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4.0.22-Wilderness Open Beta 2025-08-07 Update (checksum c3de)

[p][/p][p]by Eladrin[/p][p][/p][p]Hello everyone![/p][p][/p][p]We've got another update to the Wilderness Open Beta today, which fixes a number of significant multiplayer desynchronization issues, fixes some purging issues, adds yet more lathe fixes, more AI improvements, some economic balancing, and a couple of new Policies relating to Research.[/p][p][/p][p]Here's a list of today's changes:[/p][p][/p][h3]4.0.22-Wilderness Open Beta 2025-08-07 Update[/h3][p][/p][p]Feature​​[/p]
  • [p]The Technological Ascendancy AP now unlocks research policies allowing you to increase the draw weight for technology categories[/p]
  • [p]Added Research Restriction policies, allowing you to massively reduce the chance of drawing dangerous technologies (for example if you want to use automated research without researching these technologies).[/p]
  • [p]Added the Refactored Restrictions to the Ethical Guideline Refactoring GalCom resolution, which increases the draw chance for dangerous and rare technologies.[/p]
  • [p]Added demands to the Technologist faction pertaining to Research Restriction policies.[/p]
[p]Balance​​[/p]
  • [p]The Charismatic and Repugnant traits (and their robotic, cybernetic and overtuned equivalents) now additionally provide job efficiency modifiers for elite strata and bio-trophy jobs. Go forth and pamper the galaxy's most adorable creatures! (Edit: Bio Trophies are missing "_bonus_" from the static modifier so it's not applying correctly. This will be fixed in the next update.)[/p]
  • [p]Decreased amenities granted by housing buildings.[/p]
  • [p]Reactor Boosters now give a percentage boost to reactor output.[/p]
  • [p]Later growth stages of biological ships now have an inherent reactor output percentage boost.[/p]
  • [p]Rebalanced trade policies for regular empires.[/p]
    • [p]Wealth Creation: 50% Trade, 50% Energy.[/p]
    • [p]Consumer Benefits: 50% Trade, 25% Consumer Goods, 25% Conversion Tax.[/p]
    • [p]Marketplace of Ideas: 50% Trade, 25% Unity, 25% Conversion Tax.[/p]
    • [p]Trade League: 50% Trade, 15% Energy, 15% Consumer Goods, 15% Unity, 5% Conversion Tax.[/p]
    • [p]Holy Covenant: 50% Trade, 37.5% Unity, 12% Conversion Tax.[/p]
    • [p]Mutual Aid: 25% Trade, 20% Energy, 20% Minerals, 20% Food, 15% Unity.[/p]
  • [p]Strategic Resource and planetary special feature balancing:[/p]
    • [p]Assorted planetary features that gave rare crystals or exotic gases from technicians now apply to miners or farmers respectively[/p]
    • [p]Added new District Specializations for strategic resources and some special features:[/p]
      • [p]Rare Crystal Extraction district specialization to Mining Districts[/p]
      • [p]Volatile Motes Harvesting district specialization to Generator Districts[/p]
      • [p]Exotic Gas Capture district specialization to Agricultural Districts[/p]
      • [p]Central Spire district specialization for the Urban Districts of certain Relic Worlds[/p]
    • [p]The industrial sector planetary feature on relic worlds now gives +6 farming district capacity[/p]
    • [p]The Betharian Processing district specialization now gives additional miner jobs to the mining districts.[/p]
    • [p]Reduced the strategic resources production of industrial jobs from refineries, chemical plants and crystal plants.[/p]
    • [p]Reduced the strategic resources production of industrial jobs from ancient refineries.[/p]
    • [p]Increased the minor artifact cost of the ancient refinery.[/p]
    • [p]Increased strategic resource cost and upkeep for several research buildings.[/p]
[p]Bugfix​​[/p]
  • [p]The Spare Organs species trait will no longer interfere with Envoy assignment. Death now relieves them from their duties.[/p]
  • [p]Purging now properly disables regular pop upkeep because we really don't budget for the dead[/p]
  • [p]Fleet that are fighting are no longer eligible for special project requirements[/p]
  • [p]Civilians will now be properly used in the Lathe[/p]
  • [p]Updated Synaptic Reinforcement and Industrial Maintenance edicts to account for 4.0 changes.[/p]
  • [p]Robots no longer benefit from Cloning Vats[/p]
  • [p]Fixed the Housing tooltip not correctly showing district modifiers[/p]
  • [p]Fixed Buildings modifiers not being calculated at game start[/p]
  • [p]Fixed some duplicated entries of haruspex occurring from spiritualist federations[/p]
  • [p]Wilderness empires now have a fallback if their capital buildings are deleted during the monthly tick.[/p]
  • [p]Updated the Chronicle Drones production tooltip to reflect that they no longer produce amenities.[/p]
  • [p]The Lethal Ecosphere blocker will no longer require a technology to clear, cleaning up the technology view.[/p]
  • [p]Leviathan Parades should now have the name of the beastie you killed in the title again.[/p]
  • [p]Fixed a few more cases in which pops that should be bio-trophies weren't be pampered correctly (for example refugees that were insisting that they were being purged)[/p]
  • [p]Pops resettled to the Synaptic Lathe should no longer retain any belief that they still belong to any social stratum that isn't being part of a computer[/p]
  • [p]Stasis Wardens no longer scale their own or Civilian workforce into infinity and beyond[/p]
  • [p]Dramatically increased the weight for Offspring Drones, meaning that your planets are more likely to employ them and avoid the negative modifier.[/p]
  • [p]Fixed Pirate Events not spawning pirates[/p]
  • [p]Artisan Drones now have a food upkeep instead of a mineral one if you have a Catalytic Processing Civic.[/p]
  • [p]Fixed the space time anomaly saying it converted physicists into dimensional researchers.[/p]
  • [p]Added volatile mote cost and upkeep for alloy reclamation plant.[/p]
[p]Stability/Performance​​[/p]
  • [p]Fixed undefined behavior in planetary construction (potentially leading to CTDS:s and OOS:s) of Districts and District Specializations as well as replacing/upgrading/repairing Buildings, Districts and District Specializations.[/p]
  • [p]Fixed crash when using the "Alerts.ShowAll" console command.[/p]
  • [p]Fixes OOS due to ship construction time is calculated to 0 on client but correct on server[/p]
  • [p]Improved the logic that checks for hidden Cutholoids[/p]
  • [p]Fixed OOS with ship positions due to combat.[/p]
[p]AI​[/p]
  • [p]Continued improvements to AI economic plans.[/p]
[p]UI​[/p]
  • [p]Added alert settings to the settings menu.[/p]
  • [p]Removed "Filter by Type" from message settings.[/p]
  • [p]Fixed situation alerts showing the wrong severity based on current stage.[/p]
[p][/p][p]For next week, one of our big focuses is looking at Slavery in general. While unemployed slaves intentionally do not demote into Civilians, they should not simply disappear from the economic tab. We're also strongly leaning towards relaxing the current rules on automatic migration and slaves and letting unemployed slaves migrate without the need of special buildings.[/p][p][/p][p]We'll also be continuing economic balancing and bugfixing.[/p][p][/p][p]Please let us know if this update resolves most multiplayer desyncs, and provide bug reports with saves if you run into any. We're also interested in any other feedback you have, especially around how the AI is doing with this round of changes and what combinations of civics or origins you consider "broken" (either in a good or bad way). We'll try to prioritize some of those for next week's update (especially if you can provide saves).[/p][p][/p][p]For the complete list of previous changes in this branch (excluding the new ones), please visit the Paradox Forums.[/p][p][/p][p]As mentioned before, these changes are expected to be release into the live branch later on this month. Currently we're strongly leaning towards including the Wilderness changes contained within this branch, as they fix several key issues with the gameplay experience.[/p][p][/p][p]To opt into the Wilderness Open Beta, go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "wilderness- Wilderness Open Beta" branch in the Beta Participation dropdown. You may need to restart Steam to get it to appear.[/p][p][/p][p]Thank you for playing Stellaris![/p]

Stellaris #MODJAM2025 Showcase - Modded Crisis Paths Part #3

[p][/p][p][/p][p]Hello Stellaris Community![/p][p][/p][p]#MODJAM2025 is available to play on the Stellaris Steam Workshop and Paradox Mods! Be sure to subscribe and try out the Mod Jam, and vote for your favorite Player Crisis Paths before August 22nd![/p][p]
[/p][p]But before you run off to play, we have our last selection of Submissions to Highlight! Here again with our final video highlight of this Mod Jam is Michael~:[/p][p][/p][previewyoutube][/previewyoutube][p]Thanks again to Michael~ for supporting our Modders this year. Please take a moment to like and subscribe to their channel!
[/p][p]—[/p][p][/p][p]Phantom Reality by Exakan pushes you to leave your limited existence behind to bend reality, and break the barriers of time.[/p][p]
[/p][p]When asked about their inspiration, this is what Exakan had to say:
“Civilizations are at the mercy of forces they don't understand. How would they name the unnamable? How can anyone describe the indescribable? To answer this, you have to bend reality and break the barriers of time. While dragging everyone else into the darkness, unleash incomprehensible horrors and corrupt the consciousness of any opponent. Others may see your species as ineffable monsters, but that will never capture what they truly become.”[/p][p][/p][p]—[/p][p][/p][p]Omnitemporal by Accorata, and BrettlesSr allows your empire to become masters of time, unlocking powerful abilities but not without danger.[/p][p][/p][p][/p][p]—[/p][p][/p][p]Coexistence Protocol by SushiDragon gives you the opportunity to bring lasting peace to a galaxy plagued by war, and chaos for millennia.[/p][p]
[/p][p][/p][p]SushiDragon had this to say about the inspiration for their crisis:
“I wanted a crisis that wasn’t just about blowing things up but was still very crisis-y, and mind control seemed like it made sense for that.”[/p][p][/p][p]—[/p][p][/p][p]Culture Derouting Weapon by is3mru4ma revolves around the planet Hoanna, and the Hoannarian people struck by a culture derouteing weapon[/p][p]
[/p][p][/p][p]—[/p][p]
Killing Thought by Lithandril2 focuses on war, and the belief that your species strength comes from the clashing of blade against blade, and to prove you’re allowed to exist you must win.[/p][p][/p][p][/p][p]Lithrandil2 said their submission was inspired by:
“Sword Logic from Destiny and Sekhmet from "Sekhmet Hunts the Dying Gnosis: A Computation"”[/p][p]
—[/p][p][/p][p]Post-Baryonic Infusion by Rodahtnov, and Zyralynn is no ordinary player crisis. It is an all-in-one crisis, ascension path, and species pack revolving around eldritch/cosmic horror themes.

[/p][p]They had this to say when asked about their inspiration:
“Recently with BioGenesis a new planetary event of species co-living with dark matter got my attention, so mixing it with a small touch of cosmic horror, transformation themes and a bit of science, we have both attempted to create something fun and dynamic in a way a crisis like Cosmogenesis works, giving the player different options to end the galaxy by their own hand and choice.”[/p][p][/p][p]—[/p][p][/p][p]Value Extraction UnLimited by MrArcaneGates explores what would happen if you took space mining, dialed it up to 11, and then looked at the galaxy and said “Are you going to finish that?”[/p][p][/p][p][/p][p]MrArcaneGates, when asked about their inspiration, said this:
“I like big planets and i like destroying small planets for performance. I can also recommend the "Beta Testers" Audiobooks.”[/p][p][/p][p]—[/p][p][/p][p]These next two submissions are going to be late submissions, and may not appear in the #MODJAM2025 mod:[/p][p][/p][p]Archean Convergence by Levus77 is a crisis path focused on unlocking the galaxy’s deepest secrets by discovering hidden systems, and reverse engineering a new tier of archeo-technology.[/p][p][/p][p][/p][p][/p][p]Levus77 had this to say about their inspiration:
“I just think ancient wmd's are really cool”[/p][p]
—[/p][p][/p][p]Beyond Aeons Torn by MasterScout is about exploring exotic states of matter, and the implications that can come from it.[/p][p][/p][p]
MasterScout had this to say about their inspiration:
“Cosmogenesis as a whole. The Machine Age DLC is probably my favorite. I felt that the Cosmogenesis crisis is designed to be played with a vertical empire (such as Virtual). This ends up going out the window with conquering planets and kidnapping pops being very popular. I wanted to make an antithesis that rewards playing defensively, and building up what you have.”[/p][p]
—[/p][p][/p][p]That’s it for this week, folks! Thanks for reading, and subscribe to #MODJAM2025 today on Steam and Paradox Mods, and don’t forget to Vote for your favorite Player Crisis Paths![/p][p]
[/p]

#MODJAM2025 Available Now!

[p]Hello Stellaris Community![/p][p][/p][p]We’re proud to announce that #MODJAM2025 is available now on the Stellaris Steam Workshop![/p][p][/p][h3]Subscribe on Steam: [dynamiclink][/dynamiclink][/h3][p]#MODJAM2025 boasts over 15 new player crisis paths for you to explore, with more potentially coming on Thursday.[/p][p][/p][p]But that’s not all, you get to vote for your five favorites! Voting closes on August 22nd, so be sure to get your votes in before then![/p][p][/p][p][/p][p][/p][p]We will announce the winners of #MODJAM2025 on August 25th, with the top 3 Player Crisis Paths getting some great prizes from our sponsors at Republic of Gamers![/p][p][/p][p][/p][p][/p][p]This year our first place Modder will win an ROG Ally X, and our second place Modder will win an Rog Ally, both from our sponsors at Republic of Gamers! Our third place Modder will receive a Stellaris Merchandise Bundle valued at approximately USD$170 from our friends here at Stellaris Marketing.[/p][p][/p][p][/p][p][/p][p]Want to know more about #MODJAM2025? Michael~ joins us again this summer, to highlight each of the Player Crisis Paths![/p][p][/p][previewyoutube][/previewyoutube][p]Submission #1 Highlight on the Stellaris Forums[/p][p][/p][previewyoutube][/previewyoutube][p]Submission #2 Highlight on the Stellaris Forums[/p][p][/p][previewyoutube][/previewyoutube][p]Submission #3 Highlight on the Stellaris Forums[/p][p][/p][p]Thanks to everyone who signed up, contributed, helped test, and of course thank you for our sponsors for supporting #MODJAM2025![/p][p][/p][p]Subscribe today![/p][p]Steam: [/p][p]https://pdxint.at/mj25steam[/p][p]Paradox Mods: [/p][p]https://pdxint.at/mj25pdxmods[/p][p]Vote: [/p][p]http://pdxint.at/mj25vote[/p][p][/p][p][/p]

Stellaris #MODJAM2025 Showcase - Modded Crisis Paths Part #2

[p][/p][p]by MrFreake_PDX[/p][p][/p][p]Hello everyone![/p][p][/p][p]We’re now less than a week away from the release of #MODJAM2025 on July 29th! Testing is still ongoing on the Stellaris Official Discord, so if you want to help out, there’s still time![/p][p][/p][p]We want to thank everyone who has shown up and tested so far, having extra eyes on a project is extremely helpful, especially when working with tight deadlines like in a mod jam. This week we have five more crisis paths to highlight today, and there will be one more additional highlight next week. The modders involved have all done fantastic work, and we can’t wait to get their crisis paths into your (obviously benevolent) hands.[/p][p][/p][previewyoutube][/previewyoutube][p]—[/p][p][/p][p]The Phoenix Protocol involves your empire discovering their heritage as a great power, with the goal of restoring their people to their former glory.[/p][p][/p][p][/p][p]When asked about their inspiration, Bee’s Knees had this to say:[/p][p]“The idea of restoring the glory of a former empire was a scaled-down version of an original idea I had to allow players to play as a fallen empire.[/p][p][/p][p]*Very* loosely, the devolution idea came from a creative repurposing of a Marvel movie quote (""I will burn them out of time"")."[/p][p][/p][p]—[/p][p][/p][p]Theophany the story of your empire’s slow descent into madness after it finds a weak and fragile deity in the shroud.[/p][p][/p][p][/p][p]When asked about the inspiration for their submission, the derega, Tree and Malthus said:[/p][p]“We like the idea of the shroud like many others which is why our's is probably shroud crisis #10 or so. In vanilla Stellaris we kind of missed the opportunity for the player to get or create their own customized shroud entity to worship instead of just being a mere follower to the established four big ones.”[/p][p][/p][p]—[/p][p][/p][p]In the Dreaming Deep crisis path you will work your way into other empire’s dreams while exploring the deeper meaning of your own.[/p][p][/p][p][/p][p]When asked about the inspiration behind Dreaming Deep, the Nuadha said this:[/p][p]“A combination of the game Cultist Simulator, the idea of finding physical meaning through dreams, and the unpublished works of H P Lovecraft.”[/p][p][/p][p]—[/p][p][/p][p]Whispers in the Weave is a story-based crisis path revolving around ancient whispers echoing between the stars.[/p][p][/p][p][/p][p]Evereal and Kalisalos had this to say about the inspiration for Whispers in the Weave:[/p][p]“Whispers in the Weave is a crisis that touches on several themes of eldritch horror - of the great unknown that dwells beyond, of those elements that we do not and could never understand. A whisper in the night could be anything. A threat. A secret. A promise.[/p][p][/p][p]Folding in concepts of dreams, thoughts, sound, and obsession, we thus ask you... What, truly, lies beyond our comprehension?”[/p][p][/p][p]—[/p][p][/p][p]The Architect of Ruin will offer its services to you in exchange for simple requests, granting boons and gifts, while taking the minds of your people.[/p][p][/p][p][/p][p]When asked about the inspiration behind the Architect of Ruin, the MadeinCanada had this to say:[/p][p]“The first part of the Architect of Ruin that came to me were the mechanics, namely the Satisfaction mechanic, where the crisis objectives mainly focus on completing more and larger tasks to keep the entity's Satisfaction in the positive to gain bonuses and avoid punishments, but of course these would become harder and harder to complete, so you need to strategise what to do and how![/p][p][/p][p]From there, other mechanics like the megastructures, jobs, subject, factions and more came pretty naturally into the base theme of having to satisfy this powerful being. In terms of flavour and lore, leaning into the eldritch aspect of Stellaris was obvious to me, especially since it's not much explored outside of the Shroud, and especially not for Become the Crisis paths!”[/p][p][/p][p]—[/p][p][/p][p]That’s it for today folks! We'll be back on Thursday of next week with our final submission highlight. #MODJAM2025 will release on Tuesday, July 29th, and you can subscribe to #MODJAM2025 early so you can get it as soon as it becomes available![/p]

Stellaris #MODJAM2025 Showcase - Modded Crisis Paths Part #1

[p][/p][p]by MrFreake_PDX[/p][p][/p][p]Hello Stellaris Community![/p][p][/p][p]Today is the end of working time for the modders participating in #MODJAM2025! The modders now have 10 days to test and polish their submissions before the modjam releases on July 29th. We’re expecting between 15 and 20 new modded player crisis paths for you to enjoy. If you’re interested in helping test the modder’s submissions, join us on discord and get the tester role in the #help-test-modjam channel.[/p][p][/p][p]We brought in Michael~ to create videos to highlight the modder’s submissions on YouTube as well:[/p][p][/p][previewyoutube][/previewyoutube][p]Be sure to subscribe to Michael~ on YouTube to get more content about Stellaris Mods![/p][p][/p][p]Our first highlight is by Greendog, is a diplomatic focused crisis that wishes to take over the galaxy, believing themselves to be as gods compared to the other empires.[/p][p][/p][p][/p][p]When asked about their inspiration, Greendog said this submission was loosely inspired by the Galactic Empire and the Imperium of Man. Can’t say they don’t know their audience.[/p][p][/p][p]—-[/p][p][/p][p]Our next submission, created by Jin2188 and The_Wandering_Modder, takes you on a journey across Branchial Space, where infinite universes entangle in a vast web of endless possibilities.[/p][p][/p][p][/p][p][/p][p]When asked about the inspiration behind The Branchial Weaver, they said this:[/p][p]“After the last ModJam, I joined up with a few other modders to try and create a big "Crisis Expansion" mod, that would have a crisis path for each vanilla ethic, with the crisis for the Pacifist ethic involving time travel and rewriting history. The project never really came to fruition, but the core ideas were still there. When expanding upon this idea for this ModJam, I was heavily inspired by a "theory of everything" making the rounds in physics recently. Stephen Wolfram, Jonathan Gorard, and several others have been working on what they call the Wolfram Physics Project, one of several attempts to find the "fundamental theory of physics". Its validity is debatable, but I found myself fascinated by it anyway. One of the really interesting things I found was the idea that general relativity (our current theory of gravity) and quantum mechanics are actually the same theory played out in different kinds of space. Quantum mechanics, in this framework, plays out in what Wolfram calls "branchial space", which is a sort of "space of spaces" where each element of the "space" represents a single quantum state of the universe. It's a bit complicated, but Wolfram tries to make it as simple as possible when communicating his theory to the public. He has a few "writings" where he describes aspects of his ideas in a somewhat simplified form for those who are interested in physics but don't want to be bombarded with math and technical jargon.[/p][p][/p][p]—[/p][p][/p][p]Our next submission, by Daniellm is a spiritual crisis path revolving around the Shroud.[/p][p][/p][p][/p][p]When asked about their inspiration, Daniellm said this:[/p][p]"I have always loved psionics and the shroud in stellaris. The shroud patrons and just generally the idea of this other dimension of pure energy not so far from ours.[/p][p][/p][p]Stellaris has never really tapped into the idea of shroud cults, the closest we come to this are the shroudwalkers. The idea of cults, and them spreading to different empires, all with the common goal of wanting to summon their god or gods into the universe is what started project divinity."[/p][p][/p][p]—-[/p][p][/p][p]Our next submission to highlight is by jam1066, is a mining focused crisis path, which gives you access to more extreme mining techniques as you progress further.[/p][p][/p][p]When asked about their inspiration for creating this crisis path, jam1066 had this to say:[/p][p]“I looked at what ships existed in the game but were inaccessible to the player and found the Mining Drones. This helped me decide the direction of the crisis path in being mining focused.”[/p][p][/p][p]—-[/p][p][/p][p]Our next submission by .wiirlak (with icons made by Oriya) revolves around terraforming planets into Bloom Worlds, making a haven for your people, and a nightmare for others.[/p][p][/p][p][/p][p]When asked about their inspiration, wiirlak simply said “Unlimited Growth”.[/p][p][/p][p]—-[/p][p][/p][p]Our final submission this week is by TheRingBearer, whose crisis path aims to create a perfect idyllic utopia, a society previously thought unobtainable.[/p][p][/p][p][/p][p]When asked about their inspiration, this is what TheRingBearer had to say:[/p][p]“While I can point to a joke in the Modjam Discord to the inspiration of the theme. The driving inspiration was wanting a way to "win" that didn't necessarily involve conquering the galaxy as well as being a "well intentioned" Crisis. Utopia justifies the means.”[/p][p][/p][p]—-[/p][p][/p][p]Thanks for reading![/p][p][/p][p]If you’re interested in helping the modders playtest their mods, join us on discord and press the button in the #help-test-modjam channel to unlock the testing channels! We’ll be back next week with more highlights from #MODJAM2025![/p]