you collect while exploring the galaxy. Each Specimen has a Display Effect, providing small modifiers to boost your production across a wide variety of metrics, with their effects scaling based on the rarity of the specimen in question.

Specimens also provide additional information about the discoveries you have made, adding new details and information about events in the galaxy.



[h3]New Spaceborn Life[/h3]

Cutholoids

Cutholoids are massive organisms that inhabit asteroids in order to provide suitable protection for their otherwise soft bodies. This creature swallows its prey whole, using radioactive digestive fluid to slowly consume its prey.

Cutholoids are ambush predators that disguise themselves as asteroids. They will ambush and devour lone ships - these ships can be rescued by either capturing the Cutholoid or defeating it in battle. When cloned from Hatcheries by the player, these creatures can steal enemy ships by swallowing them whole.



Voidworms

Voidworms are parasitic organisms that must deposit spores on inhabited worlds with suitable biomass in order to reproduce. Mature individuals form mating trios, known as "Troikas", and will construct nests near black holes to shelter and raise their young.

Voidworms are aggressive parasites and will often bombard colonies in order to increase their numbers back in their nests. If their population is left unchecked, they will attempt to take over the galaxy in the new Voidworm Plague mid-game crisis.



[h3]Mid-Game Crisis - The Voidworm Plague[/h3]

The Voidworm population has reached a critical mass. The parasites no longer spare the planets they feed from. A breeding frenzy on the galactic scale is upon us.

This Mid-Game Crisis can be triggered if Voidworm populations reach a critical mass in the galaxy. Swarms of Voidworms will invade colonies and bombard them with abandon, adding to their numbers.



[h3]Origins[/h3]

Primal Calling

Masters of animal handling and ranching, their relationship with fauna has grown according to their ethics. How will this bond evolve on a galactic scale?

This mechanically-driven origin introduces a new Wrangler job, which changes based on the player's ethics and choices. Primal Calling empires also start with the ability to build Voidlures, and is ideally suited to support a creature-focused playstyle.



Treasure Hunters

Armed only with a mysterious map, race across the stars to secure a legendary pirate treasure.

This narrative-focused origin follows the trail of a forgotten pirate legend in search of her hoard. The Black Needle stands in your way, a long-standing pirate organization that will do anything to secure this treasure. On your journey, you will face deadly threats, memorable characters and maybe even the Pirate Queen herself.



[h3]Civics[/h3]

Galactic Curators

The meticulous collection and preservation of historical artifacts has always fascinated this civilization. But now, with the mysteries of the galaxy at their doorstep, there is everything left to learn.

Galactic Curators empires start with a set of three specimens and get a head start on building their Grand Archive thanks to insight into Galactic Archivism technology and a reduced cost and build time. Additionally, Galactic Curators gain bonus unity when completing an Archaeological Site or finding a Specimen.

As fellow Curators, they have increased starting opinion with the Curator Order and receive a discount on their services.

Beastmasters

Coming to full technological maturity in a system that serves as a feeding ground for Space Amoebas, this society has acquired a deep knowledge of their life cycle. They now work to nurture, raise, and ultimately clone these creatures for mutual benefit.

Start with the ability to capture Space Fauna and a fleet of Cloned Space Amoeba instead of Corvettes. Standard military ships use 3x naval capacity, so you must learn to harness the power of Cloned Space Fauna in order to succeed.

Find out more:
Watch the playlist on YouTube Read the Developer Diaries

https://store.steampowered.com/app/2863080/Stellaris_Grand_Archive/
https://store.steampowered.com/app/2863190/Stellaris_Season_08__Expansion_Pass/

New Stellaris DLC turns the goal of the entire game on its head, and is out now

Stellaris is all about exploring space. Your fledgling civilization sets a course across the stars to colonize, expand, and interact with myriad interstellar peoples, and your job is to guide it. But what if your goal was different? What if, instead of settling on new stars, you were tasked with preservation? From Crusader Kings and Europa Universalis developer Paradox, that's the goal of the new Stellaris Grand Archive DLC. So put down your weapon and pick up your clipboard, because it's time to manage the best museum in the universe.


Read the rest of the story...


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Stellaris: Grand Archive Story Pack Review


Stellaris: Grand Archive is the third and final content drop for the game’s eighth season of DLC. Compared to this year’s excellent The Machine Age update or the visually stunning but divisive Cosmic Storms expansion, Grand Archive is decidedly less ambitious. It’s also less focused, blending a pirate quest, treasure hunting, and monster ranching. While these additions sound promising, they feel too light on substance to feel fully realized.





But that’s not to say it’s bad; it’s just not for everyone. There are impressive changes to fleet dynamics and a customizable set of modifiers to fine-tune various aspects of the game. For Stellaris fans who are excited about the prospect of new ways to micromanage their empires, this DLC is definitely for them.








This new content update is a loose collection of ideas, all tied together through the titular Grand Archive. The Archive itself is a dual-function mega structure that houses two new classes of collectibles: Specimens and... Read more