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OOLO News

OOLO Version Update 1.0.2

- Updated input config to enable use of WASD, and left or right ALT and CTRL keys
- Added "Controller Recommended" splash screen
- Adjusted contrast of teleporter pools
- Added support for Vulkan graphics API
- Tweaked collision in certain rooms to make jumps easier
- Removed extraneous potion
- Fixed a bug where the UI would not display properly when reloading after completing the game
- Fixed a bug where certain rooms would appear on the map before you had visited them

OOLO Version Update: 1.0.1

- Game Over sequence lets you reload significantly faster than before.
- Difficulty adjustments to several rooms.
- Fixed a bug with UI toggle animations.
- Fixed a bug with on-screen play timer setting not working properly.
- Miscellaneous minor polish.

OOLO Releasing August 19th!

[p]The day is almost here at long last! OOLO will be launching on Steam August 19th, at 10 AM Eastern Time. [/p][p][/p][p]A huge thanks to you for your support and patience as I brought this retro-styled iso-Metroidvania to life. It's meant the world to me having you along on this journey, and on August 19th I can finally share the finished game with you all![/p][p][/p][p]If you haven't already, you can wishlist it here to be notified as soon as it goes live. And if you've already wishlisted it, spread the word to your friends who could use a good isometric adventure in their lives.

I can't wait for you to dive in next month![/p]

Let's play OOLO!

[p]We be streaming the OOLO full build periodically during Steam Next Fest, come take a look![/p][p][/p][p]LIVE times will be updated below:
[/p][p]- June 9th, 2025 @ 10:00 PM Eastern[/p][p][/p][p][/p][p](When not live, a prerecorded video will be shown)[/p]

Let's play OOLO!

[p]Will be streaming the OOLO full build during Steam Next Fest, come take a look![/p]