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Huge Paradox Steam sale lets you try Crusader Kings 3 for free

A Crusader Kings 3 free weekend leads a mighty Paradox Steam sale from the developer of some of the best strategy games. With the likes of Europa Universalis 4, Cities Skylines, Stellaris, Victoria 3, Age of Wonders, Hearts of Iron 4, and more up for grabs alongside Crusader Kings 3, it's safe to say that whatever your strategy tastes may be, you'll find some fantastic bargains here.


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Humble Bundle's Choice Premium is 40% off for newbies - but be quick

3.8.2 "Gemini" Hotfix Patch Released


Following some quick work from the team we have now produced a patch aiming resolve the high priority issues coming out of the Galactic Paragons + 3.8 release. 3.8.2 should be available for download via Steam and GOG now.

Unfortunately there is a delay in the deployment of the patch to Microsoft Store, and players on this platform should expect the update to arrive early next week instead.

We will continue our efforts fixing and balancing where needed, so keep your reports coming!

Please find the patch notes below.

STELLARIS 3.8.2 HOTFIX PATCH NOTES
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#################### VERSION 3.8.2 Hotfix ######################​
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BUG FIXES
  • Fixed an issue where the mouse input would be offset when playing with fullscreen on.
  • Fixed an achievement not always being awarded correctly.
  • Fixed the Kidnapper trait applying to the whole empire population instead of the given planet.
  • Fixed a bug where permanent rulers would not get their ascension perks when finishing the special projects to convert them.
  • Anglers now once again count as farmers.
  • Fixed map tracking sometimes not working for first contacts and archaeology sites.
  • Holo-Theatres are now correctly destroyed when a gestalt empire conquers the planet they are built on.
  • If an empire stops having Imperial Authority, the Imperial Heir trait is removed from their former heir.
  • Leaders can no longer start the game with traits that produce resources. This should stop machine leaders from keeping a bonsai tree garden as a hobby.
  • Restored the brainslug species trait.
  • You can no longer psi-inoculate hive-minded pops or those being purged.
  • Fixed an issue where some situation modifiers were not applied correctly.
  • Fixed The Beholder, Keides, Azaryn, and others leaders from Paragon mutating due to traveling through shroud tunnels.
  • Now Crusader Spirit will correctly impose the Crusader spirit civic on empires who lose the ideology war.
  • Now the Imperial heir will have 0 Unity upkeep (upkeep from negative traits can still apply).


STABILITY
  • Fixed a COOP crash when two players were selecting ascension perks at the same time.
  • Fixed a crash related to pops with invalid species.
  • Fixed a crash that could occur during removal of invalid trade deals.
  • Fixed an out of sync related to events.


BALANCE
  • The Minister of Exploration now grants +3% jump drive range per level.
  • The additional unity duelists gain from the Arbiter of Duels is now added to their base output instead of multiplying the base output.


AI
  • Fixed an issue where the AI would repeatedly attempt and fail to invade the pre-FTL empires from the Fear of the Dark origin.


UI
  • Event notifications can now be configured in message settings.
  • Added ship engagement range modifier to ship tooltip.
  • Crime/Deviancy modifiers should now show the correct name in more places.
  • Fixed Galactic Paragons not being shown in DLC lists.
  • Fixed UI issues affecting the council view for gestalt empires after they unlocked their third civic.
  • Fixed overlap between achievements and forum link button in the main menu on non-Steam platforms.
  • Fixed text overlap between coop filter and cross platform filter in the matchmaking view.
  • Improved the layout of the Multiplayer lobby DLC icons.
  • Message settings are now sorted in alphabetical order.
  • Message settings that have been changed and later changed back to their default values (without using "Reset Default") will now be saved as changed values.
  • The coop filter checkbox in the multiplayer game browser is now checked by default.
  • The player name used for Multiplayer is now saved more consistently.
  • When hot-joining a coop empire, events that are open for other players in your empire before the hot-join will no longer be shown to the joining player.
  • Icons for tiered traits should now correctly display a Roman numeral 'I' for tier 1, for players without Galactic Paragons.


MODDING
  • Fixed a case where modded games could crash when using custom leader classes.
  • Fixed crash on session start when using modded leader classes.
  • Fixed some incorrect documentation for message types.
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Please note that save file compatibility between versions is not guaranteed.

If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Stellaris in your library -> Properties -> Betas -> choose the desired version from the drop-down.

If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.

Get one of Steam's biggest grand strategy games for 75% off

Stellaris might be the grandest of the best grand strategy games out there, given that it's literally spread across the vastness of space, and now you can get your hands on it for a massive 75% off thanks to a Steam sale. Developer Paradox, makers of Crusader Kings 3, Europa Universalis 4, Total War Warhammer 3, Victoria 3, and the recently released Age of Wonders 4, are certainly experts in the strategy market, and Stellaris is among their finest work.


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Stellaris: Galactic Paragons released, along with free 3.8 update adding co-op modes

A big one for Stellaris is here with the Stellaris: Galactic Paragons expansion launched along with the 3.8 "Gemini" patch for all players.

Read the full article here: https://www.gamingonlinux.com/2023/05/stellaris-galactic-paragons-released-along-with-free-38-update-adding-co-op-modes

Galactic Paragons is Available Now!

[previewyoutube][trailer][/previewyoutube]

Galactic Paragons is available now! You can check out the full list of patch notes from Galactic Paragons and 3.8 “Gemini” here. (Patch notes are in English only.)

The galactic council is vast and full of personality! Galactic Paragons expands the Council mechanic, allows leaders you command to amplify your empire's vision, adds additional civics, and much more. An empire is only as strong as its weakest link, so invest and strengthen your leaders to guide the future in ways the galaxy has never seen before.

“There are endless stories to tell in the Stellaris universe. Breathing life into the stories of the leaders in the Galactic Council and your empires is a perfect showcase of the team’s commitment to expanding the ways our players can explore a vast and wondrous galaxy.”
-Stephen Muray, Game Director for Stellaris.

Features of Galactic Paragons include*:
  • Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to expand upon the new Council Mechanics in Stellaris! Find dozens of unique council roles based on your civics and government types, and unlock additional positions as your empire evolves.
  • New Dynamic Leaders: Recruit, improve, and follow the leaders of your empire through the ages! You may shape them by picking their traits, selecting their veteran class, and guide them towards their destiny, up until they retire - or perish!
  • Meet Galactic Heroes: Attract paragons of renown to your council: unique leaders with their own art, events, and stories may join your empire and bring their own benefits to your government. Or, discover four Legendary Paragons with intricate event chains and unique mechanics!
  • New Traditions, Civics, And More:
    • A new “Under One Rule” Origin that tells the tale of the leader who founded your empire
    • Eight new Civics focused on leadership, from immortalizing the personalities of leaders past in digital archives to heavily optimized council selection via corporate charter
    • 12 new Veteran Classes
    • Hundreds of new Leader Traits
    • Two new Tradition Trees, giving players new edicts and improved leaders
    • New ships, art, and story content


Get Galactic Paragons now!

[h2]3.8 “Gemini” Update[/h2]

Launching alongside Galactic Paragons is the 3.8 “Gemini” update! Loaded with new Features, Quality of Life Improvements (including a Sector Editor!), story events, bug fixes, and more!

[h3]Cooperative Multiplayer (Beta)[/h3]

The Custodian team has been hard at work, making it possible for several players to play the same empire in Stellaris! We look forward to see what you all will do with this new functionality, from PVP multiplayer games on fastest, to teaching a friend how to play Stellaris for the first time, Coop has been a long time coming, and we’re extremely excited for you to all to have shared experiences with your friends!

You can currently access coop multiplayer one of two ways:
  • Click Multiplayer -> Tick Allow Coop - This will allow you to have multiple cooperative empires in one game, or have a mix of cooperative and non-cooperative empires.
  • Click Cooperative - This will have up to 5 players join the host’s empire. It is not possible to have multiple cooperative empires (or a mix) in this game mode.


Cooperative multiplayer is currently still in beta, we will be doing some polish, bug, and desync fixes during post launch support. If you have issues with cooperative multiplayer, you can report bugs and desyncs here!

[h3]Empire Council[/h3]

Ruling a Galactic Empire is hard work, and your council of trusty leaders is there to help you. Base-game Stellaris now includes a ruling council, where up to three leaders will assist you in ruling your empire - your Ruler, your Head of Research, and your Defense Minister.

Each leader gives bonuses to their area of expertise, which grow increasingly more powerful as they level up over time.

Gestalts will have a collection of immortal “nodes”, that will level up and gain new traits over time, which we feel better suits them thematically.

[h3]Ruler Creator[/h3]

Gone are the days when you were forced to reroll your empire a dozen times, looking for that one specific trait to complete your roleplay. In 3.8 “Gemini”, we’ve introduced a Ruler creator where you can choose your ruler’s appearance and starting trait.

[h3]Renowned & Legendary Leaders[/h3]

Paragon leaders are not just for owners of Galactic Paragons! The Custodian team has been hard at work updating existing content in Stellaris. You will now be able to find six* existing leaders that have been updated to the new leader system introduced in Galactic Paragons, including new traits, new and/or updated events and in some cases, updated artwork.

* Finding some of these leaders may require other DLC

[h3]Ground Combat[/h3]

Ground Combat has had some love from the Custodian team as well. First off, Devastation has been rebalanced. Planetary Devastation is now more impactful to planetary production, and orbital bombardment now causes more damage and has an increased chance of killing pops, buildings, districts and defensive armies based on bombardment stance and planet size, with more aggressive bombardment stances doing more damage. Bombardment damage will now scale based on planet size, with larger planets taking less damage than smaller planets, since the bombardment is spread over a larger surface area. Additionally, Planetary Capital buildings will now spawn 0/4/8/16 defensive armies for free based on the tier of the building.

Planets that have been bombarded to the point where they have no defensive armies will now have a chance to surrender without being invaded. The first time you bombard a planet, you will get an event that asks if you want to accept planetary surrender. You can change this decision later in the Government -> Policy screen. Planets will never surrender if their pops would be purged after doing so.

And lastly, starbases now have the ability to construct offensive armies! Clicking on a starbase and going to the “Army Builder” tab will allow you to queue armies across all the planets in that sector, or hold control and click to queue five armies at a time! Each army also now has a “Rally Troops” option that will order constructed armies to automatically travel to their location (provided they can find a path to do so) and merge with the selected army.

To summarize the Design Philosophy of all the changes to ground combat and bombardment:

Ground Combat and orbital bombardment will now be a bigger part of the game since big planets will automatically have some defenses. Building armies and using them to invade planets will be much easier by using the Army Builder and Rally Troops functionality. Small planets with 1-25 pops will be prime candidates to be taken by orbital bombardment alone, removing the need to have to manually invade the smaller planets or habitats.

[h3]Sector Editor[/h3]

The Sector Editor has returned! It is now possible to (again) edit Sectors in the Planets and Sectors screen. Planetary capitals are still limited to be at least four jumps away from one another, however this should make it easier to resolve your sector gore, and make your sectors more visually appealing.

[h3]Capital Designations[/h3]

3.8 “Gemini” has also brought with it four new Capital Designations for non-Gestalt empires. Choose Factory Capital, Forge Capital, Trade or Extraction Capital to boost your economies even further!

[h3]Fleet & Ship Designer[/h3]

The Custodian team has also done some updating on the Fleet and Ship designer. The first thing you’ll notice is that the two tabs are now on the same screen, allowing you to easily swap between them when designing ships and fleets.

The Fleet Editor itself has also had some usability improvements, including a longer list of fleets, a new button to Copy a Fleet Template to a new fleet and an Overwrite Fleet Template button, which will update the fleet’s template to the current contents of that fleet. Additionally, pressing Delete + Enter on a fleet will now delete that fleet.

[h3]Science Ship Automation
[/h3]
In 3.8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules.

The new Science Ship Automation modules are:
  • Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there
  • Survey Systems - will survey new systems the science ship enters
  • Investigate Anomalies - will automatically research anomalies
  • Excavate Archaeology Sites - will automatically excavate Archaeology sites
  • Research Special Projects - will automatically research special projects


The default settings are Explore Systems and Survey Systems, which is the same functionality as before 3.8. For Science Ships that are already automated you can see which modules they have enabled by reading the automation tooltip.

[h3](Almost) Rebindable Hotkeys[/h3]

The Custodian team has also taken a look at the left-side menu. We know a lot of you have wanted to be able to rebind which hotkeys open these menus for a while, and while adding rebindable hotkeys to Stellaris would require rewriting most of the code for the UI, we’ve done the next best thing:

In 3.8 “Gemini”, it is possible to rearrange the list of options in the left side menu, by pressing the new Cog icon at the top. This will also correspondingly change the hotkeys to open these menus, allowing you to rebind these menu items to whichever F1-F10 key you prefer to have them on.

[h3]Message Notifications[/h3]

The onslaught of notifications while playing Stellaris is something that has been bothering us as much as it’s been bothering you. We’ve added a new type of message called a “Toast” that will drop down from the top right of your screen, and convey low priority information (such as a leader gaining a level).

Additionally, we’ve gone through all the in-game messages and added the ability to turn them on or off, as well as change the pausing behavior of each message. Notification messages you no longer wish to see can be disabled by Control + Clicking on them and unticking them in the message settings. Toast notifications can be enabled or disabled by clicking the cogwheel.

That’s it for today folks! Thanks for playing Stellaris, and don’t forget to pick up Galactic Paragons today!