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Stellaris: Overlord expansion aims to make being the boss more fun

Scifi grand strategy Stellaris is getting a new expansion. Called Overlord, it'll expand the role of vassals, add new megastructures, and expand the diplomatic relationships between you and the empires you subjugate while moving to control the galaxy.


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Stellaris: Overlord expansion announced enabling you to expand your power

Oh goodie, more ways to completely mess with the whole galaxy. Stellaris: Overlord has been announced as the next full proper expansion for the popular grand-strategy game from Paradox.

Read the full article here: https://www.gamingonlinux.com/2022/03/stellaris-overlord-expansion-announced-enabling-you-to-expand-your-power

Announcing Stellaris: Overlord

[previewyoutube][/previewyoutube]

In Stellaris: Overlord, a new full expansion, gain access to new features designed to unlock the next level of your empire.

Guide a galaxy full of potential subjects to victory - or subjugation. New mechanics provide many ways to specialize your vassals’ roles within your empire, bring new planets and subjects under your reign, and new magnificent megastructures to project your power further, faster.

Wishlist Stellaris: Overlord now!

[h3]The Brightest Star Must Guide Them[/h3]

Overlord’s thematic focus is on exerting your will across the galaxy, the projection of power, and the expansion of civilization under your glorious banner. The other empires can choose to submit willingly or by force, but they will submit.

In Federations, we expanded diplomacy between equals with the federations themselves and the politics of the Galactic Community. Nemesis included more hostile forms of diplomacy with espionage operations, and some empires declaring themselves more equal than others with the Custodian and the Galactic Imperium.

In Overlord, we will explore diplomacy between empires that are explicitly not equal.

[h3]New Ways to Rule[/h3]

Vassalization mechanics will undergo significant changes.

A major goal in this revision was to make subjugation a more valuable and viable system with benefits for both sides, rather than being a delayed “Game Over” as you wait for Integration should you be subjugated.



Subjugation will be customizable, with Vassalization Contracts, Specialist Vassals, and Overlord Holdings.



[h3]New Beginnings and Friends[/h3]



Explore five new Origins (including a new Origin for Hive Empires), as well as new enclaves, some of whom are Shrouded in mystery.



[h3]All Roads Lead to Deneb IIb[/h3]

Governing a galaxy-spanning empire is challenging, and threats can come from any direction. There will always be those who plot to undo what you have built.

A new megastructure will allow you to counter such threats as well as help you take what you deserve.



Other new constructions will allow you to elevate civilization to new heights and exert your influence to build a network tying the galaxy together, with your capital as the center, of course.



[h3]Realize Your Grand Design[/h3]

Will you be a benevolent Overlord that brings prosperity to the galaxy, or an oppressive tyrant exploiting your vassals? Or will you instead serve and become part of something greater?

The choice is yours.



Wishlist Stellaris: Overlord Now!

3.3.4 "Libra" Hotfix Released

written by Loke-PDX

Hi all,

We've now released a hotfix, 3.3.4, to address the performance issue that appeared for many of you with Tuesday's 3.3.3 patch.

Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again.

Please find more details below.

3.3.4 Patch Notes:
[expand]
  • Fix to address performance impact on mid- to late-game saves.


Known issue

Under certain circumstances Starbase modifiers may not immediately update, such as after the death of a ruler or activating edicts like Fortify the Border. Saving and loading or queuing a starbase module will refresh and correct the modifiers.
[/expand]

Remember to keep your eyes peeled for today's Dev Diary at 18:00!
It's a treat.

3.3.3 "Libra" Patch Released

written by PDX-Loke

Hello all,

I'm happy to announce the arrival of the 3.3.3 patch! This is a minor update in which the team has fixed a few annoying gameplay bugs, made some careful balance tweaks, as well as further improved the AI.
With this we believe the 3.3 release is in good shape, and the plan is to focus our efforts forward.

Please keep the feedback coming! As always we will be ready to pick up on your reports and suggestions for the next update.

Enjoy!

3.3.3 "Libra" Patch Notes:
[expand]
[h3]Balance[/h3]

  • Planetary Ascension Tier costs have been adjusted. The effect the number of Ascensions has on the cost has been dramatically reduced, but the effect Empire Size has on the costs has been increased.
  • Colonists now only produce 3 amenities to be more in line with other amenity producing jobs. Reassembled Ship Shelter produces 7 to make up for it.
  • Embracing a Faction now costs Unity rather than Influence.
  • Promoting and Suppressing Factions intentionally remains free, other than causing the factions distress.
  • Edicts no longer increase empire size from systems or pops.
  • Sacrificial edicts now increase the unity output of death priests by +3 Unity while the edict is in effect.
  • Galactic Memorial now provides 3 Unity per Ascension Perk instead of 2.


[h3]Bugfix[/h3]

  • Fixed starbase modifiers not updating when ruler dies, picking ascension perk and researching new technologies.
  • Fixed an issue where edicts would get disabled if the player had a deficit of any resource.
  • Fixed timed edicts expiring one day after being enabled.
  • Death Chroniclers and Chronicle Drones now correctly provide both Amenities and Stability.


[h3]AI[/h3]

  • Fixed an issue where AI empires would not upgrade their mineral purification plant building.
  • Fixed an issue where AI would get stuck in a loop building and destroying the food processing plant for void dweller empires.
  • Fixed an issue where AI empires would put too many planets on the factory world designation.

[/expand]

What do these things do? Find out more on Thursday!

We have been made aware that some users are experiencing issues with certain setups when running on 3.3.3. We have enabled a the 3.3.2 rollback branch for those of you experiencing stuttering and performance issues after the latest hotfix.

To roll back: right click Stellaris, Properties, Betas tab and choose "3.3.2 Libra Rollback" from the drop down.