1. Stellaris
  2. News

Stellaris News

Stellaris Dev Diary #325 - 3.10.3 "Pyxis" Released [d2aa] + Further Beta Plans


by Eladrin

Hi everyone,

The 3.10.3 "Pyxis" update has been released. This release focused primarily on stability, and the contents are identical to the Open Beta that was released on Tuesday.

[h3]3.10.3 "Pyxis" Patch Notes[/h3]
Improvements
  • Now ‘New Entries’ notification on the outliner tabs is cleared, even when switching between tabs using keyboard shortcuts.
  • Ulastar is now an advisor
  • Vas the Gilded is now an ambassador
Balance
  • Pre-FTLs in Federation's End now have their technological progress frozen
Bugfixes
  • Fixed a number of event or paragon leaders not being generated with the correct traits
  • Fixed envoys passively gaining XP
  • Fixed missing subtitle for Scout trait
  • Pre-FTL Empires will now have a fully functional council when they ascend to the stars.
  • Released Vassals will now have a fully functional council when released.
Stability
  • Fix crash on startup for Linux (including Steam Deck).
  • Fix crash related to modifiers of recently destroyed empires updating
  • Fixed crash when surveying a planet that was just removed from the map
UI
  • Removed some empty space in the topbar
Modding
  • Added moddable_conditions_custom_tooltip parameter to civics modification statement to allow displaying a custom requirement key when no condition has been specified
  • Fixed civics modifications statements not always (not) allowing the correct civic changes
  • Improved error logging to know which federation perk is invalid

We currently have plans for another update this cycle with some more fixes, including an AI fix to encourage them to recruit an appropriate number of scientists. As with the last few, we plan on putting it on the stellaris_test branch on Tuesday, for release later on in the week.
[h3]What’s After 3.10.4?[/h3]
Tentatively scheduled for next Friday, we plan on putting up a longer open beta over the holidays that seeks to collect feedback regarding some potential balance changes to ship production, upkeep, and research in general.

Stellaris has undergone a significant amount of power creep over the years, and the speed at which we're able to burn through the entire technology tree is much higher than is healthy for the game. Due to the large number of stacking research speed modifiers, repeatable technologies are reached far too early in the game. Another power creep issue mentioned by many players, it's also become trivial to stack large numbers of ship build cost and ship upkeep reduction modifiers.

The Holiday Open Beta will be a feature branch that contains the following changes, which may or may not go into 3.11 (or 3.12, or any release at all for that matter). Similar to how we handled Industrial Districts several years ago, we're intentionally keeping these separated from core 3.11 development, isolating this in a parallel track.

We’ll have a feedback form set up to collect your thoughts, and the Open Beta will run until the middle of January.

[h3]Holiday Open Beta Preliminary Notes[/h3]
  • Research Speed Bonuses now usually come with increased Researcher Upkeep.
    • By changing these to throughput bonuses (cost + production), a technology focused empire will require more Consumer Goods or other resources depending on who they use to research. This puts a partial economic break on runaway technology.
  • Reduction in most Research Speed bonus modifiers.
  • The +20% research field technologies have been turned into "Breakthrough" technologies that gate progress to the next tier of research.
    • Whether it be the transistor, the theory of relativity, or faster-than-light travel, occasionally there are technologies that redefine a field of science.
      • The intent of these breakthrough technologies is to slow down the front-runners a little bit, while still letting the slower empires get pulled along.
    • Once a theory has been proven, it's easier for others to replicate those learnings.
    • Breakthrough technologies start off more difficult than regular technologies but have a variant of tech spread - the more nations you have at least low Technological intel on who have already discovered them, the cheaper they are to research (even down to instant research once the theory is commonplace). This tech spread varies based on galaxy size.
      • Enigmatic Engineering prevents this tech spread.
    • Breakthrough technologies have animated borders to stand out.
  • Reduced Output of Researcher Jobs:
    • Researchers and their gestalt equivalents now produce 3 of each research instead of 4
    • Head Researchers now produce 4 of each research instead of 6
    • The effectiveness of Ministry of Science has been halved
    • Astral Researchers now produce 5 physics and 1 of each other research instead of 5 physics and 2 of the other researches.
    • All other researchers, such as Necromancers, have been left alone for now
  • The Technology curve has been changed from 1000 × 2^n to 500 × (2^n + 3^n), making the difference between an early and late-game tech more distinct.
  • Replaced or removed most sources of Ship Cost and Upkeep reductions from the game.
    • Military Buildup Agenda now improves ship build speed and reduces claim costs. (It still reduces War Exhaustion on completion.)
    • Naval Procurement Officer councilor now improves ship build speed.
    • Crusader Spirit civic now improves ship build speed.
    • Psionic Supremacy (Eater of Worlds) finisher no longer reduces ship build costs.
    • Vyctor's Improved Fleet Logistics trait now reduces ship build costs by 10% instead of 20%.
    • Progress Oriented modifier no longer reduces ship build costs.
    • Match tradition in the Enmity tree bonus to ship build costs reduced to 5% instead of 10%.
    • Master Shipwrights tradition in the Supremacy tree no longer reduces ship build costs.
    • Chosen of the Eater of Worlds ship build cost reduction reduced to 5% from 15%, and no longer modifies ship upkeep.
    • Military Pioneer trait now reduces starbase upgrade costs instead of ship build costs.
    • Shipwright trait no longer reduces ship build costs.
    • Reduced penalty the Irenic trait applies to ship build costs.
    • Sanctum of the Eater ship upkeep reduction reduced from 10% to 5%.
    • Mark of the Instrument ship component no longer reduces ship upkeep.
    • Grand Fleet ambition now increases power projection instead of reducing ship upkeep.
    • Fleet Supremacy edict no longer reduces ship upkeep.
    • Corporate Crusader Spirit now reduces ship upkeep by 5% instead of 10%.
    • Bulwark ship upkeep reductions reduced by 50%.
    • Logistic Understanding, Armada Logistician, and Gunboat Diplomat traits now reduces ship upkeep while docked​

[h3]#MODJAM2024 Signups are open![/h3]
Over the holiday period, we will be running another Mod Jam. This year’s theme will be revealed on December 12th, and sign ups will close on December 14th. The Community team will be posting weekly Mod Jam updates in place of our weekly Dev Diaries, so you can still get your weekly Stellaris fix.

We’ve currently scheduled the Mod Jam mod to release on January 11th! If you’re interested in participating, you can get more details and sign up here. You can also subscribe to the Mod Jam mod here, and get it as soon as it releases.

#MODJAM2024 Signups are open now!

Hello Stellaris Community!

We’re proud to announce that signups for #MODJAM2024 are now open! This year our partners at Republic of Gamers are back, with some amazing prizes!



[h3]What is a Mod Jam?[/h3]

Modders will get four weeks to make… something. We don’t tell them what they’re making until the start of the working time and modders are not allowed to use any content they’ve previously published. At the end of the working time, we’ll put everything together in a package and release it. Interested in helping test the Mod Jam mod as we get closer to release? Join us on the Stellaris Official Discord!

Then the Community gets to vote on which something you like the best. At the end of the voting period, the top 10 modders by Community vote then get prizes from our sponsors and merch from the PDS Green Coffers!

[h3]Prizes, you say?[/h3]

This year we’ve paired up again with Republic of Gamers to deliver some great prizes to our winning Modders:

1st Place: ROG Strix G17 (2023) G713 Laptop*
2nd Place: ROG Delta S Wireless Headset*
3rd Place: ROG Spatha X Wireless Mouse*
4th - 10th Place: Stellaris branded Wallet and Keychain

* Exact specifications may vary depending on winning modder’s region

[h3]Well, tell us the theme![/h3]

We’ll reveal the theme on Tuesday, December 12th. Keep an eye out over the Holiday period, because the Mod Jam will be taking over the weekly Dev Diaries starting December 21st, and we’ll be using them to keep you updated on what exactly the Modders are up to as the event progresses, so stay tuned!

[h3]Let me have it now![/h3]

Our current timeline has #MODJAM2024 releasing on January 11, 2024, so you don’t have to wait too long! Subscribe to #MODJAM2024 on the Steam Workshop now, and get it as soon as it releases!

[h3]Sign up today![/h3]

Hey, that’s my line. You can sign up to participate here! And be sure to read the Terms and Conditions!

3.10.3 "Pyxis" Steam Open Beta [d2aa]



Hello!

As has been the tradition these past few weeks, we've pushed an update to the Steam Open Beta with our next release, containing the 3.10.3 patch that has been sent on to certification for release later this week.

This week's update focus was primarily on stability.

3.10.3 "Pyxis" Beta Patch Notes
[expand]
Improvements
Now ‘New Entries’ notification on the outliner tabs is cleared, even when switching between tabs using keyboard shortcuts.
Ulastar is now an advisor
Vas the Gilded is now an ambassador

Balance
Pre-FTLs in Federation's End now have their technological progress frozen

Bugfixes
Fixed a number of event or paragon leaders not being generated with the correct traits
Fixed envoys passively gaining XP
Fixed missing subtitle for Scout trait
Pre-FTL Empires will now have a fully functional council when they ascend to the stars.
Released Vassals will now have a fully functional council when released.

Stability
Fix crash on startup for Linux (including steam deck).
Fix crash related to modifiers of recently destroyed empires updating
Fixed crash when surveying a planet that was just removed from the map

UI
Removed some empty space in the topbar

Modding
Added moddable_conditions_custom_tooltip parameter to civics modification statement to allow displaying a custom requirement key when no condition has been specified
Fixed civics modifications statements not always (not) allowing the correct civic changes
Improved error logging to know which federation perk is invalid
[/expand]

We expect one more release next week to add localization for the various fixes during the 3.10 patch cycle and for a few more balance and bugfixes, but with this we feel that 3.10 has reached a generally stable point. If you run into any issues, please let us know in the Bug Reports forum.

[h3]Please note that the 3.10.3 "Pyxis" Open Beta is an optional beta patch. You have to manually opt in to access it.

Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3.10.3 Open Beta" branch.[/h3]

Stellaris Nexus - aka "Stellaris in an hour" - delays its early access release for a week-long open beta


Stellaris Nexus hinges off one of the downsides of the Paradox space game’s epic scale - the amount of time it takes to finish a match - to present a bite-sized side dish of 4X nibbles if you only have an hour to play instead of, say, a day. Now that plate of nibbles is offering up, er, a basically identical plate of bite-sized nibbles that you don’t have to pay for right away, as the game has seen its early access release date - planned for tomorrow, no less - replaced by a last-minute week-long open beta.


Read more

Stellaris Dev Diary #324 - 3.10.2 "Pyxis" Released and December Plans

by Eladrin

Hi all!

With another busy week of bugfixing, the 3.10.2 "Pyxis" patch is now live on all platforms. So far, 689,121 Astral Rifts have been explored by you.

This release contains a fix to a common MacOS crash, fixes to ship build costs being applied, and adds full customization to the outliner tabs.

To those of you that read Monday's post about the Beta, some of this isn't news to you so you can skip to the end where I'll talk about the planned 3.10.3 and 3.10.4. The released patch is identical to the 3.10.2 Open Beta.

[h3]3.10.2 “PYXIS” PATCH NOTES[/h3]
Features
  • Added custom tab functionality to the outliner
Balance
  • Paragon leader Nasuz Demetor is now reclassed as Scholar and only has one Destiny trait (Vibrant Storyteller)
  • Payback Origin: the "Declining Healthcare" modifier acquired during the "Out Of Warranty" event chain is now automatically removed after 5 years
  • The Agrarian Upbringing trait can now be gained by all leader classes
  • The Agrarian Upbringing trait is less likely to be rolled if another leader has the trait
  • The Architectural Interest trait can now be gained by both officials and scientists
  • The Army Veteran trait can now be gained by both scientists and officials
  • The Army Veteran trait is less likely to be rolled if another leader has the trait
  • The Enlister trait has been moved from officials to commanders and now gives soldiers to the governed planet (tier 1) and sector (tier 2)
  • The Entangled Dark Matter astral rift now completely overwrites the personalty of the selected scientist if they are not psionic
  • The Environmental Engineering trait can now be gained by all leader classes
  • The Environmental Engineering trait is less likely to be rolled if the leader's empire has the Environmentalist civic
  • The Environmental Engineering trait now requires a blocker removal tech to be researched
  • The Foreign Consciousness trait is now a destiny trait
  • The Kaleidoscope now has a chance of appearing anytime after midgame starts, instead of always appearing at the start of midgame
  • The Mining, Farming and Generator focus traits have moved from officials to commanders
  • The Planetary Analyst destiny trait can now be gained by both commanders and scientists
  • The Retired Fleet Officer trait can now be gained by both scientists and officials
  • The Retired Fleet Officer trait is less likely to be rolled if another leader has the trait
  • The Righteous trait can now be gained by both commanders and officials
  • The Traumatized trait now negatively impacts Astral Rift Exploration Speed
  • The Unifier trait is less likely to be rolled if another leader has the trait
  • The Xeno-Mediator destiny trait can now be gained by all classes
Bugfixes
  • Astral Rifts now appear as not leading to anywhere when the player's astral rift pool is empty
  • Blocked commanders for end-game crisis factions having non-admiral traits
  • Corrected draw weight for Shipbreaker trait
  • Corrected modifiers on Agrarian Upbringing
  • Corrected some trait names
  • Correctly locked a number of Delegate GalCom focus traits to require the DLC that unlocks their resolution category
  • Dimensional Locks now forbid access to countries without communications
  • Fixed a number of opposite trait pairs not taking into account their levelled versions
  • Fixed a visible trigger check in the first contact description for Amoebas and Crystalline Entities
  • Fixed all leaders in imperial empires using the regnal namelists instead of only the ruler and heir
  • Fixed an error in the "Out of Warranty" event chain that occasionally left you stuck with a permanent "Declining Healthcare" modifier
  • Fixed Ancient Rampart not applying its modifiers correctly
  • Fixed astral rifts exploration UI getting locked when all narratives had been explored
  • Fixed dimensional dump astral rift sometimes creating a leader with no name
  • Fixed Dimensional Shrine not being buildable in Terminal Egress system
  • Fixed discoveries tab not being displayed when tabs order has been customized
  • Fixed heirs being able to have planar theorist trait despite not being capable of exploring astral rifts
  • Fixed leader age staying frozen after leaving an Astral Rift
  • Fixed missing 0 on Collaborator II's sector modifier
  • Fixed outliner sometimes opening the astral rift view on the wrong rift when clicking on a ship exploring an astral rift
  • Fixed reformating regulatory node agenda for machine empires
  • Fixed Revolutionary Medi-Gel not affecting Pharma State civic production for Medical Workers
  • Fixed ship build cost modifiers not being applied
  • Fixed starting gestalt nodes not benefiting from initial leader level modifiers
  • Fixed the Numistic Administration species trait
  • Fixed the right-click menu not appearing for archaeology sites
  • Fixed some modifiers with a multiplier not being applied
  • Fixed the Surveyor relic trying to fire an effect on a habitat orbital when none exists
  • The Ancient Ramparts Starbase Module now mentions what modifiers it has to Defense Platforms
  • The astral rifts now correctly check for Chosen One traits in addition to the Psionic trait
  • The empire created by the Animator of Clay now correctly spawns their council
  • The Factory Focus trait is no longer blocked for gestalts, but instead checks that they have a use for consumer goods instead (ie it is valid for Rogue Servitors)
  • The Sensor Array Power Surge event can no longer target Astral Scars, planets with deposits or planets that have a habitat orbital
  • Updated science nexus events to check for renowned and legendary paragon scientists
Stability
  • Mac crash fix (one of threads run out of the stack mem by alloca in a loop)
  • Workaround for rare crash when rendering empire borders
Performance
  • Fixed performance issues caused by outliner notification.
AI
  • When adding council positions, AI will prioritize Head of Research, Minister of Defense and Minister of State if it doesn't have them
Modding
  • Added @anti_synergy_weight_mult scripted variable for leader trait weights
  • Added ai_priority to councilor type
  • Added background_planet scope for leaders
  • Added has_blocker_removal_tech scripted trigger
  • Added Ship Class modifiers for armor and shield hardening, `shipclass__armor_hardening_add` and `shipclass__shield_hardening_add`
  • Updated LEADER_GOVERNOR_MONTHLY_EXPERIENCE to LEADER_ASSIGNED_MONTHLY_EXPERIENCE


This release does not yet have fixes for two Linux issues, but we have workarounds for two of them:
  • If you are crashing on startup, players have reported that starting Steam, disabling the internet, then loading the game bypasses the issue. Internet can be reenabled afterwards.
  • If you are crashing while hosting a multiplayer game on Ubuntu 20.04, switching to Cross Platform multiplayer appears to resolve the issue. It is also not present on Ubuntu 22.04.

Players have also reported issues with certain event leaders missing traits and envoys convincing themselves they're real people, these will be fixed in 3.10.3.

[h3]Outliner Customization[/h3]

In 3.10.2, we've added the ability to fully customize your Outliner tabs. In your Outliner Options, there is now a toggle for Custom Outliner Tab, which will let you select any elements you wish to show on that particular tab. This should allow you to set up your tabs however you desire, including putting everything on a single tab or duplicating the same information across different tabs if you wish. (For example, if you want a "Peace" and "War" tab, with different information or sorting.)





[h3]So What's Next?[/h3]

We're continuing to focus on stability and bugfixing for the next few weeks.

3.10.3 is planned for next week, and we plan on continuing the pattern of releasing the build early as an Open Beta while it's undergoing certification.

3.10.4 is expected the week after that, and will include translated localization for the various changes made in the first three patches. (As well as further bugfixing as needed.)

[h3]And After That?[/h3]

The 3.11 "Eridanus" update in 2024Q1 will focus on stability, AI, and balance.

We're planning on running a balance related Open Beta over the holidays to collect feedback regarding some experiments around Research.