1. Stellaris
  2. News

Stellaris News

Stellaris 3.12.2 "Andromeda" now available!

Dear Stellaris Fans,

Our first official patch is now ready following last weeks Machine Age release.

3.12.2 is available for download!

This version includes what was made available in the open beta previously, plus a few more fixes and tweaks.

The team is now focusing on the next patch.

3.12.2 Patch Notes
[expand]

Bugfixes
  • Added additional checks to prevent fully virtual pops from being created on the lathe
  • Fix for Hive Mind background unaligned
  • Fixed Sectors released by Individualist Machines having the wrong ethics
  • Fixed virtual pops sometimes being created while planets are being colonised
  • Fixed weapon and strike craft range calculations in ship behavior.
  • If an active relic gets removed the relic cooldown is now reset.
  • The paradox titan will now appear correctly in the ship view
  • Updated Resort Workers, Clerks and Cyberdome Spectators to have trade preference for auto-modding
  • Uplifted species will now always have their required traits
  • Blocked Cosmogenesis empires from becoming custodian
  • Fix for pause being completely blocked in MP forcing the player to rehost
  • Fixed cybercreed pops not being able to grow if every pop on the planet was spiritualist
  • Fixed non-spiritualist pops in cybercreed empires sometimes having their augmentation bazaars traits removed
  • Fixed Determined Exterminators starting with too many planetary features on their homeworld
  • Hired fleets are now able to properly enter Cetana's territory once the projects have been researched.
  • Inwards Perfection now provides Pop Assembly Speed to Individual Machines
  • Megastructures should now correctly hide resources unless they are making use of them.
  • The Progressive Growth agenda now gives progress on Machine Template System for individualist machines
  • Trait Integrated Weaponry for cyborgs requires The Machine Age DLC


Balance
  • The Progressive Growth agenda now gives progress on Artificial Workforce without needing Powered Exoskeletons


Stability
  • Civic tooltip CTD fix
  • Fix CTD when resync has occured with a player in system view using certain graphical assets
  • Fixed CTD after resync
  • Fixed CTD in planetview timed modifier tooltip.
  • Fixed potential crash in resettlement view tooltips
  • Fixed rare crash in planet view
  • Fixed crash when buying subscription from the additional content browser.
  • Fixed CTD in traits effect tooltip
  • Fixed CTD when aborting the construction of Synaptic Lathe


AI
  • Fixed building type AI weight calculations


Modding
  • Added range_components to ship behaviors, which specifies which components to use for range calculations.

[/expand]

[h3]Please note that save file compatibility between major versions is not guaranteed.

If you have an important game going you would like to finish, back up the save file before trying to load it in the new version.

You can roll back to a prior version by opening steam and right-clicking on Stellaris in your library -> Properties -> Betas -> choose the desired version from the drop-down.

If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.[/h3]

Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'




Stellaris launched in 2016, since when it has followed the usual Paradox post-launch cycle of regular tweaking accompanied by substantial paid-for DLC expansions. The latest is The Machine Age and focuses on "synthetic ascension" and the promise of eternal life among the stars, adding various new elements to the machine side of the game alongside a synth space queen that says she's going to get us all there...
Read more.

One of the best strategy games ever is heavily discounted right now

Paradox Interactive is responsible for some of the best strategy games ever made. Over the decades, the publisher has put out or created beloved entries to the genre ranging from Crusaders Kings 3 and Victoria 3 to Europa Universalis 4 and Hearts of Iron 4. Back in 2016, it also put out Stellaris, a science fiction take on 4X games that saw Paradox shift its focus from placing its work in historical settings and move into the realm of science fiction. That experiment paid off, and you can check out the results for yourself right now by picking up a copy of Stellaris on Steam for a sizable discount.


Read the rest of the story...


RELATED LINKS:

Steam's biggest sci-fi strategy game finally drops new machine DLC

Steam's top space grand strategy game faces a sentient robot uprising

The biggest space 4X game on Steam is about to get a new expansion

Happy Anniversary, Stellaris Community!



Stellaris Game Director Eladrin here!

Earlier this week we released our major expansion for the year and the first “episode” of Stellaris: Season 08 - The Machine Age. The team has worked tirelessly on this expansion, with some (admittedly rough) estimates putting the amount of work that went into this expansion somewhere on the order of 20 man-years.

[previewyoutube]Stellaris 8th Anniversary Trailer​[/previewyoutube]

The Stellaris team and I are overwhelmed by the Community’s response to The Machine Age. We’ve been watching our Community channels closely over the past two days, looking for both the things that you like, and the things that you dislike about the new expansion. But today, we just want to stop for a second to say: Thank you! Thank you for being part of our Community, for playing Stellaris, for the support you’ve shown us over the past eight years, for being excited when we get it right, and for letting us know when we’ve got it wrong.

As an anecdotal example of this, we recently did an AMA on /r/Stellaris (you can find it here): out of the hundreds of questions we had asked, we had 0 comments removed for being inappropriate and/or breaking rules. I don’t know how many Game Directors would be able to come out and say something like that, but I’m gonna gloat about it a little bit during the next Social Hour.

Happy Anniversary, Stellaris Community! ​

Thank you for being there for us over the years. The future of Stellaris looks so bright, we have many more space adventures planned, and we can’t wait to bring you with us through the Cosmic Storms!